本文整理汇总了Java中org.bukkit.entity.Villager类的典型用法代码示例。如果您正苦于以下问题:Java Villager类的具体用法?Java Villager怎么用?Java Villager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Villager类属于org.bukkit.entity包,在下文中一共展示了Villager类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onEntityInteract
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler
public void onEntityInteract(PlayerInteractEntityEvent event) {
if (event.getRightClicked() != null && event.getRightClicked() instanceof Villager)
event.setCancelled(true);
if (event.getRightClicked() != null && npcs.containsKey(event.getRightClicked().getUniqueId())) {
event.setCancelled(true);
Player p = event.getPlayer();
if (plugin.getPD(p) != null) {
if (lastClick.containsKey(p.getUniqueId())) {
if (System.currentTimeMillis() - lastClick.get(p.getUniqueId()) < 333) {
return;
}
}
lastClick.put(p.getUniqueId(), System.currentTimeMillis());
npcs.get(event.getRightClicked().getUniqueId()).interact(p, plugin.getPD(p));
}
}
}
示例2: onTouchEntity
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onTouchEntity(PlayerInteractEntityEvent e) {
if (!cm.isAntiVillagerTrade) {
return;
}
Entity entity = e.getRightClicked();
if (entity == null || NeverLagUtils.checkCustomNpc(entity)) {
return;
}
World world = entity.getWorld();
if (world == null) {
return;
}
if (cm.disableVillagerTradeWorld.contains(world.getName())) {
if (entity instanceof Villager) {
e.setCancelled(true);
}
}
}
示例3: spawnVillager
import org.bukkit.entity.Villager; //导入依赖的package包/类
private boolean spawnVillager(Location l, int data) {
final Villager v = (Villager) l.getWorld().spawnEntity(l, EntityType.VILLAGER);
v.setAgeLock(true);
v.setCustomNameVisible(true);
NoAI.setAIEnabled(v, false); //No queremos la "querida" AI de Minecraft :D
v.teleport(l);
switch (data) {
case 0:
v.setProfession(Villager.Profession.FARMER);
v.setCustomName("&dComprador Variado");
return true;
case 1:
v.setProfession(Villager.Profession.BLACKSMITH);
v.setCustomName("&cComprador Armas");
return true;
default:
return false;
}
}
示例4: spawnVillager
import org.bukkit.entity.Villager; //导入依赖的package包/类
/**
* Spawns a Villager of the given VillagerType at the provided Location
*
* @param type - the Type of the Villager you wish to Spawn
* @param location - the Location at which you want the Villager to be
* @return Villager - the Villager that you had set at the provided Location if you wish to use it
*/
public Villager spawnVillager(VillagerType type, Location location) {
if (!location.getChunk().isLoaded()) {
location.getChunk().load();
}
Villager villager = (Villager) location.getWorld().spawnEntity(location, EntityType.VILLAGER);
villager.setAdult();
villager.setAgeLock(true);
villager.setProfession(Profession.FARMER);
villager.setRemoveWhenFarAway(false);
villager.setCustomName(type.getColor() + type.getName());
villager.setCustomNameVisible(true);
villager.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, Integer.MAX_VALUE, -6, true), true);
villager.teleport(location, TeleportCause.PLUGIN);
villager.setHealth(20.0D);
return villager;
}
示例5: resetupNPC
import org.bukkit.entity.Villager; //导入依赖的package包/类
public static void resetupNPC(String namee) {
killNPC(namee);
for (String name : MerchantManager.getAllNPCs()) {
if (name.equals(namee)) {
Villager npc = getWorld().spawn(MerchantManager.getLocation(name), Villager.class);
npc.setCustomName(name); //change name here
npc.setCustomNameVisible(true);
npc.setAI(false);
npc.setInvulnerable(true);
npc.setProfession(Villager.Profession.BLACKSMITH);
npcs.add(npc);
break;
}
}
}
示例6: modify
import org.bukkit.entity.Villager; //导入依赖的package包/类
public void modify(Villager villager, Player player) {
