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PHP Server::batchPackets方法代码示例

本文整理汇总了PHP中pocketmine\Server::batchPackets方法的典型用法代码示例。如果您正苦于以下问题:PHP Server::batchPackets方法的具体用法?PHP Server::batchPackets怎么用?PHP Server::batchPackets使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\Server的用法示例。


在下文中一共展示了Server::batchPackets方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: putPacket

 public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false)
 {
     if (isset($this->identifiers[$h = spl_object_hash($player)])) {
         $identifier = $this->identifiers[$h];
         $pk = null;
         if (!$packet->isEncoded) {
             $packet->encode();
         } elseif (!$needACK) {
             if (!isset($packet->__encapsulatedPacket)) {
                 $packet->__encapsulatedPacket = new CachedEncapsulatedPacket();
                 $packet->__encapsulatedPacket->identifierACK = null;
                 $packet->__encapsulatedPacket->buffer = chr(0xfe) . $packet->buffer;
                 $packet->__encapsulatedPacket->reliability = PacketReliability::RELIABLE_ORDERED;
                 $packet->__encapsulatedPacket->orderChannel = 0;
             }
             $pk = $packet->__encapsulatedPacket;
         }
         if (!$immediate and !$needACK and $packet::NETWORK_ID !== ProtocolInfo::BATCH_PACKET and Network::$BATCH_THRESHOLD >= 0 and strlen($packet->buffer) >= Network::$BATCH_THRESHOLD) {
             $this->server->batchPackets([$player], [$packet], true);
             return null;
         }
         if ($pk === null) {
             $pk = new EncapsulatedPacket();
             $pk->buffer = chr(0xfe) . $packet->buffer;
             $packet->reliability = PacketReliability::RELIABLE_ORDERED;
             $packet->orderChannel = 0;
             if ($needACK === true) {
                 $pk->identifierACK = $this->identifiersACK[$identifier]++;
             }
         }
         $this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
         return $pk->identifierACK;
     }
     return null;
 }
开发者ID:kniffo80,项目名称:Genisys,代码行数:35,代码来源:RakLibInterface.php

示例2: putPacket

 public function putPacket(Player $player, DataPacket $packet, $needACK = false, $immediate = false)
 {
     if (isset($this->identifiers[$h = spl_object_hash($player)])) {
         if (\pocketmine\DEBUG > 2) {
             echo "SendDataPacket: 0x" . bin2hex(chr($packet::NETWORK_ID)) . "\n";
         }
         $identifier = $this->identifiers[$h];
         $pk = null;
         if (!$packet->isEncoded) {
             $packet->encode();
         } elseif (!$needACK) {
             if (!isset($packet->__encapsulatedPacket)) {
                 $packet->__encapsulatedPacket = new CachedEncapsulatedPacket();
                 $packet->__encapsulatedPacket->identifierACK = null;
                 $packet->__encapsulatedPacket->buffer = $packet->buffer;
                 if ($packet->getChannel() !== 0) {
                     $packet->__encapsulatedPacket->reliability = 3;
                     $packet->__encapsulatedPacket->orderChannel = $packet->getChannel();
                     $packet->__encapsulatedPacket->orderIndex = 0;
                 } else {
                     $packet->__encapsulatedPacket->reliability = 2;
                 }
             }
             $pk = $packet->__encapsulatedPacket;
         }
         if (!$immediate and !$needACK and $packet::NETWORK_ID !== ProtocolInfo::BATCH_PACKET and Network::$BATCH_THRESHOLD >= 0 and strlen($packet->buffer) >= Network::$BATCH_THRESHOLD) {
             $this->server->batchPackets([$player], [$packet], true, $packet->getChannel());
             return null;
         }
         if ($pk === null) {
             $pk = new EncapsulatedPacket();
             $pk->buffer = $packet->buffer;
             if ($packet->getChannel() !== 0) {
                 $packet->reliability = 3;
                 $packet->orderChannel = $packet->getChannel();
                 $packet->orderIndex = 0;
             } else {
                 $packet->reliability = 2;
             }
             if ($needACK === true) {
                 $pk->identifierACK = $this->identifiersACK[$identifier]++;
             }
         }
         $this->interface->sendEncapsulated($identifier, $pk, ($needACK === true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
         return $pk->identifierACK;
     }
     return null;
 }
开发者ID:NewDelion,项目名称:PocketMine-0.13.x,代码行数:48,代码来源:RakLibInterface.php

