本文整理汇总了PHP中pocketmine\Server::addPlayer方法的典型用法代码示例。如果您正苦于以下问题:PHP Server::addPlayer方法的具体用法?PHP Server::addPlayer怎么用?PHP Server::addPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Server
的用法示例。
在下文中一共展示了Server::addPlayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: openSession
public function openSession($identifier, $address, $port, $clientID)
{
$ev = new PlayerCreationEvent($this, Player::class, Player::class, \null, $address, $port);
$this->server->getPluginManager()->callEvent($ev);
$class = $ev->getPlayerClass();
$player = new $class($this, $ev->getClientId(), $ev->getAddress(), $ev->getPort());
$this->players[$identifier] = $player;
$this->identifiersACK[$identifier] = 0;
$this->identifiers->attach($player, $identifier);
$this->server->addPlayer($identifier, $player);
}
示例2: handleDataPacket
public function handleDataPacket(DataPacket $pk)
{
$this->logger->debug("Received packet " . $pk::NETWORK_ID . " from {$this->serverIp}:{$this->port}");
switch ($pk::NETWORK_ID) {
case Info::INFORMATION_PACKET:
/** @var InformationPacket $pk */
switch ($pk->type) {
case InformationPacket::TYPE_LOGIN:
if ($pk->message == InformationPacket::INFO_LOGIN_SUCCESS) {
$this->logger->info("Login success to {$this->serverIp}:{$this->port}");
$this->verified = true;
} elseif ($pk->message == InformationPacket::INFO_LOGIN_FAILED) {
$this->logger->info("Login failed to {$this->serverIp}:{$this->port}");
}
break;
case InformationPacket::TYPE_CLIENT_DATA:
$this->clientData = json_decode($pk->message, true);
$this->lastRecvInfo = microtime();
break;
}
break;
case Info::PLAYER_LOGIN_PACKET:
/** @var PlayerLoginPacket $pk */
$player = new Player($this->synLibInterface, mt_rand(0, PHP_INT_MAX), $pk->address, $pk->port);
$player->setUniqueId($pk->uuid);
$this->server->addPlayer(spl_object_hash($player), $player);
$this->players[$pk->uuid->toBinary()] = $player;
$player->handleLoginPacket($pk);
break;
case Info::REDIRECT_PACKET:
/** @var RedirectPacket $pk */
if (isset($this->players[$uuid = $pk->uuid->toBinary()])) {
$pk = $this->getPacket($pk->mcpeBuffer);
$pk->decode();
$this->players[$uuid]->handleDataPacket($pk);
}
break;
case Info::PLAYER_LOGOUT_PACKET:
/** @var PlayerLogoutPacket $pk */
if (isset($this->players[$uuid = $pk->uuid->toBinary()])) {
$this->players[$uuid]->setConnected(false);
$this->players[$uuid]->close("", $pk->reason);
$this->removePlayer($this->players[$uuid]);
}
break;
}
}