本文整理汇总了Python中game.table.Table.get_player方法的典型用法代码示例。如果您正苦于以下问题:Python Table.get_player方法的具体用法?Python Table.get_player怎么用?Python Table.get_player使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.table.Table
的用法示例。
在下文中一共展示了Table.get_player方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_detect_enemy_tempai_and_riichi
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_detect_enemy_tempai_and_riichi(self):
table = Table()
self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, False)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, False)
table.add_called_riichi(1)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, True)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, True)
示例2: test_set_scores
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_set_scores(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
scores = [230, 110, 55, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).scores, 23000)
self.assertEqual(table.get_player(1).scores, 11000)
self.assertEqual(table.get_player(2).scores, 5500)
self.assertEqual(table.get_player(3).scores, 40500)
示例3: test_temporary_safe_tiles
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_temporary_safe_tiles(self):
table = Table()
table.add_discarded_tile(1, self._string_to_136_tile(man='4'), False)
self.assertEqual(table.get_player(1).temporary_safe_tiles, [])
self.assertEqual(table.get_player(2).temporary_safe_tiles, [3])
self.assertEqual(table.get_player(3).temporary_safe_tiles, [3])
table.add_discarded_tile(2, self._string_to_136_tile(man='5'), False)
self.assertEqual(table.get_player(1).temporary_safe_tiles, [4])
self.assertEqual(table.get_player(2).temporary_safe_tiles, [])
self.assertEqual(table.get_player(3).temporary_safe_tiles, [3, 4])
table.add_discarded_tile(3, self._string_to_136_tile(man='6'), False)
self.assertEqual(table.get_player(1).temporary_safe_tiles, [4, 5])
self.assertEqual(table.get_player(2).temporary_safe_tiles, [5])
self.assertEqual(table.get_player(3).temporary_safe_tiles, [])
table.add_discarded_tile(1, self._string_to_136_tile(man='7'), False)
self.assertEqual(table.get_player(1).temporary_safe_tiles, [])
self.assertEqual(table.get_player(2).temporary_safe_tiles, [5, 6])
self.assertEqual(table.get_player(3).temporary_safe_tiles, [6])
示例4: test_set_scores_and_uma
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_set_scores_and_uma(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
scores = [230, 110, 55, 405]
uma = [-17, 3, 48, -34]
table.set_players_scores(scores, uma)
self.assertEqual(table.get_player(0).scores, 23000)
self.assertEqual(table.get_player(0).uma, -17)
self.assertEqual(table.get_player(1).scores, 11000)
self.assertEqual(table.get_player(1).uma, 3)
self.assertEqual(table.get_player(2).scores, 5500)
self.assertEqual(table.get_player(2).uma, 48)
self.assertEqual(table.get_player(3).scores, 40500)
self.assertEqual(table.get_player(3).uma, -34)
示例5: test_find_dealer_tile_to_discard
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_find_dealer_tile_to_discard(self):
dealer = 2
dora = self._string_to_136_tile(honors='3')
table = Table()
table.init_round(0, 0, 0, dora, dealer, [])
tiles = self._string_to_136_array(sou='2234678', pin='34', man='45789')
table.player.init_hand(tiles)
table.add_discarded_tile(1, self._string_to_136_tile(man='4'), False)
table.add_discarded_tile(1, self._string_to_136_tile(man='5'), False)
table.add_discarded_tile(2, self._string_to_136_tile(man='8'), False)
table.add_discarded_tile(2, self._string_to_136_tile(man='9'), False)
table.add_called_riichi(1)
table.add_called_riichi(2)
# for this test we don't need temporary_safe_tiles
table.get_player(1).temporary_safe_tiles = []
table.get_player(2).temporary_safe_tiles = []
result = table.player.discard_tile()
# second player is a dealer, let's fold against him
self.assertEqual(self._to_string([result]), '9m')
tiles = self._string_to_136_array(sou='234567', pin='348', man='234', honors='23')
table.player.init_hand(tiles)
result = table.player.discard_tile()
# there is no safe tiles against dealer, so let's fold against other players
self.assertEqual(table.player.ai.in_defence, True)
self.assertEqual(self._to_string([result]), '4m')
示例6: test_set_names_and_ranks
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_set_names_and_ranks(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
values = [
{'name': 'NoName', 'rank': u'新人'},
{'name': 'o2o2', 'rank': u'3級'},
{'name': 'shimmmmm', 'rank': u'三段'},
{'name': u'川海老', 'rank': u'9級'}
]
table.set_players_names_and_ranks(values)
self.assertEqual(table.get_player(0).name, 'NoName')
self.assertEqual(table.get_player(0).rank, u'新人')
self.assertEqual(table.get_player(3).name, u'川海老')
self.assertEqual(table.get_player(3).rank, u'9級')
示例7: test_add_safe_tile_after_discard
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_add_safe_tile_after_discard(self):
table = Table()
table.add_called_riichi(3)
table.add_discarded_tile(1, self._string_to_136_tile(man='3'), False)
table.add_discarded_tile(0, self._string_to_136_tile(man='4'), False)
