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Python FxStudio类代码示例

本文整理汇总了Python中FxStudio的典型用法代码示例。如果您正苦于以下问题:Python FxStudio类的具体用法?Python FxStudio怎么用?Python FxStudio使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FxStudio类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: OnEditButtonClicked

 def OnEditButtonClicked(self, event):
     currentAnimation = Animation(FxStudio.getSelectedAnimGroupName(),
         FxStudio.getSelectedAnimName())
     audiopath = currentAnimation.absoluteAudioAssetPath
     if audiopath.rfind(".") > 0:
         textpath = audiopath[:audiopath.rfind(".")] + ".txt"
         subprocess.Popen('Notepad {0}'.format(textpath))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:7,代码来源:ConfidenceScoreGUI.py

示例2: __init__

 def __init__(self, animGroupName, animName):
     """ Initialize the object by pulling the data from Studio. """
     PhonemeList.__init__(self, animGroupName, animName)
     wordTuplesFromStudio = FxStudio.getWordList(animGroupName, animName)
     self.words = [
         Word(w, FxStudio.getPhonemesInWord(animGroupName, animName, i))
         for i, w in enumerate(wordTuplesFromStudio)]
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:7,代码来源:FxPhonemes.py

示例3: anim_exists

def anim_exists(animpath):
    """ Returns true if the animation exists in the actor. """
    try:
        FxStudio.getAnimationProperties(*split_animpath(animpath))
        return True
    except RuntimeError:
        return False
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:7,代码来源:FxHelperLibrary.py

示例4: render_asset_only_import

def render_asset_only_import(fbx_path):
    "A simple import of the FBX as the render asset, without tracking files."
    _fail_if_no_ogrefbx()
    try:
        with FxHelperLibrary.Progress("Importing FBX...") as progress:

            progress.update(0.05)

            # Convert the base FBX to a render asset.  If this fails, the
            # exception we will caught before any work is done from the calls
            # below.  The goal is to warn about the failure without changing
            # anything.
            import_render_asset(fbx_path, progress)
            progress.update(0.7)

             # Set the render asset in the actor.
            update_render_asset(fbx_path)
            progress.update(1.0)

            # set the fbx_export_input_file console variable
            FxStudio.setConsoleVariable('fbx_export_input_file', fbx_path)

            # Make sure we aren't tracking files.
            options = PluginOptions()
            options.clear()
    except (RuntimeError, FBXImportError) as e:
        FxStudio.warn(': '.join(['FBXImporter', str(e)]))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:27,代码来源:FBXImporter.py

示例5: on_drop

def on_drop(files):
    """Handles files dropped on the viewport. """
    try:
        # If there is not an .fbx file present in the file list, ignore it.
        if len([x for x in files if path_has_extension(x, '.fbx')]) == 0:
            return

        fbx_file = _get_fbx_file(files)
        betf_file = _get_betf_file(files)

        if not FxStudio.isActorLoaded():
            FBXImporter.full_import_fbx(fbx_file, betf_file)
        else:
            if len(FxStudio.getFaceGraphNodeNames()) > 0:
                msg = "Dragging an FBX file onto an empty actor will set up the "
                msg += "character for you. Dragging an fbx file onto an actor "
                msg += "with an existing face graph will update the render asset. "
                msg += "No auto updating will occur.  Do you want to continue?"
                if FxStudio.displayYesNoBox(msg) == "yes":
                    FBXImporter.render_asset_only_import(fbx_file)
            else:
                FBXImporter.full_import_fbx(fbx_file, betf_file)

    except FBXImportError as e:
        FxStudio.warn(': '.join(['FBXImporter', str(e)]))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:25,代码来源:messagehandler.py