示例3: putPacket

 public function putPacket(Player $player, DataPacket $packet, $needACK = \false, $immediate = \false)
 {
     if (isset($this->identifiers[$player])) {
         $identifier = $this->identifiers[$player];
         $pk = \null;
         if (!$packet->isEncoded) {
             $packet->encode();
         } elseif (!$needACK) {
             if (!isset($packet->__encapsulatedPacket)) {
                 $packet->__encapsulatedPacket = new CachedEncapsulatedPacket();
                 $packet->__encapsulatedPacket->identifierACK = \null;
                 $packet->__encapsulatedPacket->buffer = $packet->buffer;
                 if ($packet->getChannel() !== 0) {
                     $packet->__encapsulatedPacket->reliability = 3;
                     $packet->__encapsulatedPacket->orderChannel = $packet->getChannel();
                     $packet->__encapsulatedPacket->orderIndex = 0;
                 } else {
                     $packet->__encapsulatedPacket->reliability = 2;
                 }
             }
             $pk = $packet->__encapsulatedPacket;
         }
         if (!$immediate and !$needACK and $packet->pid() !== ProtocolInfo::BATCH_PACKET and Network::$BATCH_THRESHOLD >= 0 and \strlen($packet->buffer) >= Network::$BATCH_THRESHOLD) {
             $this->server->batchPackets([$player], [$packet], \true, $packet->getChannel());
             return \null;
         }
         if ($pk === \null) {
             $pk = new EncapsulatedPacket();
             $pk->buffer = $packet->buffer;
             if ($packet->getChannel() !== 0) {
                 $packet->reliability = 3;
                 $packet->orderChannel = $packet->getChannel();
                 $packet->orderIndex = 0;
             } else {
                 $packet->reliability = 2;
             }
             if ($needACK === \true) {
                 $pk->identifierACK = $this->identifiersACK[$identifier]++;
             }
         }
         $this->interface->sendEncapsulated($identifier, $pk, ($needACK === \true ? RakLib::FLAG_NEED_ACK : 0) | ($immediate === \true ? RakLib::PRIORITY_IMMEDIATE : RakLib::PRIORITY_NORMAL));
         return $pk->identifierACK;
     }
     return \null;
 }
开发者ID:Edwardthedog2,项目名称:Steadfast2,代码行数:45,代码来源:RakLibInterface.php

示例4: addParticle

 public function addParticle(Particle $particle, array $players = null)
 {
     $pk = $particle->encode();
     if ($players === null) {
         $players = $this->getUsingChunk($particle->x >> 4, $particle->z >> 4);
     }
     if ($pk !== null) {
         if (!is_array($pk)) {
             Server::broadcastPacket($players, $pk);
         } else {
             $this->server->batchPackets($players, $pk, false);
         }
     }
 }
开发者ID:RedstoneAlmeida,项目名称:Steadfast2,代码行数:14,代码来源:Level.php

示例5: addParticle

 public function addParticle(Particle $particle, array $players = null)
 {
     $pk = $particle->encode();
     if ($players === null) {
         $players = $this->getUsingChunk($particle->x >> 4, $particle->z >> 4);
     }
     if ($pk !== null) {
         if (!is_array($pk)) {
             Server::broadcastPacket($players, $pk->setChannel(Network::CHANNEL_WORLD_EVENTS));
         } else {
             $this->server->batchPackets($players, $pk, false, Network::CHANNEL_WORLD_EVENTS);
         }
     }
 }
开发者ID:TylerGames,项目名称:PocketMine-MP,代码行数:14,代码来源:Level.php

