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Python FxStudio.getFaceGraphNodeNames方法代码示例

本文整理汇总了Python中FxStudio.getFaceGraphNodeNames方法的典型用法代码示例。如果您正苦于以下问题:Python FxStudio.getFaceGraphNodeNames方法的具体用法?Python FxStudio.getFaceGraphNodeNames怎么用?Python FxStudio.getFaceGraphNodeNames使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FxStudio的用法示例。


在下文中一共展示了FxStudio.getFaceGraphNodeNames方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: on_drop

# 需要导入模块: import FxStudio [as 别名]
# 或者: from FxStudio import getFaceGraphNodeNames [as 别名]
def on_drop(files):
    """Handles files dropped on the viewport. """
    try:
        # If there is not an .fbx file present in the file list, ignore it.
        if len([x for x in files if path_has_extension(x, '.fbx')]) == 0:
            return

        fbx_file = _get_fbx_file(files)
        betf_file = _get_betf_file(files)

        if not FxStudio.isActorLoaded():
            FBXImporter.full_import_fbx(fbx_file, betf_file)
        else:
            if len(FxStudio.getFaceGraphNodeNames()) > 0:
                msg = "Dragging an FBX file onto an empty actor will set up the "
                msg += "character for you. Dragging an fbx file onto an actor "
                msg += "with an existing face graph will update the render asset. "
                msg += "No auto updating will occur.  Do you want to continue?"
                if FxStudio.displayYesNoBox(msg) == "yes":
                    FBXImporter.render_asset_only_import(fbx_file)
            else:
                FBXImporter.full_import_fbx(fbx_file, betf_file)

    except FBXImportError as e:
        FxStudio.warn(': '.join(['FBXImporter', str(e)]))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:27,代码来源:messagehandler.py

示例2: get_bone_pose_nodes

# 需要导入模块: import FxStudio [as 别名]
# 或者: from FxStudio import getFaceGraphNodeNames [as 别名]
def get_bone_pose_nodes():
    """ Returns a string with all bone pose node names in the actor separated by '|'

    """
    bone_pose_names = ""
    for node in FxStudio.getFaceGraphNodeNames():
        if FxStudio.getFaceGraphNodeProperties(node)[0] == 'FxBonePoseNode':
            bone_pose_names = bone_pose_names + node + '|'
    return bone_pose_names
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:11,代码来源:collapsedxmlexporter.py

示例3: _rig_pos_neg_nodes

# 需要导入模块: import FxStudio [as 别名]
# 或者: from FxStudio import getFaceGraphNodeNames [as 别名]
def _rig_pos_neg_nodes():
    """Attemps to rig the positive and negative nodes automatically.

    """
    degrees = float(30)
    inv_degrees = 1. / float(degrees)

    face_graph = FxStudio.getFaceGraphNodeNames()
    with CommandBatcher('-addednodes'):
        for node in config.AUTO_RIG_NODES.iterkeys():
            # Actual targets driven by FaceFX Studio use spaces, not underscores.
            node_name = config.AUTO_RIG_NODES[node]
            negative_node = ''.join([node, config.NEGATIVE_SUFFIX])
            positive_node = ''.join([node, config.POSITIVE_SUFFIX])
            if negative_node in face_graph and positive_node in face_graph:
                commands.create_combiner(node_name,
                    node_min=-degrees, node_max=degrees)
                commands.link_linear(node_name, negative_node, m=-inv_degrees)
                commands.link_linear(node_name, positive_node, m=inv_degrees)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:21,代码来源:FBXImporter.py

示例4: OnRefresh

# 需要导入模块: import FxStudio [as 别名]
# 或者: from FxStudio import getFaceGraphNodeNames [as 别名]
    def OnRefresh(self):
        selection = self.choice1.GetString(self.choice1.GetSelection())
        self.choice1.Clear()
        self.listBox1.Clear()
        self.choice1.Append(REST_BONE_LABEL)

        for node in FxStudio.getFaceGraphNodeNames():
            if FxStudio.getFaceGraphNodeProperties(node)[0] == "FxBonePoseNode":
                self.choice1.Append(node)

        if not self.choice1.SetStringSelection(selection):
            self.choice1.SetSelection(0)
        selection = self.choice1.GetString(self.choice1.GetSelection())
        if selection == REST_BONE_LABEL:
            for bone in FxStudio.getBoneNames():
                self.listBox1.Append(bone)
        else:
            for bone in FxStudio.getBonePoseBoneNames(selection):
                self.listBox1.Append(bone)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:21,代码来源:removebones.py


注:本文中的FxStudio.getFaceGraphNodeNames方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。