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Java Villager.addPotionEffect方法代码示例

本文整理汇总了Java中org.bukkit.entity.Villager.addPotionEffect方法的典型用法代码示例。如果您正苦于以下问题:Java Villager.addPotionEffect方法的具体用法?Java Villager.addPotionEffect怎么用?Java Villager.addPotionEffect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.Villager的用法示例。


在下文中一共展示了Villager.addPotionEffect方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: spawnVillager

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
/**
 * Spawns a Villager of the given VillagerType at the provided Location
 * 
 * @param type - the Type of the Villager you wish to Spawn
 * @param location - the Location at which you want the Villager to be
 * @return Villager - the Villager that you had set at the provided Location if you wish to use it
 */
public Villager spawnVillager(VillagerType type, Location location) {
	if (!location.getChunk().isLoaded()) {
		location.getChunk().load();
	}
	Villager villager = (Villager) location.getWorld().spawnEntity(location, EntityType.VILLAGER);
	villager.setAdult();
	villager.setAgeLock(true);
	villager.setProfession(Profession.FARMER);
	villager.setRemoveWhenFarAway(false);
	villager.setCustomName(type.getColor() + type.getName());
	villager.setCustomNameVisible(true);
	villager.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, -6, true), true);
	villager.teleport(location, TeleportCause.PLUGIN);
	villager.setHealth(20.0D);
	return villager;
}
 
开发者ID:HuliPvP,项目名称:Chambers,代码行数:24,代码来源:VillagerManager.java

示例2: onCommand

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
    if (sender instanceof Player) {
        Player player = (Player) sender;

        if (command.getName().equalsIgnoreCase("spawnNPC")) {
            if (!player.hasPermission("deathswap.admin")) {
                player.sendMessage(ChatUtil.formatWithPrefix("&cYou do not have permission to use this command!"));
                return true;
            }

            Villager villager = (Villager) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.VILLAGER);
            villager.setCustomName(ChatUtil.format("&aJoin DeathSwap"));
            villager.setProfession(Villager.Profession.BUTCHER);
            villager.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 999999, 999999));
        }

    }
    return false;
}
 
开发者ID:ShadowTechnicalSystems,项目名称:MCDeathSwap,代码行数:21,代码来源:DeathSwapPlugin.java

示例3: onCommand

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
public boolean onCommand(CommandSender sender, Command cmd, String tag, String[] args) {
	if (tag.equalsIgnoreCase("test")) {
			for (Player online : Bukkit.getOnlinePlayers()) {
				final Villager villager = (Villager) online.getLocation().getWorld().spawnEntity(online.getLocation().subtract(3,0,3), EntityType.VILLAGER);
				villager.setCustomName(online.getName());
				villager.setCustomNameVisible(true);
				villager.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1));
				villager.setMetadata("cancel", (MetadataValue)new FixedMetadataValue((Plugin)plugin, (Object)true));
				Bukkit.getScheduler().runTaskLater(plugin, new Runnable() {
					public void run() {
						vilager.removeMetaData("cancel");
						villager.remove();
					}
				}, 10);
			}
		}
	return false;
}
 
开发者ID:Lilmac12312,项目名称:cNoHacks,代码行数:19,代码来源:ForceField.java

示例4: SpawnVillager

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
public static Villager SpawnVillager(World world, Location loc, String name){
	if(EpicSystem.useCitizens()) return null;
	
	//Check if villager exists
	if(GetEntity(world, name) != null){
		RemoveVillager(world, name);
	}
	
	//Set properties
	Villager villager = (Villager) world.spawnEntity(loc, EntityType.VILLAGER);
	villager.setCustomName(name);
	villager.setCustomNameVisible(true);
	villager.setAgeLock(true);
	villager.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 1000000000, 100000000));
	villager.setCanPickupItems(false);
	
