本文整理汇总了PHP中pocketmine\Server::getOnlinePlayers方法的典型用法代码示例。如果您正苦于以下问题:PHP Server::getOnlinePlayers方法的具体用法?PHP Server::getOnlinePlayers怎么用?PHP Server::getOnlinePlayers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Server
的用法示例。
在下文中一共展示了Server::getOnlinePlayers方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: check
public function check()
{
$d = Utils::getRealMemoryUsage();
$u = Utils::getMemoryUsage(true);
$usage = round($u[0] / 1024 / 1024, 2) . "/" . round($d[0] / 1024 / 1024, 2) . "/" . round($u[1] / 1024 / 1024, 2) . "/" . round($u[2] / 1024 / 1024, 2) . " MB @ " . Utils::getThreadCount() . " threads";
$serverStatus = serialize(["online" => count($this->server->getOnlinePlayers()), "max" => $this->server->getMaxPlayers(), "upload" => round($this->server->getNetwork()->getUpload() / 1024, 2), "download" => round($this->server->getNetwork()->getDownload() / 1024, 2), "tps" => $this->server->getTicksPerSecondAverage(), "load" => $this->server->getTickUsageAverage(), "usage" => $usage]);
for ($n = 0; $n < $this->threads; ++$n) {
if (!$this->workers[$n]->isTerminated()) {
$this->workers[$n]->serverStatus = $serverStatus;
}
if ($this->workers[$n]->isTerminated() === true) {
$this->workers[$n] = new RCONInstance($this->socket, $this->password, $this->clientsPerThread);
} elseif ($this->workers[$n]->isWaiting()) {
if ($this->workers[$n]->response !== "") {
$this->server->getLogger()->info($this->workers[$n]->response);
$this->workers[$n]->synchronized(function (RCONInstance $thread) {
$thread->notify();
}, $this->workers[$n]);
} else {
$response = new RemoteConsoleCommandSender();
$command = $this->workers[$n]->cmd;
$this->server->getPluginManager()->callEvent($ev = new RemoteServerCommandEvent($response, $command));
if (!$ev->isCancelled()) {
$this->server->dispatchCommand($ev->getSender(), $ev->getCommand());
}
$this->workers[$n]->response = $response->getMessage();
$this->workers[$n]->synchronized(function (RCONInstance $thread) {
$thread->notify();
}, $this->workers[$n]);
}
}
}
}
示例2: __construct
public function __construct(Server $server)
{
$this->server = $server;
$this->identifiers = new \SplObjectStorage();
$this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
$this->interface = new ServerHandler($this->rakLib, $this);
for ($i = 0; $i < 256; ++$i) {
$this->channelCounts[$i] = 0;
}
$this->setCount(count($this->server->getOnlinePlayers()), $this->server->getMaxPlayers());
}
示例3: __construct
public function __construct(Server $server)
{
$this->server = $server;
$this->identifiers = new \SplObjectStorage();
$this->rakLib = new RakLibServer($this->server->getLogger(), $this->server->getLoader(), $this->server->getPort(), $this->server->getIp() === "" ? "0.0.0.0" : $this->server->getIp());
$this->interface = new ServerHandler($this->rakLib, $this);
for ($i = 0; $i < 256; ++$i) {
$this->channelCounts[$i] = 0;
}
$this->count = count($this->server->getOnlinePlayers());
$this->name = $this->server->getMotd();
$this->interface->sendOption("name", "MCPE;" . addcslashes($this->name, ";") . ";" . Info::CURRENT_PROTOCOL . ";" . \pocketmine\MINECRAFT_VERSION_NETWORK . ";" . $this->count . ";" . $this->server->getMaxPlayers());
}
示例4: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = $server->getPluginManager()->getPlugins();
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
$this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
}
示例5: generalData
private function generalData()
{
$version = new VersionString();
$this->data["general"] = [];
$this->data["general"]["version"] = $version->get(false);
$this->data["general"]["build"] = $version->getBuild();
$this->data["general"]["protocol"] = Info::CURRENT_PROTOCOL;
$this->data["general"]["api"] = \pocketmine\API_VERSION;
$this->data["general"]["git"] = \pocketmine\GIT_COMMIT;
$this->data["general"]["raklib"] = RakLib::VERSION;
$this->data["general"]["uname"] = php_uname("a");
$this->data["general"]["php"] = phpversion();
$this->data["general"]["zend"] = zend_version();
