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Python base.Prototype类代码示例

本文整理汇总了Python中base.Prototype的典型用法代码示例。如果您正苦于以下问题:Python Prototype类的具体用法?Python Prototype怎么用?Python Prototype使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Prototype类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: cast_action

 def cast_action(self):
     if self.parent.player.mana['air'] >= 2:
         # if player have mana for cast
         Prototype.cast_action(self)  # activating focus-cast
         for card in self.get_enemy_cards():
             if card.cast:  # if it`s caster
                 card.light_switch(True)  # enable lighting
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:air_cards_deck.py

示例2: cast_action

 def cast_action(self):
     Prototype.cast_action(self)  # enable focus-cast
     for card in self.get_self_cards():
         if card.element == "fire" and card != self:
             card.light_switch(True)
         else:
             continue
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:fire_cards_deck.py

示例3: summon

 def summon(self):
     Prototype.summon(self)
     for card in self.get_enemy_cards():
         if card.element == "water":
             card.damage(6, self)
         else:
             continue
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:fire_cards_deck.py

示例4: attack

 def attack(self):
     if self.moves_alive:
         e_card = wzglobals.cardboxes[self.get_attack_position()].card
         Prototype.attack(self)
         if e_card.name != 'player':
             self.parent.player.enemy.damage(self.power, self, True)
     e_card = None
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:earth_cards_deck.py

示例5: cast_action

 def cast_action(self):
     if self.parent.player.mana['life'] >= 2:
         # если хватает маны, то активируем фокус
         Prototype.cast_action(self)
         for card in self.get_enemy_cards():
             if card.element == "death":
                 card.light_switch(True)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:life_cards_deck.py

示例6: turn

 def turn(self):
     Prototype.turn(self)
     if self.parent.player.mana['life'] >= 2:
         self.parent.player.mana['life'] -= 2
     else:
         self.parent.player.mana['life'] = 0
     self.parent.player.mana['death'] += 1
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:7,代码来源:life_cards_deck.py

示例7: summon

 def summon(self):
     Prototype.summon(self)
     attack_position = self.get_attack_position()
     wzglobals.cardboxes[attack_position].card.damage(10, self)
     for adjacent_pos in self.get_attack_adjacent_position(
         attack_position
     ):
         wzglobals.cardboxes[adjacent_pos].card.damage(10, self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:8,代码来源:death_cards_deck.py

示例8: __init__

 def __init__(self):
     self.name = "Cerberus"
     self.element = "fire"
     self.level = 4
     self.power = 4
     self.info = _("Attacks adjacent enemy units at a half of it`s strength.")
     self.cast = False
     self.health = 6
     self.imagefile = "cerberus.gif"
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:10,代码来源:fire_cards_deck.py

示例9: __init__

 def __init__(self):
     self.name = "IceGuard"
     self.element = "water"
     self.level = 5
     self.info = _("Reduces all damage done to owner by 50%. " "Suffers 200% damage from fire.")
     self.power = 4
     self.cast = False
     self.health = 19
     self.imagefile = "ice_guard.gif"
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:10,代码来源:water_cards_deck.py

示例10: __init__

 def __init__(self):
     self.name = "Nymph"
     self.element = "air"
     self.level = 3
     self.power = 1
     self.cast = False
     self.info = _(
         "Owner receives 1 Air at the beginning of Owners turn."
     )
     self.health = 12
     self.imagefile = 'nymph.gif'
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:12,代码来源:air_cards_deck.py

示例11: attack

 def attack(self):
     if self.moves_alive:
         if wzglobals.cardboxes[
             self.get_attack_position()
         ].card.name == "player":
             self.run_attack_animation()
             wzglobals.cardboxes[
                 self.get_attack_position()
             ].card.damage(self.power + 10, self)
             self.die()
         else:
             Prototype.attack(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:12,代码来源:death_cards_deck.py

示例12: __init__

 def __init__(self):
     self.name = "Golem"
     self.element = "earth"
     self.level = 5
     self.power = 4
     self.cast = False
     self.health = 15
     self.info = _(
         "Regenerates 3 health every turn. "
         "While owner's Earth less than 3, it suffers 3 damage instead."
     )
     self.imagefile = 'golem.gif'
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:13,代码来源:earth_cards_deck.py

示例13: __init__

 def __init__(self):
     self.name = "Vampire"
     self.element = "death"
     self.level = 9
     self.power = 6
     self.health = 22
     self.cast = False
     self.info = _(
         "When attacks living creature, restores health equal to "
         "50% of damage dealt. Maximum 30 health."
     )
     self.imagefile = 'vampire.gif'
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:13,代码来源:death_cards_deck.py

示例14: __init__

 def __init__(self):
     self.name = "Apostate"
     self.element = "life"
     self.level = 5
     self.info = _(
         "Steals 2 owner's Life and gives owner 1 Death in the "
         "beginning of owner's turn. \n"
         "Serves Death. Once cast, Apostate permanently turns into "
         "a Banshee. Banshee restores only 1/2 of normal health."
     )
     self.cast = True
     self.power = 4
     self.health = 14
     self.imagefile = 'apostate.gif'
     Prototype.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:15,代码来源:life_cards_deck.py


注:本文中的base.Prototype类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。