本文整理汇总了Java中org.bukkit.entity.Villager.setProfession方法的典型用法代码示例。如果您正苦于以下问题:Java Villager.setProfession方法的具体用法?Java Villager.setProfession怎么用?Java Villager.setProfession使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Villager
的用法示例。
在下文中一共展示了Villager.setProfession方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: spawnVillager
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
private boolean spawnVillager(Location l, int data) {
final Villager v = (Villager) l.getWorld().spawnEntity(l, EntityType.VILLAGER);
v.setAgeLock(true);
v.setCustomNameVisible(true);
NoAI.setAIEnabled(v, false); //No queremos la "querida" AI de Minecraft :D
v.teleport(l);
switch (data) {
case 0:
v.setProfession(Villager.Profession.FARMER);
v.setCustomName("&dComprador Variado");
return true;
case 1:
v.setProfession(Villager.Profession.BLACKSMITH);
v.setCustomName("&cComprador Armas");
return true;
default:
return false;
}
}
示例2: spawnVillager
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
/**
* Spawns a Villager of the given VillagerType at the provided Location
*
* @param type - the Type of the Villager you wish to Spawn
* @param location - the Location at which you want the Villager to be
* @return Villager - the Villager that you had set at the provided Location if you wish to use it
*/
public Villager spawnVillager(VillagerType type, Location location) {
if (!location.getChunk().isLoaded()) {
location.getChunk().load();
}
Villager villager = (Villager) location.getWorld().spawnEntity(location, EntityType.VILLAGER);
villager.setAdult();
villager.setAgeLock(true);
villager.setProfession(Profession.FARMER);
villager.setRemoveWhenFarAway(false);
villager.setCustomName(type.getColor() + type.getName());
villager.setCustomNameVisible(true);
villager.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, -6, true), true);
villager.teleport(location, TeleportCause.PLUGIN);
villager.setHealth(20.0D);
return villager;
}
示例3: resetupNPC
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
public static void resetupNPC(String namee) {
killNPC(namee);
for (String name : MerchantManager.getAllNPCs()) {
if (name.equals(namee)) {
Villager npc = getWorld().spawn(MerchantManager.getLocation(name), Villager.class);
npc.setCustomName(name); //change name here
npc.setCustomNameVisible(true);
npc.setAI(false);
npc.setInvulnerable(true);
npc.setProfession(Villager.Profession.BLACKSMITH);
npcs.add(npc);
break;
}
}
}
示例4: onCommand
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (sender instanceof Player) {
Player player = (Player) sender;
if (command.getName().equalsIgnoreCase("spawnNPC")) {
if (!player.hasPermission("deathswap.admin")) {
player.sendMessage(ChatUtil.formatWithPrefix("&cYou do not have permission to use this command!"));
return true;
}
Villager villager = (Villager) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.VILLAGER);
villager.setCustomName(ChatUtil.format("&aJoin DeathSwap"));
villager.setProfession(Villager.Profession.BUTCHER);
villager.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 999999, 999999));
}
}
return false;
}
示例5: spawnVillager
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
/**
* @param location
* the location where the villager will spawn
* @return
* the spawned villager
*/
public static Villager spawnVillager(Location location) {
Villager villager = (Villager) location.getWorld().spawnEntity(location, EntityType.VILLAGER);
if (Version.andHigher(Version.MC1_11).contains(CompatibilityHandler.getInstance().getVersion())) {
villager.setProfession(Profession.NITWIT);
} else {
villager.setProfession(Profession.FARMER);
}
villager.setCustomName(MOB_VILLAGER.getMessage());
villager.setCustomNameVisible(true);
return villager;
}
示例6: spawnTrader
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
/**
* @param location
* the location where the trader will spawn
* @return
* the spawned trader
*/
public static Villager spawnTrader(Location location) {
Villager villager = (Villager) location.getWorld().spawnEntity(location, EntityType.VILLAGER);
villager.setProfession(Profession.LIBRARIAN);
villager.setCustomName(MOB_TRADER.getMessage());
villager.setCustomNameVisible(true);
return villager;
}
示例7: setupNPCs
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
private static void setupNPCs() {
for (String name : MerchantManager.getAllNPCs()) {
Villager npc = getWorld().spawn(MerchantManager.getLocation(name), Villager.class);
npc.setCustomName(name); //change name here
npc.setCustomNameVisible(true);