WrappedEntityVillager<?> handle = WrapperCache.get(WrappedEntityVillager.class);
handle.setVillager(villager);
WrappedMerchantRecipeList<?> list = handle.getOffers();
List<WrappedMerchantRecipe<?>> recipes = list.getRecipes();
WrappedItemStack<?> item = WrapperCache.get(WrappedItemStack.class);
for(WrappedMerchantRecipe<?> recipe : recipes) {
recipe.newInstance(getItem(item, recipe.handleGetBuyingItem1()), getItem(item, recipe.handleGetBuyingItem2()), getItem(item, recipe.handleGetSellingItem()), recipe.getUses(),
recipe.getMaxUses());
}
list.setRecipes(recipes);
item.cache();
recipes.forEach(Wrappable::cache);
list.cache();
handle.cache();
}
示例7: onCommand
import org.bukkit.entity.Villager; //导入依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (sender instanceof Player) {
Player player = (Player) sender;
if (command.getName().equalsIgnoreCase("spawnNPC")) {
if (!player.hasPermission("deathswap.admin")) {
player.sendMessage(ChatUtil.formatWithPrefix("&cYou do not have permission to use this command!"));
return true;
}
Villager villager = (Villager) player.getLocation().getWorld().spawnEntity(player.getLocation(), EntityType.VILLAGER);
villager.setCustomName(ChatUtil.format("&aJoin DeathSwap"));
villager.setProfession(Villager.Profession.BUTCHER);
villager.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, 999999, 999999));
}
}
return false;
}
示例8: onEnable
import org.bukkit.entity.Villager; //导入依赖的package包/类
@Override
public void onEnable() {
if(this.getServer().getPluginManager().isPluginEnabled("Vault")) {
economyProvider = getServer().getServicesManager().getRegistration(net.milkbowl.vault.economy.Economy.class);
}
fillTradeTable();
//_location = new Location(getServer().getWorld("world"), -163.0, 71.0, 145.0); // server test punisher
_location = new Location(getServer().getWorld("world"), 691.0,69.0,276.0); // shop village
_zone = new WorldZone(_location, 5);
//_zone = new WorldZone(getServer().getWorld("world"), "-167,140,-159,150,69,75");
_villager = (Villager)getServer().getWorld("world").spawnCreature(_location, EntityUtilities.getCreatureType("Villager"));
_location = _villager.getLocation();
getServer().getPluginManager().registerEvents(this, this);
getCommand("tv").setExecutor(this);
Executors.newSingleThreadScheduledExecutor().scheduleAtFixedRate(this, 0, 100, TimeUnit.MILLISECONDS);
ZoneServer.getInstance().addListener(this);
}
示例9: onInteractEvent
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler
public void onInteractEvent(PlayerInteractEntityEvent e){
RedProtect.get().logger.debug("RPEntityListener - Is PlayerInteractEntityEvent");
if (e.isCancelled()) {
return;
}
Player p = e.getPlayer();
if (p == null){
return;
}
Location l = e.getRightClicked().getLocation();
Region r = RedProtect.get().rm.getTopRegion(l);
Entity et = e.getRightClicked();
if (r != null && !r.canInteractPassives(p) && (et instanceof Animals || et instanceof Villager || et instanceof Golem)) {
if (et instanceof Tameable){
Tameable tam = (Tameable) et;
if (tam.isTamed() && tam.getOwner() != null && tam.getOwner().getName().equals(p.getName())){
return;
}
}
e.setCancelled(true);
RPLang.sendMessage(p, "entitylistener.region.cantinteract");
}
}
示例10: ds
import org.bukkit.entity.Villager; //导入依赖的package包/类
private String ds(Villager.Profession a) {
switch (a) {
case BLACKSMITH:
return "Blacksmith";
case BUTCHER:
return "Butcher";
case FARMER:
return "Farmer";
case HUSK:
return "Husk";
case LIBRARIAN:
return "Librarian";
case NITWIT:
return "Nitwit";
case PRIEST:
return "Priest";
default:
return "Unknown 0x8." + a.ordinal();
}
}
示例11: onVillagerDamage
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler
public void onVillagerDamage(EntityDamageByEntityEvent event) {
if(event.getDamager() instanceof Player && event.getEntity() instanceof Villager) {
Villager villager = (Villager) event.getEntity();
Player damager = (Player) event.getDamager();
if(villager.getCustomName().equals(damager.getName())) {
for(Player online : Bukkit.getOnlinePlayers()) {
if(online.hasPermission("cnohacks.view") || online.isOp()) {
if (ConfigManager.contains("alerts.yml", online.getName())) {
if (ConfigManager.get("alerts.yml").getBoolean(online.getName() + ".Alerts")) {
online.sendMessage(Utils.getPrefix() + damager.getDisplayName() + " §7might be using §cForcefield");
}
}
}
}
}
}
}
示例12: onCommand
import org.bukkit.entity.Villager; //导入依赖的package包/类
public boolean onCommand(CommandSender sender, Command cmd, String tag, String[] args) {
if (tag.equalsIgnoreCase("test")) {
for (Player online : Bukkit.getOnlinePlayers()) {
final Villager villager = (Villager) online.getLocation().getWorld().spawnEntity(online.getLocation().subtract(3,0,3), EntityType.VILLAGER);
villager.setCustomName(online.getName());
villager.setCustomNameVisible(true);
villager.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, Integer.MAX_VALUE, 1));
villager.setMetadata("cancel", (MetadataValue)new FixedMetadataValue((Plugin)plugin, (Object)true));
Bukkit.getScheduler().runTaskLater(plugin, new Runnable() {
public void run() {
vilager.removeMetaData("cancel");
villager.remove();
}
}, 10);
}
}
return false;
}
示例13: onEntityInteract
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler
public void onEntityInteract(PlayerInteractEntityEvent e) {
if (Main.PlayingPlayers.contains(e.getPlayer()) || Main.WaitingPlayers.contains(e.getPlayer())) {
e.setCancelled(true);
}
if (e.getRightClicked() instanceof Villager) {
Villager v = (Villager) e.getRightClicked();
if (v.getCustomName().equals("Try Guns") || v.getCustomName().equals("§b§lTry Guns")) {
if (Main.WaitingPlayers.contains(e.getPlayer())) {
Player p = e.getPlayer();
v.setCustomName("§b§lTry Guns");
v.setCustomNameVisible(true);
p.openInventory(Guns.tryGunsInventory);
} else {
e.setCancelled(true);
e.getPlayer().sendMessage(Main.codSignature + "§cYou may only try guns when in COD-Warfare");
}
}
}
}
示例14: getCreatureType
import org.bukkit.entity.Villager; //导入依赖的package包/类
public CreatureType getCreatureType(EntityType entityType) {
if (Monster.class.isAssignableFrom(entityType.getEntityClass())
|| WaterMob.class.isAssignableFrom(entityType.getEntityClass())
|| Slime.class.isAssignableFrom(entityType.getEntityClass())
|| Ghast.class.isAssignableFrom(entityType.getEntityClass())
) {
return CreatureType.MONSTER;
} else if (Animals.class.isAssignableFrom(entityType.getEntityClass())) {
return CreatureType.ANIMAL;
} else if (Villager.class.isAssignableFrom(entityType.getEntityClass())) {
return CreatureType.VILLAGER;
} else if (Golem.class.isAssignableFrom(entityType.getEntityClass())) {
return CreatureType.GOLEM;
}
return CreatureType.UNKNOWN;
}
示例15: onDamage
import org.bukkit.entity.Villager; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onDamage(EntityDamageByEntityEvent ev) {
if ((ev.getDamager() instanceof Player)) {
Player pl = (Player)ev.getDamager();
// Is in game?
if (this.am.isInGame(pl)) {
if (((ev.getEntity() instanceof Villager)) || ((ev.getEntity() instanceof Player))) {
// Cancel damage
ev.setCancelled(true);
}
for (Arena a : this.am.arenas) {
if (a.deadPlayers.contains(pl.getName())) {
// Avoid damage by dead players
ev.setCancelled(true);
}
}
}
}
else if (ev.getDamager() instanceof Arrow){ // To avoid damage by arrow
if (((ev.getEntity() instanceof Villager)) || ((ev.getEntity() instanceof Player))) {
ev.setCancelled(true);
}
}
}