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Python Console.execute方法代码示例

本文整理汇总了Python中console.Console.execute方法的典型用法代码示例。如果您正苦于以下问题:Python Console.execute方法的具体用法?Python Console.execute怎么用?Python Console.execute使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在console.Console的用法示例。


在下文中一共展示了Console.execute方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from console import Console [as 别名]
# 或者: from console.Console import execute [as 别名]
class Application:
    entitylist = [[],[],[]] # 2D array - [0] er bak, [1] er player, [2] er forran

    def __init__(self):
        self.width = getWidth()
        self.height = getHeight()

        self.fps = getFPS()
        self.bubbleCount = int(getWidth() / 160)
        self.drawBubbles = True
        self.drawBG = True
        
        pygame.init()
        self.fpsClock = pygame.time.Clock()
        if fullscreen():
            self.windowSurfaceObj = pygame.display.set_mode((self.width, self.height), pygame.FULLSCREEN)
        else:
            self.windowSurfaceObj = pygame.display.set_mode((self.width, self.height))
        pygame.display.set_caption('Anim')
        
        pygame.mouse.set_visible(cursor())
        
        for i in range(0, self.bubbleCount):
            self.entitylist[2].append(Bubble(True))
            self.entitylist[0].append(Bubble(False))
        
        self.player = Player()
        self.entitylist[1].append(self.player)
        self.background = Background()
        
        print('Init...')
        self.console = Console(getWidth(), getHeight())
        Console.host = self
        self.DrawPosVector = False

    def event(self):
        self.events = pygame.event.get()
        for event in self.events:
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
                
            if event.type == KEYUP:
                if event.key == K_ESCAPE:
                    print('Exiting...')
                    self.exit()
            if event.type == KEYDOWN:
                if event.key == K_F12:
                    self.console.toggle()

                elif self.console.isActive():
                    if event.key == K_RETURN:
                        self.console.execute()
                        break
                    elif event.key == K_BACKSPACE:
                        self.console.setCurrentLine(self.console.getCurrentLine()[:-1])
                        break
                    self.console.appendCurrentLine(event.unicode)
                    return
            
        self.background.dirVector.setX(-(self.player.getXSpeed() / 8))
        self.background.event(self.events)

        for lst in self.entitylist:
            for e in lst:
                if isinstance(e, Bubble):
                    e.setXSpeedFromPlayer(-self.player.getXSpeed())
                e.event(self.events)
            
    def render(self):
        #Background
        if self.drawBG: self.background.render(self.windowSurfaceObj)
        for lst in self.entitylist:
            for e in lst:
                e.render(self.windowSurfaceObj, self.DrawPosVector)
        #Konsollen
        self.console.render(self.windowSurfaceObj)
        pygame.display.update()
        self.fpsClock.tick(getFPS())
        

    def exit(self):
        pygame.event.post(pygame.event.Event(QUIT))

    def fullscreen(self, input):
        if input:
            self.windowSurfaceObj = pygame.display.set_mode((self.width, self.height), pygame.FULLSCREEN)
        else:
            self.windowSurfaceObj = pygame.display.set_mode((self.width, self.height))
开发者ID:sondrehav,项目名称:onABoat,代码行数:91,代码来源:application.py

示例2: __init__

# 需要导入模块: from console import Console [as 别名]
# 或者: from console.Console import execute [as 别名]
class Deploy:

	def __init__(self):
		self.config = Conf()
		self.console = Console()

	def path(self, option):
		path = self.config.get(option)
		return os.path.abspath(path);

	def chown(self, path):
		user = self.config.get('deploy_user')
		self.console.run(['chown', '-R', user, path])

	def linkdir(self, src, dst):
		self.console.run(['ln', '-sfn', src, dst])

	def version(self, deploy_path):
		hash = self.console.run(['git', 'rev-parse', 'HEAD'], cwd=deploy_path);
		return hash[0:8]

	def hostname(self):
		hostname = self.console.run(['hostname', '-f'], output=False);
		return hostname

	def sync(self, src, dst):
		if os.path.exists(src) == False:
			os.makedirs(src, 0755)

		self.console.run([
			'rsync',
			'--links',
			'--checksum',
			'--whole-file',
			'--recursive',
			src.rstrip('/') + '/',
			dst
		])

	def checkout(self):
		deploy_path = self.path('release_path') + '/' + time.strftime('%Y%m%d%H%M%S')

		if os.path.exists(deploy_path) == False:
			os.makedirs(deploy_path, 0755)

		gitclone = ' '.join([
			'git',
			'clone',
			'--quiet',
			'--recursive',
			'--depth', '1',
			'--branch', self.config.get('repo_branch'),
			self.config.get('repo_url'),
			deploy_path
		])

		sshadd = ' '.join([
			'ssh-add',
			self.config.get('deploy_key')
		])

		self.console.success('Fetching files')
		self.console.execute('ssh-agent sh -c \'' + sshadd + '; ' + gitclone + '\'')

		return deploy_path

	def composer(self, deploy_path):
		if os.path.exists(deploy_path + '/composer.json') == False:
			return None

		self.console.success('Installing composer dependencies')
		self.console.run([
			'composer',
			'--quiet',
			'--no-interaction',
			'install',
			'--prefer-dist',
			'--no-dev',
			'--optimize-autoloader'
		], cwd=deploy_path);

	def scripts(self, scripts_to_run, deploy_path):
		if self.config.has(scripts_to_run) == False:
			return

		scripts = self.config.get(scripts_to_run)

		for line in scripts:
			command = line.replace('$deploy_path', deploy_path)
			command = command.replace('$repo_branch', self.config.get('repo_branch'))
			command = command.replace('$repo_url', self.config.get('repo_url'))
			command = command.replace('$hostname', self.hostname())
			self.console.run(shlex.split(command), cwd=deploy_path)

	def clean(self):
		release_path = self.path('release_path')
		deployments = self.console.run(['ls', '-1tA', release_path])
		deploys_to_keep = int(self.config.get('deploys_to_keep'))

		for folder in deployments.splitlines()[deploys_to_keep:]:
#.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:103,代码来源:


注:本文中的console.Console.execute方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。