$this->data["general"]["php_os"] = PHP_OS;
$this->data["general"]["os"] = Utils::getOS();
$this->addLine("Genisys version: " . $version->get(false) . " #" . $version->getBuild() . " [Protocol " . Info::CURRENT_PROTOCOL . "; API " . API_VERSION . "]");
$this->addLine("uname -a: " . php_uname("a"));
$this->addLine("PHP version: " . phpversion());
$this->addLine("Zend version: " . zend_version());
$this->addLine("OS : " . PHP_OS . ", " . Utils::getOS());
$this->addLine();
$this->addLine("Server uptime: " . $this->server->getUptime());
$this->addLine("Number of loaded worlds: " . count($this->server->getLevels()));
$this->addLine("Players online: " . count($this->server->getOnlinePlayers()) . "/" . $this->server->getMaxPlayers());
}
示例6: onCompletion
public function onCompletion(Server $server)
{
$this->info = str_ireplace(["{PLAYERS}", "{MAXPLAYERS}"], [count($server->getOnlinePlayers()), $server->getMaxPlayers()], $this->info);
foreach ($server->getOnlinePlayers() as $player) {
$name = $player->getName();
$iname = strtolower($name);
$item = $player->getInventory()->getItemInHand();
$message = str_ireplace(["{PLAYER}", "{DISPLAYNAME}", "{MONEY}", "{RANK}", "{HEALTH}", "{MAXHEALTH}", "{X}", "{Y}", "{Z}", "{WORLD}", "{ITEMID}", "{ITEMDAMAGE}", "{ITEMNAME}"], [$name, $player->getDisplayName(), isset($this->moneys[$iname]) ? $this->moneys[$iname] : "-", isset($this->rank[$iname]) ? $this->rank[$iname] : "-", $player->getHealth(), $player->getMaxHealth(), floor(round($player->x, 1) * 10) * 0.1, floor(round($player->y, 1) * 10) * 0.1, floor(round($player->z, 1) * 10) * 0.1, $player->level->getFolderName(), $item->getID(), $item->getDamage(), $item->getName()], $this->info);
switch (true) {
case stripos($this->data["DisplayType"], "popup") !== false:
$player->sendPopup($message);
case stripos($this->data["DisplayType"], "tip") !== false:
$player->sendTip($message);
break;
}
}
}
示例7: format
public function format(Server $server, CommandSender $sender, $name, array $args)
{
$result = [];
foreach ($server->getOnlinePlayers() as $p) {
if (CmdSel::checkSelectors($args, $sender, $p)) {
$result[] = $p->getName();
}
}
return $result;
}
示例8: getDummys
/**
* 더미플레이어 목록을 반환합니다.
*
* @return \DummyPlayer\receiver\DummyReceiver[]|\pocketmine\Player[]
*/
public function getDummys()
{
$dummys = array();
foreach ($this->server->getOnlinePlayers() as $player) {
if ($player instanceof DummyReceiver) {
$dummys[] = $player;
}
}
return $dummys;
}
示例9: select
public static function select(Server $srv, CommandSender $sender, array $args)
{
$result = [];
foreach ($srv->getOnlinePlayers() as $p) {
if (count($args) && !self::checkSelectors($args, $sender, $p)) {
continue;
}
$result[] = $p->getName();
}
return $result;
}
示例10: onCompletion
public function onCompletion(Server $server)
{
foreach ($server->getOnlinePlayers() as $clientID => $player) {
if ($player instanceof DesktopPlayer and $clientID === $this->clientID) {
$result = json_decode($this->getResult(), true);
if (is_array($result) and isset($result["id"])) {
$player->bigBrother_authenticate($this->username, $result["id"], $result["properties"]);
} else {
$player->close("", "User not premium");
}
break;
}
}
}
示例11: onCompletion
public function onCompletion(Server $server)
{
foreach ($server->getOnlinePlayers() as $clientID => $player) {
if ($player instanceof DesktopPlayer and $clientID === $this->clientID) {
$result = $this->getResult();
if (is_array($result) and isset($result["id"])) {
$player->bigBrother_authenticate($this->username, $result["id"], $result["properties"]);
} else {
$player->bigBrother_authenticate($this->username, "00000000000040008000000000000000", null);
}
break;
}
}
}
示例12: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins());
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
switch ($server->getGamemode()) {
case 0:
$this->gametype = "Survival";
break;
case 1:
$this->gametype = "Creative";
break;
case 2:
$this->gametype = "Adventure";
break;