示例6: addParticle

 public function addParticle(Particle $particle, array $players = \null)
 {
     $pk = $particle->encode();
     if ($players === \null) {
         if ($pk !== \null) {
             if (!\is_array($pk)) {
                 $this->addChunkPacket($particle->x >> 4, $particle->z >> 4, $pk);
             } else {
                 foreach ($pk as $e) {
                     $this->addChunkPacket($particle->x >> 4, $particle->z >> 4, $e);
                 }
             }
         }
     } else {
         if ($pk !== \null) {
             if (!\is_array($pk)) {
                 Server::broadcastPacket($players, $pk);
             } else {
                 $this->server->batchPackets($players, $pk, \false);
             }
         }
     }
 }
开发者ID:xpyctum,项目名称:PocketMinePlusPlus,代码行数:23,代码来源:Level.php

示例7: sendBlocks

 /**
  * @param Player[] $target
  * @param Block[]  $blocks
  * @param int      $flags
  * @param bool     $optimizeRebuilds
  */
 public function sendBlocks(array $target, array $blocks, $flags = UpdateBlockPacket::FLAG_NONE, $optimizeRebuilds = false)
 {
     $batchPacketList = [];
     $top = -1;
     if ($optimizeRebuilds) {
         $chunks = [];
         foreach ($blocks as $b) {
             if ($b === null) {
                 continue;
             }
             ++$top;
             $batchPacketList[$top] = new UpdateBlockPacket();
             $first = false;
             if (!isset($chunks[$index = Level::chunkHash($b->x >> 4, $b->z >> 4)])) {
                 $chunks[$index] = true;
                 $first = true;
             }
             if ($b instanceof Block) {
                 $batchPacketList[$top]->records[] = [$b->x, $b->z, $b->y, $b->getId(), $b->getDamage(), $first ? $flags : UpdateBlockPacket::FLAG_NONE];
             } else {
                 $fullBlock = $this->getFullBlock($b->x, $b->y, $b->z);
                 $batchPacketList[$top]->records[] = [$b->x, $b->z, $b->y, $fullBlock >> 4, $fullBlock & 0xf, $first ? $flags : UpdateBlockPacket::FLAG_NONE];
             }
         }
     } else {
         foreach ($blocks as $b) {
             if ($b === null) {
                 continue;
             }
             ++$top;
             $batchPacketList[$top] = new UpdateBlockPacket();
             if ($b instanceof Block) {
                 $batchPacketList[$top]->records[] = [$b->x, $b->z, $b->y, $b->getId(), $b->getDamage(), $flags];
             } else {
                 $fullBlock = $this->getFullBlock($b->x, $b->y, $b->z);
                 $batchPacketList[$top]->records[] = [$b->x, $b->z, $b->y, $fullBlock >> 4, $fullBlock & 0xf, $flags];
             }
         }
     }
     $this->server->batchPackets($target, $batchPacketList);
 }
开发者ID:AnonymousProjects,项目名称:PocketMine-MP-Original,代码行数:47,代码来源:Level.php

示例8: addSound

 public function addSound(Sound $sound, array $players = null)
 {
     $pk = $sound->encode();
     if ($players === null) {
         if ($pk !== null) {
             if (!is_array($pk)) {
                 $this->addChunkPacket($sound->x >> 4, $sound->z >> 4, $pk);
             } else {
                 foreach ($pk as $e) {
                     $this->addChunkPacket($sound->x >> 4, $sound->z >> 4, $e);
                 }
             }
         }
     } else {
         if ($pk !== null) {
             if (!is_array($pk)) {
                 Server::broadcastPacket($players, $pk);
             } else {
                 $this->server->batchPackets($players, $pk, false);
             }
         }
     }
 }
开发者ID:ClearSkyTeam,项目名称:ClearSky,代码行数:23,代码来源:Level.php


注:本文中的pocketmine\Server::batchPackets方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。