示例6: __init__

 def __init__(self, parent, id, title):
     wx.Window.__init__(self, parent, id, style=wx.NO_BORDER, name=title)
     self._sizer = wx.BoxSizer(wx.VERTICAL)
     self.shell = IPShellWidget(self, intro='Welcome to the FaceFX IPython Shell.\n\n')
     # Turn on STC completion and turn off threading.
     self.shell.options['completion']['value'] = 'STC'
     self.shell.options['threading']['value'] = 'False'
     self.shell.reloadOptions(self.shell.options)
     # Turn off the annoying 80 column vertical line.
     self.shell.text_ctrl.SetEdgeMode(wx.stc.STC_EDGE_NONE)
     self.color_palette = FxStudio.getColorPalette()
     self.shell.text_ctrl.StyleSetBackground(wx.stc.STC_STYLE_DEFAULT, self.color_palette['BaseColour1'])
     for style in self.shell.text_ctrl.ANSI_STYLES.values():
         self.shell.text_ctrl.StyleSetBackground(style[0], self.color_palette['BaseColour1'])
     self.shell.text_ctrl.SetCaretForeground('WHITE')
     self.shell.text_ctrl.SetWindowStyle(self.shell.text_ctrl.GetWindowStyle() | wx.NO_BORDER)
     self.shell.text_ctrl.Refresh()
     ip = IPython.ipapi.get()
     ip.ex('from FxStudio import *')
     self._sizer.Add(self.shell, 1, wx.EXPAND)
     self.SetSizer(self._sizer)
     self.Bind(wx.EVT_SIZE, self.onSize)
     # Hook into the underlying STC and add in the missing mouse capture lost event handler
     # to prevent C++ wxWidgets code from asserting. Note that there's not much we can
     # do about the selection weirdness that happens if this state is triggered.
     self.shell.text_ctrl.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.onMouseCaptureLost)
     self.SetAutoLayout(1)
     self.output = FaceFXOnDemandOutputWindow(title="output")
     sys.stdout = self.output
     sys.stderr = self.output
     FxStudio.dockInMainWindowNotebook(self, "Python")
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:31,代码来源:ipython.py

示例7: __init__

 def __init__(self, parent, errorAreas):
     self.errorIndex = -1
     self._init_ctrls(parent)
     self.errorAreas = errorAreas
     # Define FxStudio signals here.
     # Clean up the plugin
     FxStudio.connectSignal('appshutdown', self.OnAppShutdown)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:7,代码来源:ConfidenceScoreGUI.py

示例8: _ensure_exists_actor

def _ensure_exists_actor():
    """Ensure an actor is loaded in Studio. Create one if necessary. """
    try:
        FxStudio.getActorName()
    except RuntimeError:
        actor_name = FxStudio.getTextFromUser('Enter new actor name: ',
            'Create Actor', 'NewActor')
        FxStudio.createNewActor(actor_name)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:8,代码来源:FBXImporter.py

示例9: get_bone_pose_nodes

def get_bone_pose_nodes():
    """ Returns a string with all bone pose node names in the actor separated by '|'

    """
    bone_pose_names = ""
    for node in FxStudio.getFaceGraphNodeNames():
        if FxStudio.getFaceGraphNodeProperties(node)[0] == 'FxBonePoseNode':
            bone_pose_names = bone_pose_names + node + '|'
    return bone_pose_names
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:9,代码来源:collapsedxmlexporter.py

示例10: customizeFaceFX

def customizeFaceFX():
    try:
        # Note: PEP8 will list the following line as imported but unused but
        # this is intentional due to what this code is trying to do. Do not
        # remove this line.
        import facefxcustomize
    except ImportError:
        pass  # Ignore if facefxcustomize.py wasn't found.
    except Exception as e:
        FxStudio.error('Caught an exception while trying to import facefxcustomize.py: {0}'.format(str(e)))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:10,代码来源:facefxinit.py

示例11: group_to_word

def group_to_word(start_index, end_index, word_text):
    """ Issues a FaceFX Studio command to group the phonemes to a word. """
    try:
        ascii_text = word_text.decode('ascii')
    except UnicodeDecodeError:
        encodedWord = b64encode(word_text.encode('utf-8'))
        word_command = '-wordTextUnicode "{0}"'.format(encodedWord)
    else:
        word_command = '-wordText "{0}"'.format(ascii_text)
    FxStudio.issueCommand('phonList -group -startIndex "{0}" -endIndex "{1}" '
        '{2}'.format(start_index, end_index, word_command))
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:11,代码来源:FxHelperLibrary.py

示例12: load

def load():
    """ Load the plugin.