	QuestEntity epicVillager = new QuestEntity(villager);
	epicVillager.originalLocation = loc;
	
	entityList.put(villager, epicVillager);
	
	return villager;
}
 
开发者ID:Randehh,项目名称:EpicQuest,代码行数:24,代码来源:QuestEntityHandler.java

示例5: spawn

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
public static void spawn(){
	for(Location loc : mineageddon()){
		final Villager v = HubVillager.spawn(loc);
		v.setAdult();
		v.setCustomName(ChatColor.RED + "" + ChatColor.BOLD + "Mineageddon");
		v.setCustomNameVisible(true);
		v.addPotionEffect(new PotionEffect(PotionEffectType.HEALTH_BOOST, 10000000,100,false));
	}
}
 
开发者ID:devBuzzy,项目名称:Dexoria-Hub,代码行数:10,代码来源:HubEntitys.java

示例6: spawn

import org.bukkit.entity.Villager; //导入方法依赖的package包/类
void spawn( Location rootLocation, Plugin plugin ) {
    Location loc = new Location( rootLocation.getWorld(), rootLocation.getX() + location.getX(), rootLocation.getY() + location.getY(), rootLocation.getZ() + location.getZ() );

    switch ( size ) {
        case SMALL:
            loc.setY( loc.getY() - 1.5 );
            loc.setPitch( (float) headPose.getY() );
            loc.setYaw( (float) headPose.getX() );

            armorStand = spawnArmorStand( loc, plugin );
            armorStand.setVisible( false );
            armorStand.setAI( false );

            villager = (Villager) loc.getWorld().spawnEntity( loc, EntityType.VILLAGER );
            EntityVillager entityVillager = ( (CraftVillager) villager ).getHandle();
            entityVillager.yaw = loc.getYaw();
            entityVillager.pitch = loc.getPitch();
            clearPathFinding( entityVillager );
            entityVillager.getControllerLook().a( loc.getX(), loc.getY(), loc.getZ(), loc.getPitch(), loc.getYaw() );
            entityVillager.setPositionRotation( loc.getX(), loc.getY(), loc.getZ(), loc.getPitch(), loc.getYaw() );
            entityVillager.noclip = true;
            entityVillager.b( true );//silent
            entityVillager.collides = false;
            entityVillager.yaw = loc.getYaw();
            entityVillager.pitch = loc.getPitch();
            entityVillager.lastPitch = loc.getPitch();
            entityVillager.lastYaw = loc.getYaw();
            entityVillager.aO = loc.getYaw();
            entityVillager.aM = loc.getYaw();
            villager.setBaby();
            villager.addPotionEffect( new PotionEffect( PotionEffectType.INVISIBILITY, 9999999, 255, false, false ) );
            villager.setInvulnerable( true );
            villager.getEquipment().setHelmet( item );
            armorStand.setPassenger( villager );
            break;
        case MEDIUM:
            armorStand = spawnArmorStand( loc, plugin );
            armorStand.setSmall( true );
            armorStand.setVisible( false );
            armorStand.setAI( false );
            armorStand.setCustomName( customName );
            armorStand.getEquipment().setHelmet( item );
            armorStand.setHeadPose( new EulerAngle( Math.toRadians( headPose.getX() ), Math.toRadians( headPose.getY() ), Math.toRadians( headPose.getZ() ) ) );
            ( (NoGravityArmorStand) ( (CraftArmorStand) armorStand ).getHandle() ).update();
            break;
        case LARGE:
            armorStand = spawnArmorStand( loc, plugin );
            armorStand.setVisible( false );
            armorStand.setAI( false );
            armorStand.setCustomName( customName );
            armorStand.getEquipment().setHelmet( item );
            armorStand.setHeadPose( new EulerAngle( Math.toRadians( headPose.getX() ), Math.toRadians( headPose.getY() ), Math.toRadians( headPose.getZ() ) ) );
            ( (NoGravityArmorStand) ( (CraftArmorStand) armorStand ).getHandle() ).update();
            break;
        case SOLID:
            blockState = loc.getBlock().getState();
            loc.getBlock().setTypeIdAndData( item.getTypeId(), (byte) item.getDurability(), false );
            System.out.println( loc.getBlock().getType() );
            break;
    }
}
 
开发者ID:Devintia,项目名称:Commons,代码行数:62,代码来源:ArmorStandModelEntity.java


注:本文中的org.bukkit.entity.Villager.addPotionEffect方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。