本文整理汇总了Python中State.State.double_buffer方法的典型用法代码示例。如果您正苦于以下问题:Python State.double_buffer方法的具体用法?Python State.double_buffer怎么用?Python State.double_buffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类State.State
的用法示例。
在下文中一共展示了State.double_buffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import double_buffer [as 别名]
def main():
state = State()
state.init_state
state.screen_size = ScreenSize
state.double_buffer = DoubleBuffer
state.fullscreen = Fullscreen
state.framerate = Framerate
alive = True
clock = pygame.time.Clock()
app = game(screen,clock)
while alive:
# Events
if pygame.event.peek(QUIT):
alive = False
events = pygame.event.get()
# Pump events to game
for event in events:
app.handle_event(event)
# Update state
update = app.update()
# Draw
app.draw()
# Are we done?
alive = app.alive
# Did we update anything?
if update:
# if so, redraw screen
pygame.display.flip()
# Regular framerate
clock.tick(state.framerate)