本文整理汇总了PHP中pocketmine\Server::getDefaultLevel方法的典型用法代码示例。如果您正苦于以下问题:PHP Server::getDefaultLevel方法的具体用法?PHP Server::getDefaultLevel怎么用?PHP Server::getDefaultLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\Server
的用法示例。
在下文中一共展示了Server::getDefaultLevel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = $server->getPluginManager()->getPlugins();
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
$this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
}
示例2: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getServerName();
$this->listPlugins = $server->getProperty("settings.query-plugins", \true);
$this->plugins = $server->getPluginManager()->getPlugins();
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
$this->gametype = ($server->getGamemode() & 0x1) === 0 ? "SMP" : "CMP";
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === \null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = \count($this->players);
$this->maxPlayers = $server->getMaxPlayers();
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
}
示例3: unload
/**
* Unloads the current level from memory safely
*
* @param bool $force default false, force unload of default level
*
* @return bool
*/
public function unload($force = false)
{
$ev = new LevelUnloadEvent($this);
if ($this === $this->server->getDefaultLevel() and $force !== true) {
$ev->setCancelled(true);
}
$this->server->getPluginManager()->callEvent($ev);
if (!$force and $ev->isCancelled()) {
return false;
}
$this->server->getLogger()->info("Unloading level \"" . $this->getName() . "\"");
$defaultLevel = $this->server->getDefaultLevel();
foreach ($this->getPlayers() as $player) {
if ($this === $defaultLevel or $defaultLevel === null) {
$player->close(TextFormat::YELLOW . $player->getName() . " has left the game", "Forced default level unload");
} elseif ($defaultLevel instanceof Level) {
$player->teleport($this->server->getDefaultLevel()->getSafeSpawn());
}
}
if ($this === $defaultLevel) {
$this->server->setDefaultLevel(null);
}
$this->close();
return true;
}
示例4: unload
/**
* Unloads the current level from memory safely
*
* @param bool $force default false, force unload of default level
*
* @return bool
*/
public function unload($force = false)
{
$ev = new LevelUnloadEvent($this);
if ($this === $this->server->getDefaultLevel() and $force !== true) {
$ev->setCancelled(true);
}
$this->server->getPluginManager()->callEvent($ev);
if (!$force and $ev->isCancelled()) {
return false;
}
$this->server->getLogger()->info($this->server->getLanguage()->translateString("pocketmine.level.unloading", [$this->getName()]));
$defaultLevel = $this->server->getDefaultLevel();
foreach ($this->getPlayers() as $player) {
if ($this === $defaultLevel or $defaultLevel === null) {
$player->close($player->getLeaveMessage(), "Forced default level unload");
} elseif ($defaultLevel instanceof Level) {
$player->teleport($this->server->getDefaultLevel()->getSafeSpawn());
}
}
if ($this === $defaultLevel) {
$this->server->setDefaultLevel(null);
}
$this->close();
return true;
}
示例5: unload
/**
* Unloads the current level from memory safely
*
* @param bool $force default false, force unload of default level
*
* @return bool
*/
public function unload($force = false)
{
$ev = new LevelUnloadEvent($this);
if ($this === $this->server->getDefaultLevel() and $force !== true) {
$ev->setCancelled(true);
}
$this->server->getPluginManager()->callEvent($ev);
if (!$force and $ev->isCancelled()) {
return false;
}
$this->server->getKatana()->console->system("Unloading level " . Terminal::$COLOR_WHITE . $this->getName());
$defaultLevel = $this->server->getDefaultLevel();
foreach ($this->getPlayers() as $player) {
if ($this === $defaultLevel or $defaultLevel === null) {
$player->close($player->getLeaveMessage(), "Forced default level unload");
} elseif ($defaultLevel instanceof Level) {
$player->teleport($this->server->getDefaultLevel()->getSafeSpawn());
}
}
if ($this === $defaultLevel) {
$this->server->setDefaultLevel(null);
}
$this->close();
return true;
}
示例6: __construct
public function __construct(Server $server, $timeout = 5)
{
$this->timeout = $timeout;
$this->serverName = $server->getMotd();
$this->listPlugins = $server->getProperty("settings.query-plugins", true);
$this->plugins = str_replace(" ", "_", $server->getPluginManager()->getPlugins());
$this->players = [];
foreach ($server->getOnlinePlayers() as $player) {
if ($player->isOnline()) {
$this->players[] = $player;
}
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryMaxPlayers"]) {
$pc = $server->dserverConfig["queryMaxPlayers"];
} elseif ($server->isDServerEnabled() and $server->dserverConfig["queryAllPlayers"]) {
$pc = $server->getDServerMaxPlayers();
} else {
$pc = $server->getMaxPlayers();
}
if ($server->isDServerEnabled() and $server->dserverConfig["queryPlayers"]) {
$poc = $server->getDServerOnlinePlayers();
} else {
$poc = count($this->players);
}
switch ($server->getGamemode()) {
case 0:
$this->gametype = "Survival";
break;
case 1:
$this->gametype = "Creative";
break;
case 2:
$this->gametype = "Adventure";
break;
case 3:
$this->gametype = "Spectator";
break;
}
$this->version = $server->getVersion();
$this->server_engine = $server->getName() . " " . $server->getPocketMineVersion();
$this->map = $server->getDefaultLevel() === null ? "unknown" : $server->getDefaultLevel()->getName();
$this->numPlayers = $poc;
$this->maxPlayers = $pc;
$this->whitelist = $server->hasWhitelist() ? "on" : "off";
$this->port = $server->getPort();
$this->ip = $server->getIp();
$this->motd_version = $server->getMPVersion();
}