本文整理汇总了Python中State.State.event方法的典型用法代码示例。如果您正苦于以下问题:Python State.event方法的具体用法?Python State.event怎么用?Python State.event使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类State.State
的用法示例。
在下文中一共展示了State.event方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: event
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import event [as 别名]
def event(self, event):
State.event(self, event)
self.scroller.event(event)
self.title = self.scroller.get_value()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2:
self.mode = 'playing'
self.image = GIFImage(self.filename)
示例2: event
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import event [as 别名]
def event(self, event):
State.event(self, event)
self.scroller.event(event)
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2 :
SetProperty(self.stack, self.camera, self.scroller.get_value())
if event.button == 3 :
Confirm(self.stack, 'Sure reset to default?', self.reset_to_default)
示例3: event
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import event [as 别名]
def event(self, event):
State.event(self, event)
self.scroller.event(event)
self.title = self.scroller.get_value()
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2 :
if self.scroller.get_value() == 'shutdown':
self.updater.shutdown()
if self.scroller.get_value() == 'reboot':
self.updater.reboot()
if self.scroller.get_value() == 'restart':
self.updater.restart_employees()
示例4: event
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import event [as 别名]
def event(self, event):
if self.property['type'] == 'select':
self.scroller.event(event)
self.camera.set_property(self.propertykey, self.scroller.get_value())
# self.camera.set_property(self.propertykey, )
if event.type == mouse.MOUSEWHEEL:
if self.property['type'] == 'numeric':
delta = self.property['step'] * event.delta;
current_value = self.camera.get_property_value(self.propertykey)
current_value += delta
current_value = utils.limit(self.property['min'], self.property['max'], current_value)
self.camera.set_property(self.propertykey, current_value)
if event.type == pygame.MOUSEBUTTONDOWN:
# ok
if event.button == 2 :
self.camera.save_settings()
self.back()
return
# cancel
if event.button == 1 :
self.camera.set_property(self.propertykey, self.original_value)
self.back()
return
# reset to default
if event.button == 3 :
if ('default' in self.property.keys()):
self.camera.set_property(self.propertykey, self.property['default'])
if self.property['type'] == 'select':
self.scroller.set_value(self.property['default'])
else:
self.camera.set_property(self.propertykey, self.original_value)
if self.property['type'] == 'select':
self.scroller.set_value(self.original_value)
State.event(self, event)
示例5: event
# 需要导入模块: from State import State [as 别名]
# 或者: from State.State import event [as 别名]
def event(self, event):
State.event(self, event)
self.scroller.event(event)
self.title = self.scroller.get_value()
if (self.title == 'clean'): self.title = ''
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 2 :
if self.scroller.get_value() == 'setproperty':
SetPropertiesList(self.stack, self.camera)
if self.scroller.get_value() == 'player':
Player(self.stack)
if self.scroller.get_value() == 'power':
Power(self.stack, self.updater)
if event.button == 1 :
pygame_utils.take_picture_event()
# see main parameters
if event.button == 3 :
self.scroller.set_value('overview')
if event.type == pygame.MOUSEBUTTONUP:
if event.button == 1 :
self.scroller.set_value('clean')