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Python Table.add_called_meld方法代码示例

本文整理汇总了Python中game.table.Table.add_called_meld方法的典型用法代码示例。如果您正苦于以下问题:Python Table.add_called_meld方法的具体用法?Python Table.add_called_meld怎么用?Python Table.add_called_meld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在game.table.Table的用法示例。


在下文中一共展示了Table.add_called_meld方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: test_defence_against_honitsu_second_case

# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import add_called_meld [as 别名]
    def test_defence_against_honitsu_second_case(self):
        table = Table()

        tiles = self._string_to_136_array(sou='4', pin='2223456', man='678', honors='66')
        table.player.init_hand(tiles)

        table.add_called_meld(1, self._make_meld(Meld.CHI, sou='789'))
        table.add_called_meld(1, self._make_meld(Meld.PON, honors='444'))
        table.add_called_meld(1, self._make_meld(Meld.PON, honors='222'))

        table.add_discarded_tile(1, self._string_to_136_tile(man='2'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='3'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='4'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='7'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(honors='5'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(honors='7'), False)

        table.player.draw_tile(self._string_to_136_tile(sou='9'))
        result = table.player.discard_tile()

        self.assertEqual(self._to_string([result]), '3p')
开发者ID:MahjongRepository,项目名称:tenhou-python-bot,代码行数:27,代码来源:tests_defence.py

示例2: test_try_to_detect_honitsu_hand

# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import add_called_meld [as 别名]
    def test_try_to_detect_honitsu_hand(self):
        table = Table()

        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='567'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='123'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='345'))

        table.add_discarded_tile(1, self._string_to_136_tile(sou='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='5'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='1'), False)

        self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, True)
        self.assertEqual(EnemyAnalyzer(table.get_player(1)).chosen_suit, is_pin)
开发者ID:MahjongRepository,项目名称:tenhou-python-bot,代码行数:19,代码来源:tests_enemy_analyzer.py

示例3: test_detect_enemy_tempai_and_opened_sets

# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import add_called_meld [as 别名]
    def test_detect_enemy_tempai_and_opened_sets(self):
        table = Table()

        self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, False)
        self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, False)

        table.add_called_meld(1, self._make_meld(Meld.CHI, sou='567'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='123'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, man='345'))
        table.add_called_meld(1, self._make_meld(Meld.PON, man='777'))

        self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, True)
        self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, False)

        table.dora_indicators = [self._string_to_136_tile(man='6')]

        # enemy opened the pon of dor, so better to fold against him
        self.assertEqual(EnemyAnalyzer(table.get_player(1)).in_tempai, True)
        self.assertEqual(EnemyAnalyzer(table.get_player(1)).is_threatening, True)
开发者ID:MahjongRepository,项目名称:tenhou-python-bot,代码行数:21,代码来源:tests_enemy_analyzer.py

示例4: test_defence_against_honitsu_first_case

# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import add_called_meld [as 别名]
    def test_defence_against_honitsu_first_case(self):
        table = Table()

        tiles = self._string_to_136_array(sou='22', pin='222367899', man='45', honors='1')
        table.player.init_hand(tiles)

        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='567'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='123'))
        table.add_called_meld(1, self._make_meld(Meld.CHI, pin='345'))

        table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='6'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='8'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(sou='9'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(man='1'), False)
        table.add_discarded_tile(1, self._string_to_136_tile(pin='5'), False)

        result = table.player.discard_tile()

        # we can't discard pin and honor tiles against honitsu
        self.assertEqual(self._to_string([result]), '2s')
开发者ID:MahjongRepository,项目名称:tenhou-python-bot,代码行数:24,代码来源:tests_defence.py

示例5: reproduce

# 需要导入模块: from game.table import Table [as 别名]
# 或者: from game.table.Table import add_called_meld [as 别名]
    def reproduce(self, dry_run=False):
        draw_tags = ['T', 'U', 'V', 'W']
        discard_tags = ['D', 'E', 'F', 'G']

        player_draw = draw_tags[self.player_position]

        player_draw_regex = re.compile('^<[{}]+\d*'.format(''.join(player_draw)))
        discard_regex = re.compile('^<[{}]+\d*'.format(''.join(discard_tags)))

        table = Table()
        for tag in self.round_content:
            if player_draw_regex.match(tag) and 'UN' not in tag:
                print('Player draw')
                tile = self.decoder.parse_tile(tag)
                table.player.draw_tile(tile)

            if dry_run:
                if self._is_draw(tag):
                    print('<-', TilesConverter.to_one_line_string([self._parse_tile(tag)]), tag)
                elif self._is_discard(tag):
                    print('->', TilesConverter.to_one_line_string([self._parse_tile(tag)]), tag)
                elif self._is_init_tag(tag):
                    hands = {
                        0: [int(x) for x in self._get_attribute_content(tag, 'hai0').split(',')],
                        1: [int(x) for x in self._get_attribute_content(tag, 'hai1').split(',')],
                        2: [int(x) for x in self._get_attribute_content(tag, 'hai2').split(',')],
                        3: [int(x) for x in self._get_attribute_content(tag, 'hai3').split(',')],
                    }
                    print('Initial hand:', TilesConverter.to_one_line_string(hands[self.player_position]))
                else:
                    print(tag)

            if not dry_run and tag == self.stop_tag:
                break

            if 'INIT' in tag:
                values = self.decoder.parse_initial_values(tag)

                shifted_scores = []
                for x in range(0, 4):
                    shifted_scores.append(values['scores'][self._normalize_position(x, self.player_position)])

                table.init_round(
                    values['round_wind_number'],
                    values['count_of_honba_sticks'],
                    values['count_of_riichi_sticks'],
                    values['dora_indicator'],
                    self._normalize_position(self.player_position, values['dealer']),
                    shifted_scores,
                )

                hands = [
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai0').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai1').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai2').split(',')],
                    [int(x) for x in self.decoder.get_attribute_content(tag, 'hai3').split(',')],
                ]

                table.player.init_hand(hands[self.player_position])

            if discard_regex.match(tag) and 'DORA' not in tag:
                tile = self.decoder.parse_tile(tag)
                player_sign = tag.upper()[1]
                player_seat = self._normalize_position(self.player_position, discard_tags.index(player_sign))

                if player_seat == 0:
                    table.player.discard_tile(tile)
                else:
                    table.add_discarded_tile(player_seat, tile, False)

            if '<N who=' in tag:
                meld = self.decoder.parse_meld(tag)
                player_seat = self._normalize_position(self.player_position, meld.who)
                table.add_called_meld(player_seat, meld)

                if player_seat == 0:
                    # we had to delete called tile from hand
                    # to have correct tiles count in the hand
                    if meld.type != Meld.KAN and meld.type != Meld.CHANKAN:
                        table.player.draw_tile(meld.called_tile)

            if '<REACH' in tag and 'step="1"' in tag:
                who_called_riichi = self._normalize_position(self.player_position,
                                                             self.decoder.parse_who_called_riichi(tag))
                table.add_called_riichi(who_called_riichi)

        if not dry_run:
            tile = self.decoder.parse_tile(self.stop_tag)
            print('Hand: {}'.format(table.player.format_hand_for_print(tile)))

            # to rebuild all caches
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            # real run, you can stop debugger here
            table.player.draw_tile(tile)
            tile = table.player.discard_tile()

            print('Discard: {}'.format(TilesConverter.to_one_line_string([tile])))
开发者ID:MahjongRepository,项目名称:tenhou-python-bot,代码行数:101,代码来源:reproducer.py


注:本文中的game.table.Table.add_called_meld方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。