本文整理汇总了Python中game.table.Table.init_round方法的典型用法代码示例。如果您正苦于以下问题:Python Table.init_round方法的具体用法?Python Table.init_round怎么用?Python Table.init_round使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.table.Table
的用法示例。
在下文中一共展示了Table.init_round方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_find_dealer_tile_to_discard
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_find_dealer_tile_to_discard(self):
dealer = 2
dora = self._string_to_136_tile(honors='3')
table = Table()
table.init_round(0, 0, 0, dora, dealer, [])
tiles = self._string_to_136_array(sou='2234678', pin='34', man='45789')
table.player.init_hand(tiles)
table.add_discarded_tile(1, self._string_to_136_tile(man='4'), False)
table.add_discarded_tile(1, self._string_to_136_tile(man='5'), False)
table.add_discarded_tile(2, self._string_to_136_tile(man='8'), False)
table.add_discarded_tile(2, self._string_to_136_tile(man='9'), False)
table.add_called_riichi(1)
table.add_called_riichi(2)
# for this test we don't need temporary_safe_tiles
table.get_player(1).temporary_safe_tiles = []
table.get_player(2).temporary_safe_tiles = []
result = table.player.discard_tile()
# second player is a dealer, let's fold against him
self.assertEqual(self._to_string([result]), '9m')
tiles = self._string_to_136_array(sou='234567', pin='348', man='234', honors='23')
table.player.init_hand(tiles)
result = table.player.discard_tile()
# there is no safe tiles against dealer, so let's fold against other players
self.assertEqual(table.player.ai.in_defence, True)
self.assertEqual(self._to_string([result]), '4m')
示例2: test_set_scores
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_set_scores(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
scores = [230, 110, 55, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).scores, 23000)
self.assertEqual(table.get_player(1).scores, 11000)
self.assertEqual(table.get_player(2).scores, 5500)
self.assertEqual(table.get_player(3).scores, 40500)
示例3: test_is_dora
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_is_dora(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
table.dora_indicators = [self._string_to_136_tile(sou='1')]
self.assertTrue(table.is_dora(self._string_to_136_tile(sou='2')))
table.dora_indicators = [self._string_to_136_tile(sou='9')]
self.assertTrue(table.is_dora(self._string_to_136_tile(sou='1')))
table.dora_indicators = [self._string_to_136_tile(pin='9')]
self.assertTrue(table.is_dora(self._string_to_136_tile(pin='1')))
table.dora_indicators = [self._string_to_136_tile(man='9')]
self.assertTrue(table.is_dora(self._string_to_136_tile(man='1')))
table.dora_indicators = [self._string_to_136_tile(man='5')]
self.assertTrue(table.is_dora(self._string_to_136_tile(man='6')))
table.dora_indicators = [self._string_to_136_tile(honors='1')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='2')))
table.dora_indicators = [self._string_to_136_tile(honors='2')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='3')))
table.dora_indicators = [self._string_to_136_tile(honors='3')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='4')))
table.dora_indicators = [self._string_to_136_tile(honors='4')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='1')))
table.dora_indicators = [self._string_to_136_tile(honors='5')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='6')))
table.dora_indicators = [self._string_to_136_tile(honors='6')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='7')))
table.dora_indicators = [self._string_to_136_tile(honors='7')]
self.assertTrue(table.is_dora(self._string_to_136_tile(honors='5')))
table.dora_indicators = [self._string_to_136_tile(pin='1')]
self.assertFalse(table.is_dora(self._string_to_136_tile(sou='2')))
table.has_open_tanyao = True
# red five man
self.assertTrue(table.is_dora(FIVE_RED_MAN))
# red five pin
self.assertTrue(table.is_dora(FIVE_RED_PIN))
# red five sou
self.assertTrue(table.is_dora(FIVE_RED_SOU))
示例4: test_set_scores_and_uma
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_set_scores_and_uma(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
scores = [230, 110, 55, 405]
uma = [-17, 3, 48, -34]
table.set_players_scores(scores, uma)
self.assertEqual(table.get_player(0).scores, 23000)
self.assertEqual(table.get_player(0).uma, -17)
self.assertEqual(table.get_player(1).scores, 11000)
self.assertEqual(table.get_player(1).uma, 3)
self.assertEqual(table.get_player(2).scores, 5500)
self.assertEqual(table.get_player(2).uma, 48)
self.assertEqual(table.get_player(3).scores, 40500)
self.assertEqual(table.get_player(3).uma, -34)
示例5: test_round_wind
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_round_wind(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
self.assertEqual(table.round_wind_tile, EAST)
table.init_round(3, 0, 0, 0, 0, [])
self.assertEqual(table.round_wind_tile, EAST)
table.init_round(7, 0, 0, 0, 0, [])
self.assertEqual(table.round_wind_tile, SOUTH)
table.init_round(11, 0, 0, 0, 0, [])
self.assertEqual(table.round_wind_tile, WEST)
table.init_round(12, 0, 0, 0, 0, [])
self.assertEqual(table.round_wind_tile, NORTH)
示例6: test_set_names_and_ranks
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_set_names_and_ranks(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
values = [
{'name': 'NoName', 'rank': u'新人'},
{'name': 'o2o2', 'rank': u'3級'},
{'name': 'shimmmmm', 'rank': u'三段'},
{'name': u'川海老', 'rank': u'9級'}
]
table.set_players_names_and_ranks(values)
self.assertEqual(table.get_player(0).name, 'NoName')
self.assertEqual(table.get_player(0).rank, u'新人')
