本文整理汇总了Python中State.State.takeAction方法的典型用法代码示例。如果您正苦于以下问题:Python State.takeAction方法的具体用法?Python State.takeAction怎么用?Python State.takeAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类State.State
的用法示例。
在下文中一共展示了State.takeAction方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import takeAction [as 别名]
class Game:
def __init__(self):
self.gameState = State(0)
self.gameUI = GameUI(300, 300)
def run(self, mode):
turn = 0
while True:
if turn == 0:
if mode == Mode.TwoPlayers:
pos = self.gameUI.GetMousePos()
elif mode == Mode.OnePlayerFirst:
pos = self.gameUI.GetMousePos()
else:
self.gameState.curPlayer = turn
pos = MiniMax.GetPosition(self.gameState)
if pos != None:
pos_val = pos[0] * 3 + pos[1]
actionStat = self.gameState.takeAction(turn, pos_val)
if actionStat:
turn = 1
self.gameUI.drawO(pos)
if self.gameState.check() != '?':
break
else:
if mode == Mode.TwoPlayers:
pos = self.gameUI.GetMousePos()
elif mode == Mode.OnePlayerFirst:
self.gameState.curPlayer = turn
pos = MiniMax.GetPosition(self.gameState)
else:
pos = self.gameUI.GetMousePos()
if pos != None:
pos_val = pos[0] * 3 + pos[1]
actionStat = self.gameState.takeAction(turn, pos_val)
if actionStat:
turn = 0
self.gameUI.drawX(pos)
if self.gameState.check() != '?':
break
if self.gameState.check() == '1':
print("Player 1 win!")
while True:
pass
elif self.gameState.check() == '0':
print("Player 0 win!")
while True:
pass
else:
print("draw!")
while True:
pass