self.assertEqual(len(table.get_player(1).discards), 1)
self.assertEqual(len(table.get_player(2).discards), 0)
self.assertEqual(len(table.get_player(3).discards), 0)
self.assertEqual(len(table.get_player(1).safe_tiles), 1)
self.assertEqual(len(table.get_player(2).safe_tiles), 0)
self.assertEqual(len(table.get_player(3).safe_tiles), 2)
# "2" is 3 man
self.assertEqual(table.get_player(1).safe_tiles, [2])
self.assertEqual(table.get_player(3).safe_tiles, [2, 3])
示例8: test_init_round
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_init_round(self):
table = Table()
round_wind_number = 4
count_of_honba_sticks = 2
count_of_riichi_sticks = 3
dora_indicator = 126
dealer = 3
scores = [250, 250, 250, 250]
table.init_round(
round_wind_number,
count_of_honba_sticks,
count_of_riichi_sticks,
dora_indicator,
dealer,
scores
)
self.assertEqual(table.round_wind_number, round_wind_number)
self.assertEqual(table.count_of_honba_sticks, count_of_honba_sticks)
self.assertEqual(table.count_of_riichi_sticks, count_of_riichi_sticks)
self.assertEqual(table.dora_indicators[0], dora_indicator)
self.assertEqual(table.get_player(dealer).is_dealer, True)
self.assertEqual(table.get_player(dealer).scores, 25000)
dealer = 2
table.player.in_tempai = True
table.player.in_riichi = True
table.init_round(
round_wind_number,
count_of_honba_sticks,
count_of_riichi_sticks,
dora_indicator,
dealer,
scores
)
# test that we reinit round properly
self.assertEqual(table.get_player(3).is_dealer, False)
self.assertEqual(table.player.in_tempai, False)
self.assertEqual(table.player.in_riichi, False)
self.assertEqual(table.get_player(dealer).is_dealer, True)
示例9: test_detect_enemy_tempai_and_opened_sets
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_detect_enemy_tempai_and_opened_sets(self):
table = Table()
self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, False)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, False)
table.add_called_meld(1, self._make_meld(Meld.CHI, sou='567'))
table.add_called_meld(1, self._make_meld(Meld.CHI, pin='123'))
table.add_called_meld(1, self._make_meld(Meld.CHI, man='345'))
table.add_called_meld(1, self._make_meld(Meld.PON, man='777'))
self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, True)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, False)
table.dora_indicators = [self._string_to_136_tile(man='6')]
# enemy opened the pon of dor, so better to fold against him
self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, True)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, True)
示例10: test_try_to_detect_honitsu_hand
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_try_to_detect_honitsu_hand(self):
table = Table()
table.add_called_meld(1, self._make_meld(Meld.CHI, pin='567'))
table.add_called_meld(1, self._make_meld(Meld.CHI, pin='123'))
table.add_called_meld(1, self._make_meld(Meld.CHI, pin='345'))
table.add_discarded_tile(1, self._string_to_136_tile(sou='1'), False)
table.add_discarded_tile(1, self._string_to_136_tile(sou='5'), False)
table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False)
table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False)
table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, True)
self.assertEqual(EnemyAnalyzer(table.get_player(1)).chosen_suit, is_pin)
示例11: test_find_common_safe_tile_to_discard
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_find_common_safe_tile_to_discard(self):
table = Table()
tiles = self._string_to_136_array(sou='2456', pin='234478', man='2336')
table.player.init_hand(tiles)
table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False)
table.add_discarded_tile(1, self._string_to_136_tile(pin='5'), False)
table.add_discarded_tile(2, self._string_to_136_tile(pin='5'), False)
table.add_discarded_tile(2, self._string_to_136_tile(sou='6'), False)
table.add_called_riichi(1)
table.add_called_riichi(2)
# for this test we don't need temporary_safe_tiles
table.get_player(1).temporary_safe_tiles = []
table.get_player(2).temporary_safe_tiles = []
result = table.player.discard_tile()
self.assertEqual(self._to_string([result]), '6s')
示例12: test_set_scores_and_recalculate_player_position
# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import get_player [as 别名]
def test_set_scores_and_recalculate_player_position(self):
table = Table()
table.init_round(0, 0, 0, 0, 0, [])
self.assertEqual(table.get_player(0).first_seat, 0)
self.assertEqual(table.get_player(1).first_seat, 1)
self.assertEqual(table.get_player(2).first_seat, 2)
self.assertEqual(table.get_player(3).first_seat, 3)
scores = [230, 110, 55, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).position, 2)
self.assertEqual(table.get_player(1).position, 3)
self.assertEqual(table.get_player(2).position, 4)
self.assertEqual(table.get_player(3).position, 1)
scores = [110, 110, 405, 405]
table.set_players_scores(scores)
self.assertEqual(table.get_player(0).position, 3)
self.assertEqual(table.get_player(1).position, 4)
self.assertEqual(table.get_player(2).position, 1)
self.assertEqual(table.get_player(3).position, 2)