npc.setAI(false);
npc.setInvulnerable(true);
npc.setProfession(Villager.Profession.BLACKSMITH);
npcs.add(npc);
}
}
示例8: spawn
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@Override
@Nullable
public Villager spawn(final Location loc) {
final Villager v = super.spawn(loc);
if (v == null)
return null;
if (profession == null)
v.setProfession(CollectionUtils.getRandom(Profession.values()));
return v;
}
示例9: onGrinchDeath
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@EventHandler
public void onGrinchDeath(EntityDeathEvent e) {
final Location loc = e.getEntity().getLocation();
final World wLoc = loc.getWorld();
if(e.getEntity().getCustomName() == null){
return;
}
Player player = e.getEntity().getKiller();
if(e.getEntity().getCustomName().contains("The Grinch!") && (e.getEntityType() == EntityType.GIANT)){
spawnedGrinch = 0;
dropXmasBoots(player);
GrinchDefeatSpeech.speech(player);
dropExp(e.getEntity().getLocation());
for(Player p : Bukkit.getOnlinePlayers()){
if (p.getWorld().getName() == "Christmas"){
giveCake(p);
}
}
final Villager v = (Villager)wLoc.spawnEntity(loc.add(0,1,0), EntityType.VILLAGER);
v.setCanPickupItems(false);
v.setCustomName(ChatColor.GREEN + "The Grinch!");
v.setProfession(Profession.PRIEST);
}
}
示例10: set
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@Override
public void set(final Villager entity) {
if (profession != null)
entity.setProfession(profession);
}
示例11: onBlockPlaced
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.NORMAL)
public void onBlockPlaced(BlockPlaceEvent evt) {
Block block = evt.getBlock();
if (block.getType().equals(Material.EMERALD_BLOCK) || block.getType().equals(Material.DIAMOND_BLOCK) || block.getType().equals(Material.IRON_BLOCK)) {
World world = block.getWorld();
Block below = world.getBlockAt(new Location(world, block.getX(), block.getY() - 1, block.getZ()));
Block below2 = world.getBlockAt(new Location(world, block.getX(), block.getY() - 2, block.getZ()));
if (below != null && below.getType().equals(Material.OBSIDIAN) && below2.getType().equals(Material.OBSIDIAN)) {
VillagerTradeOffer[] offers = null;
Profession profession = Profession.FARMER;
if (block.getType().equals(Material.DIAMOND_BLOCK)) {
offers = new VillagerTradeOffer[] {
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 24), new ItemStack(Material.DIAMOND_SWORD, 1)),
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 64), new ItemStack(Material.DIAMOND_LEGGINGS, 1)),
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 64), new ItemStack(Material.DIAMOND_CHESTPLATE, 1)),
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 32), new ItemStack(Material.DIAMOND_HELMET, 1)),
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 32), new ItemStack(Material.DIAMOND_BOOTS, 1)),
new VillagerTradeOffer(new ItemStack(Material.EMERALD, 24), new ItemStack(Material.DIAMOND_PICKAXE, 1))
};
profession = Profession.BLACKSMITH;
} else if (block.getType().equals(Material.EMERALD_BLOCK)) {
offers = new VillagerTradeOffer[] {
new VillagerTradeOffer(new ItemStack(Material.BONE, 64), new ItemStack(Material.EMERALD, 1)),
new VillagerTradeOffer(new ItemStack(Material.ROTTEN_FLESH, 64), new ItemStack(Material.EMERALD, 1)),
new VillagerTradeOffer(new ItemStack(Material.SPIDER_EYE, 64), new ItemStack(Material.EMERALD, 1)),
new VillagerTradeOffer(new ItemStack(Material.STRING, 64), new ItemStack(Material.EMERALD, 1)),
};
profession = Profession.FARMER;
}
if (offers != null) {
block.setType(Material.AIR);
below.setType(Material.AIR);
below2.setType(Material.AIR);
Villager villager = world.spawn(block.getLocation(), Villager.class);
villager.setAdult();
villager.setBreed(false);
villager.setProfession(profession);
EntityVillager entityVillager = ((CraftVillager)villager).getHandle();
MerchantRecipeList recipes = entityVillager.getOffers(((CraftPlayer)evt.getPlayer()).getHandle());
recipes.clear();
for(VillagerTradeOffer offer : offers) {
recipes.add(offer.getMerchantRecipie());
}
}
}
}
}
示例12: onSpawn
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@Override
public void onSpawn() {
Villager horse = (Villager) getNPC().getEntity();
if (profession != null) horse.setProfession(profession);
}
示例13: spawnVillager
import org.bukkit.entity.Villager; //导入方法依赖的package包/类
public void spawnVillager(Villager.Profession p) {
Location l = e.getCentre().toLocation();
Villager v = Castle.getInstance().getWorld().spawn(l, Villager.class);
v.setProfession(p);
Castle.getInstance().incDenizenCount(p);
}