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Java LivingEntity.getEquipment方法代码示例

本文整理汇总了Java中org.bukkit.entity.LivingEntity.getEquipment方法的典型用法代码示例。如果您正苦于以下问题:Java LivingEntity.getEquipment方法的具体用法?Java LivingEntity.getEquipment怎么用?Java LivingEntity.getEquipment使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.entity.LivingEntity的用法示例。


在下文中一共展示了LivingEntity.getEquipment方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: weakDamageDirectWithGun

import org.bukkit.entity.LivingEntity; //导入方法依赖的package包/类
/**
 * Doesn't seem to work right now but basically, if you smack someone over the head
 * with the gun instead of shoot it, do less damage.
 * 
 * @param event The hit event
 */
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void weakDamageDirectWithGun(EntityDamageByEntityEvent event) {
	if (event.getDamager() instanceof LivingEntity) {
		LivingEntity damager = (LivingEntity) event.getDamager();
		EntityEquipment equips = damager.getEquipment();
		StandardGun gun = findGun(equips.getItemInMainHand());
		if (gun != null) {
			// modify damage!
			event.setDamage(gun.getBluntDamage());
		}
	}
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:19,代码来源:Guns.java

示例2: weakDamageDirectWithGun

import org.bukkit.entity.LivingEntity; //导入方法依赖的package包/类
/**
 * Doesn't seem to work right now but basically, if you smack someone over the head
 * with the gun instead of shoot it, do less damage.
 * 
 * @param event The hit event
 */
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void weakDamageDirectWithGun(EntityDamageByEntityEvent event) {
	if (event.getDamager() instanceof LivingEntity) {
		LivingEntity damager = (LivingEntity) event.getDamager();
		EntityEquipment equips = damager.getEquipment();
		if (isGun(equips.getItemInMainHand())) {
			// modify damage!
			event.setDamage(this.bluntDamage);
		}
	}
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:18,代码来源:RailGun.java


注:本文中的org.bukkit.entity.LivingEntity.getEquipment方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。