    """
    if not FxStudio.isCommandLineMode():
        # Use this code to add one menu item.
        PluginManagerUI.add_export_menu_item(collapsedxmlexporter.MENU_EXPORT_ID,
            'Export Collapsed XML Actor...',
            collapsedxmlexporter.on_menu_export)

        if FxStudio.isNoSave():
            PluginManagerUI.disable_export_menu_item(collapsedxmlexporter.MENU_EXPORT_ID)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:12,代码来源:__init__.py

示例13: OnRemoveBone

 def OnRemoveBone(self, event):
     posename = self.choice1.GetString(self.choice1.GetSelection())
     boneselections = self.listBox1.GetSelections()
     boneposecommand = 'bonepose '
     if posename == REST_BONE_LABEL:
         boneposecommand += '-restpose '
     else:
         boneposecommand += '-name "' + posename + '" '
     boneposecommand += '-removebones "'
     for selindex in boneselections:
         boneposecommand += self.listBox1.GetString(selindex) + "|"
     boneposecommand += '"'
     FxStudio.issueCommand(boneposecommand)
     self.OnRefresh()
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:14,代码来源:removebones.py

示例14: _export_collapsed_xml

def _export_collapsed_xml(actor_path, xml_file):
    """ Exports collapsed XML file.

    """
    with Unattended():
        with Progress("Collapsing Actor...") as progress:

            progress.update(.05)

            collapsed_actor = tempfile.gettempdir() + '\\' + os.path.basename(re.sub('\.facefx', '-FG_Collapsed.facefx', actor_path))

            bone_pose_names = get_bone_pose_nodes();

            # Export a collapsed version of the file.
            FxStudio.issueCommand('fgcollapse -file "{0}" -output "{1}" -fn "{2}"'.format(actor_path, collapsed_actor, bone_pose_names))

            progress.update(1)

            if not os.path.exists(collapsed_actor):
                message = 'Could not load collapsed actor! Make sure you have '
                message += 'write permsission to the directory: "{0}"'.format(os.path.dirname(collapsed_actor))
                raise FxStudio.FaceFXError(message)

            # Load the collapsed actor.
            FxStudio.issueCommand('loadActor -file "{0}"'.format(collapsed_actor))

            FxStudio.issueCommand('actorxml -file "{0}"'.format(xml_file))

            # Load the original actor back up.
            FxStudio.issueCommand('loadActor -file "{0}"'.format(actor_path))

            # Delete the temporary collapsed actor file.
            os.remove(collapsed_actor)
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:33,代码来源:collapsedxmlexporter.py

示例15: __init__

    def __init__(self, parent):
        from PluginManager import PLUGIN_MANAGER
        self.plugin_manager = PLUGIN_MANAGER

        wx.Dialog.__init__(self, parent, wx.ID_ANY, _WINDOW_TITLE,
            size=(300, 600))

        self.colors = FxStudio.getColorPalette()
        self.SetBackgroundColour(self.colors['UIFaceColour'])
        self.SetForegroundColour(self.colors['BaseColour8'])

        ib = wx.IconBundle()
        ib.AddIconFromFile(FxStudio.getAppIconPath(), wx.BITMAP_TYPE_ANY)
        self.SetIcons(ib)

        self.create_controls()
开发者ID:e-johnson,项目名称:AndroidProject,代码行数:16,代码来源:PluginManagerUI.py


注:本文中的FxStudio类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。