case 3:
$this->gametype = "Spectator";
break;
}
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
$this->motd_version = $server->getMPVersion();
}
示例13: __construct
public function __construct(Server $server, $type, $playerList = [])
{
$endpoint = "http://" . $server->getProperty("anonymous-statistics.host", "stats.pocketmine.net") . "/";
$data = [];
$data["uniqueServerId"] = $server->getServerUniqueId()->toString();
$data["uniqueMachineId"] = Utils::getMachineUniqueId()->toString();
$data["uniqueRequestId"] = UUID::fromData($server->getServerUniqueId(), microtime(true))->toString();
switch ($type) {
case self::TYPE_OPEN:
$data["event"] = "open";
$version = new VersionString();
$data["server"] = ["port" => $server->getPort(), "software" => $server->getName(), "fullVersion" => $version->get(true), "version" => $version->get(), "build" => $version->getBuild(), "api" => $server->getApiVersion(), "minecraftVersion" => $server->getVersion(), "protocol" => Info::CURRENT_PROTOCOL];
$data["system"] = ["operatingSystem" => Utils::getOS(), "cores" => Utils::getCoreCount(), "phpVersion" => PHP_VERSION, "machine" => php_uname("a"), "release" => php_uname("r"), "platform" => php_uname("i")];
$data["players"] = ["count" => 0, "limit" => $server->getMaxPlayers()];
$plugins = [];
foreach ($server->getPluginManager()->getPlugins() as $p) {
$d = $p->getDescription();
$plugins[$d->getName()] = ["name" => $d->getName(), "version" => $d->getVersion(), "enabled" => $p->isEnabled()];
}
$data["plugins"] = $plugins;
break;
case self::TYPE_STATUS:
$data["event"] = "status";
$data["server"] = ["ticksPerSecond" => $server->getTicksPerSecondAverage(), "tickUsage" => $server->getTickUsageAverage(), "ticks" => $server->getTick()];
//This anonymizes the user ids so they cannot be reversed to the original
foreach ($playerList as $k => $v) {
$playerList[$k] = md5($v);
}
$players = [];
foreach ($server->getOnlinePlayers() as $p) {
if ($p->isOnline()) {
$players[] = md5($p->getUniqueId()->toBinary());
}
}
$data["players"] = ["count" => count($players), "limit" => $server->getMaxPlayers(), "currentList" => $players, "historyList" => array_values($playerList)];
$info = Utils::getMemoryUsage(true);
$data["system"] = ["mainMemory" => $info[0], "totalMemory" => $info[1], "availableMemory" => $info[2], "threadCount" => Utils::getThreadCount()];
break;
case self::TYPE_CLOSE:
$data["event"] = "close";
$data["crashing"] = $server->isRunning();
break;
}
$this->endpoint = $endpoint . "api/post";
$this->data = json_encode($data);
}
示例14: setName
public function setName($name)
{
//$info = $this->server->getQueryInformation();
if ($this->server->isDServerEnabled() and $this->server->dserverConfig["motdMaxPlayers"] > 0) {
$pc = $this->server->dserverConfig["motdMaxPlayers"];
} elseif ($this->server->isDServerEnabled() and $this->server->dserverConfig["motdAllPlayers"]) {
$pc = $this->server->getDServerMaxPlayers();
} else {
$pc = $this->server->getMaxPlayers();
}
if ($this->server->isDServerEnabled() and $this->server->dserverConfig["motdPlayers"]) {
$poc = $this->server->getDServerOnlinePlayers();
} else {
$poc = count($this->server->getOnlinePlayers());
}
$this->interface->sendOption("name", "MCPE;" . addcslashes($name, ";") . ";" . ProtocolInfo::CURRENT_PROTOCOL . ";" . \pocketmine\MINECRAFT_VERSION_NETWORK . ";" . $poc . ";" . $pc);
}
示例15: onCompletion
/**
* @param Server $server
*/
public function onCompletion(Server $server)
{
//var_dump($this->result);
$numPlayers = count($server->getOnlinePlayers());
$maxPlayers = $server->getMaxPlayers();
foreach ($this->result as $result) {
if (is_array($result)) {
$numPlayers += $result["info"]["numplayers"];
$maxPlayers += $result["info"]["maxplayers"];
} else {
$server->getLogger()->critical($result);
}
}
if (($plugin = $server->getPluginManager()->getPlugin("QueryFacade")) instanceof QueryFacade) {
$plugin->getModifier()->setPlayerCount($numPlayers);
$plugin->getModifier()->setMaxPlayerCount($maxPlayers);
}
}