self.assertEqual(table.get_player(3).name, u'川海老')
self.assertEqual(table.get_player(3).rank, u'9級')
示例7: test_init_round
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_init_round(self):
table = Table()
round_wind_number = 4
count_of_honba_sticks = 2
count_of_riichi_sticks = 3
dora_indicator = 126
dealer = 3
scores = [250, 250, 250, 250]
table.init_round(
round_wind_number,
count_of_honba_sticks,
count_of_riichi_sticks,
dora_indicator,
dealer,
scores
)
self.assertEqual(table.round_wind_number, round_wind_number)
self.assertEqual(table.count_of_honba_sticks, count_of_honba_sticks)
self.assertEqual(table.count_of_riichi_sticks, count_of_riichi_sticks)
self.assertEqual(table.dora_indicators[0], dora_indicator)
self.assertEqual(table.get_player(dealer).is_dealer, True)
self.assertEqual(table.get_player(dealer).scores, 25000)
dealer = 2
table.player.in_tempai = True
table.player.in_riichi = True
table.init_round(
round_wind_number,
count_of_honba_sticks,
count_of_riichi_sticks,
dora_indicator,
dealer,
scores
)
# test that we reinit round properly
self.assertEqual(table.get_player(3).is_dealer, False)
self.assertEqual(table.player.in_tempai, False)
self.assertEqual(table.player.in_riichi, False)
self.assertEqual(table.get_player(dealer).is_dealer, True)
示例8: test_set_scores_and_recalculate_player_position
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def test_set_scores_and_recalculate_player_position(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
self.assertEqual(table.get_player(0).first_seat, 0)
self.assertEqual(table.get_player(1).first_seat, 1)
self.assertEqual(table.get_player(2).first_seat, 2)
self.assertEqual(table.get_player(3).first_seat, 3)
scores = [230, 110, 55, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).position, 2)
self.assertEqual(table.get_player(1).position, 3)
self.assertEqual(table.get_player(2).position, 4)
self.assertEqual(table.get_player(3).position, 1)
scores = [110, 110, 405, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).position, 3)
self.assertEqual(table.get_player(1).position, 4)
self.assertEqual(table.get_player(2).position, 1)
self.assertEqual(table.get_player(3).position, 2)
示例9: reproduce
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import init_round [as 别名]
def reproduce(self, dry_run=False):
draw_tags = ['T', 'U', 'V', 'W']
discard_tags = ['D', 'E', 'F', 'G']
player_draw = draw_tags[self.player_position]
player_draw_regex = re.compile('^<[{}]+\d*'.format(''.join(player_draw)))
discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags)))
table = Table()
for tag in self.round_content:
if player_draw_regex.match(tag) and 'UN' not in tag:
print('Player draw')
tile = self.decoder.parse_tile(tag)
table.player.draw_tile(tile)
if dry_run:
if self._is_draw(tag):
print('<-', TilesConverter.to_one_line_string([self._parse_tile(tag)]), tag)
elif self._is_discard(tag):
print('->', TilesConverter.to_one_line_string([self._parse_tile(tag)]), tag)
elif self._is_init_tag(tag):
hands = {
0: [int(x) for x in self._get_attribute_content(tag, 'hai0').split(',')],
1: [int(x) for x in self._get_attribute_content(tag, 'hai1').split(',')],
2: [int(x) for x in self._get_attribute_content(tag, 'hai2').split(',')],
3: [int(x) for x in self._get_attribute_content(tag, 'hai3').split(',')],
}
print('Initial hand:', TilesConverter.to_one_line_string(hands[self.player_position]))
else:
print(tag)
if not dry_run and tag == self.stop_tag:
break
if 'INIT' in tag:
values = self.decoder.parse_initial_values(tag)
shifted_scores = []
for x in range(0, 4):
shifted_scores.append(values['scores'][self._normalize_position(x, self.player_position)])
table.init_round(
values['round_wind_number'],
values['count_of_honba_sticks'],
values['count_of_riichi_sticks'],
values['dora_indicator'],
self._normalize_position(self.player_position, values['dealer']),
shifted_scores,
)
hands = [
[int(x) for x in self.decoder.get_attribute_content(tag, 'hai0').split(',')],
[int(x) for x in self.decoder.get_attribute_content(tag, 'hai1').split(',')],
[int(x) for x in self.decoder.get_attribute_content(tag, 'hai2').split(',')],
[int(x) for x in self.decoder.get_attribute_content(tag, 'hai3').split(',')],
]
table.player.init_hand(hands[self.player_position])
if discard_regex.match(tag) and 'DORA' not in tag:
tile = self.decoder.parse_tile(tag)
player_sign = tag.upper()[1]
player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign))
if player_seat == 0:
table.player.discard_tile(tile)
else:
table.add_discarded_tile(player_seat, tile, False)
if '<N who=' in tag:
meld = self.decoder.parse_meld(tag)
player_seat = self._normalize_position(self.player_position, meld.who)
table.add_called_meld(player_seat, meld)
if player_seat == 0:
# we had to delete called tile from hand
# to have correct tiles count in the hand
if meld.type != Meld.KAN and meld.type != Meld.CHANKAN:
table.player.draw_tile(meld.called_tile)
if '<REACH' in tag and 'step="1"' in tag:
who_called_riichi = self._normalize_position(self.player_position,
self.decoder.parse_who_called_riichi(tag))
table.add_called_riichi(who_called_riichi)
if not dry_run:
tile = self.decoder.parse_tile(self.stop_tag)
print('Hand: {}'.format(table.player.format_hand_for_print(tile)))
# to rebuild all caches
table.player.draw_tile(tile)
tile = table.player.discard_tile()
# real run, you can stop debugger here
table.player.draw_tile(tile)
tile = table.player.discard_tile()
print('Discard: {}'.format(TilesConverter.to_one_line_string([tile])))