当前位置: 首页>>代码示例>>Python>>正文


Python game_of_life.GameOfLife类代码示例

本文整理汇总了Python中game_of_life.GameOfLife的典型用法代码示例。如果您正苦于以下问题:Python GameOfLife类的具体用法?Python GameOfLife怎么用?Python GameOfLife使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GameOfLife类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_glider

    def test_glider(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=1, y=1), dict(x=2, y=1), dict(x=3, y=1), dict(x=1, y=2), dict(x=2, y=3))

        gol.next_step()

        self.assertEqual(set(['3:2', '1:1', '1:2', '2:1', '2:0']), gol.table)
开发者ID:allevo,项目名称:game-of-life,代码行数:7,代码来源:test_gol.py

示例2: test_get_neighbors

    def test_get_neighbors(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=1), dict(x=3, y=1), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3))

        neighbors_count = gol.get_neighbors_count(dict(x=1, y=1))

        self.assertEqual(2, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=2, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=1))

        self.assertEqual(3, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=2, y=2))

        self.assertEqual(4, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=2))

        self.assertEqual(4, neighbors_count)

        neighbors_count = gol.get_neighbors_count(dict(x=3, y=3))

        self.assertEqual(2, neighbors_count)
开发者ID:allevo,项目名称:game-of-life,代码行数:31,代码来源:test_gol.py

示例3: test_tick_with_one_death

 def test_tick_with_one_death(self):
     seed = set([(0,0)])
     game = GameOfLife(seed)
     
     game.tick()
     
     self.assertEqual(game.alive_cells, set())
开发者ID:ealvarez,项目名称:Katas,代码行数:7,代码来源:game_of_life_tests.py

示例4: test_next_cell_status_IV

    def test_next_cell_status_IV(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4))

        status = gol.next_cell_status(dict(x=2, y=3))

        self.assertFalse(status)
开发者ID:allevo,项目名称:game-of-life,代码行数:7,代码来源:test_gol.py

示例5: test_get_neighbors_count_zero

    def test_get_neighbors_count_zero(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=2), dict(x=2, y=4), dict(x=3, y=3), dict(x=3, y=4), dict(x=5, y=-3))

        count = gol.get_neighbors_count(dict(x=-1, y=-1))

        self.assertEqual(0, count)
开发者ID:allevo,项目名称:game-of-life,代码行数:7,代码来源:test_gol.py

示例6: test_tick_with_one_birth

 def test_tick_with_one_birth(self):
     seed = set([(1, 0), (2, 2), (0, 1)])
     game = GameOfLife(seed)
     
     game.tick()
     
     self.assertEqual(game.alive_cells, set([(1, 1)]))
开发者ID:ealvarez,项目名称:Katas,代码行数:7,代码来源:game_of_life_tests.py

示例7: play_game

    def play_game(self):
        while True:
            pygame.time.wait(1000)
            self.clock.tick(10)
            self.draw_cells()
            pygame.display.update()
            for event in pygame.event.get():
                print(event)
                escape = event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE
                if event.type == pygame.QUIT:
                    pygame.quit()
                elif event.type == escape:
                    pass
                elif event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_r:
                        self.restart()
                elif event.type == pygame.MOUSEBUTTONDOWN:
                    mousebuttondown = True
                    while mousebuttondown:
                        pos = pygame.mouse.get_pos()
                        self.new_cell(Vec2D(pos[0]/configs.PIXEL_SIZE, pos[1]/configs.PIXEL_SIZE))
                        self.game = GameOfLife(self.generation)
                        self.draw_cells()
                        pygame.display.update()

                        for event in pygame.event.get():
                            if event.type == pygame.MOUSEBUTTONUP:
                                mousebuttondown = False
            self.generation = self.game.next_generation()
            self.game = GameOfLife(self.generation)
开发者ID:mbvelichkova,项目名称:GameOfLife,代码行数:30,代码来源:game.py

示例8: test_set_dead_not_present

    def test_set_dead_not_present(self):
        gol = GameOfLife()

        gol.set_dead(dict(x=2, y=4))

        self.assertFalse('2:4' in gol.table)
        self.assertEqual(0, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:7,代码来源:test_gol.py

示例9: run_game

def run_game(size):
   gol = GameOfLife(size)
   display = Display()

   while True:
      display.show_board(gol.get_board())
      time.sleep(1)
开发者ID:caspian311,项目名称:gol-python,代码行数:7,代码来源:main.py

示例10: test_initialize_board_to_correct_size

   def test_initialize_board_to_correct_size(self):
      test_object = GameOfLife(2)

      board = test_object.get_board()

      self.assertEqual(len(board), 2)
      self.assertEqual(len(board[0]), 2)
      self.assertEqual(len(board[1]), 2)
开发者ID:caspian311,项目名称:gol-python,代码行数:8,代码来源:test_game_of_life.py

示例11: test_tick_with_all_survivors

 def test_tick_with_all_survivors(self):
     
     seed = set([(1, 0), (2, 0), (1, 1), (2, 1)])
     game = GameOfLife(seed)
     
     game.tick()
     
     self.assertEqual(game.alive_cells, seed)
开发者ID:ealvarez,项目名称:Katas,代码行数:8,代码来源:game_of_life_tests.py

示例12: test_set_dead

    def test_set_dead(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=4))
        gol.set_alive(dict(x=1, y=5))

        gol.set_dead(dict(x=2, y=4))

        self.assertFalse('2:4' in gol.table)
        self.assertTrue('1:5' in gol.table)
        self.assertEqual(1, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:10,代码来源:test_gol.py

示例13: test_blinker

    def test_blinker(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=3), dict(x=2, y=4), dict(x=2, y=2))

        gol.next_step()

        self.assertTrue('1:3' in gol.table)
        self.assertTrue('2:3' in gol.table)
        self.assertTrue('3:3' in gol.table)
        self.assertEqual(3, len(gol.table))
开发者ID:allevo,项目名称:game-of-life,代码行数:10,代码来源:test_gol.py

示例14: test_get_important_cells_I

    def test_get_important_cells_I(self):
        gol = GameOfLife()
        gol.set_alive(dict(x=2, y=3))

        cells = sorted(tuple(gol.get_important_cells()))

        self.assertEqual(
            sorted((dict(x=1, y=3), dict(x=1, y=2), dict(x=2, y=2), dict(x=3, y=2), dict(x=3, y=3), dict(x=3, y=4), dict(x=2, y=4), dict(x=1, y=4))),
            cells
        )
开发者ID:allevo,项目名称:game-of-life,代码行数:10,代码来源:test_gol.py

示例15: test_dead_neighbours

 def test_dead_neighbours(self):
     seed = set([(0, 0), (1, 1)])
     game = GameOfLife(seed)
     
     neighbours = game.dead_neighbours((0, 0))
     
     cells_expected = set([(-1, -1), (0, -1), (1, -1),
                           (-1,  0),          (1,  0),
                           (-1,  1), (0,  1),        ])
     self.assertEqual(neighbours, cells_expected)
开发者ID:ealvarez,项目名称:Katas,代码行数:10,代码来源:game_of_life_tests.py


注:本文中的game_of_life.GameOfLife类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。