本文整理汇总了PHP中pocketmine\Server::hasWhitelist方法的典型用法代码示例。如果您正苦于以下问题:PHP Server::hasWhitelist方法的具体用法?PHP Server::hasWhitelist怎么用?PHP Server::hasWhitelist使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Server
的用法示例。
在下文中一共展示了Server::hasWhitelist方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = $server->getPluginManager()->getPlugins();
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
$this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
}
示例2: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getServerName();
$this->listPlugins = $server->getProperty("settings.query-plugins", \true);
$this->plugins = $server->getPluginManager()->getPlugins();
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
$this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === \null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = \count($this->players);
$this->maxPlayers = $server->getMaxPlayers();
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
}
示例3: sendServerInfo
/**
* @param CommandSender $sender
* @param Server $server
*/
public function sendServerInfo(CommandSender $sender, Server $server)
{
$sender->sendMessage("Name: " . $server->getServerName());
$sender->sendMessage("Motd: " . $server->getMotd());
$sender->sendMessage("Network-motd: " . $server->getNetwork()->getMotd());
$sender->sendMessage("Address: " . $server->getIp() . ":" . $server->getPort());
$sender->sendMessage("Players: " . count($server->getOnlinePlayers()) . "/" . $server->getMaxPlayers());
$sender->sendMessage("Difficulty: " . $server->getDifficulty());
$sender->sendMessage("Default-gamemode: " . $server->getDefaultGamemode());
$sender->sendMessage("Unique-id: " . $server->getServerUniqueId());
$sender->sendMessage("TPS: " . $server->getTicksPerSecond());
$sender->sendMessage("Average-TPS: " . $server->getTicksPerSecondAverage());
$sender->sendMessage("Codename: " . $server->getCodename());
$sender->sendMessage("API-version: " . $server->getApiVersion());
$sender->sendMessage("MCPE-version: " . $server->getVersion());
$sender->sendMessage("Is-hardcore: " . ($server->isHardcore() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-running: " . ($server->isRunning() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
$sender->sendMessage("Is-whitelisted: " . ($server->hasWhitelist() ? TextFormat::GREEN . "yes" : TextFormat::RED . "no"));
}
示例4: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins());
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
switch ($server->getGamemode()) {
case 0:
$this->gametype = "Survival";
break;
case 1:
$this->gametype = "Creative";
break;
case 2:
$this->gametype = "Adventure";
break;
case 3:
$this->gametype = "Spectator";
break;
}
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
$this->motd_version = $server->getMPVersion();
}