本文整理汇总了Java中org.bukkit.entity.LivingEntity.getEquipment方法的典型用法代码示例。如果您正苦于以下问题:Java LivingEntity.getEquipment方法的具体用法?Java LivingEntity.getEquipment怎么用?Java LivingEntity.getEquipment使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.LivingEntity
的用法示例。
在下文中一共展示了LivingEntity.getEquipment方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: weakDamageDirectWithGun
import org.bukkit.entity.LivingEntity; //导入方法依赖的package包/类
/**
* Doesn't seem to work right now but basically, if you smack someone over the head
* with the gun instead of shoot it, do less damage.
*
* @param event The hit event
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void weakDamageDirectWithGun(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof LivingEntity) {
LivingEntity damager = (LivingEntity) event.getDamager();
EntityEquipment equips = damager.getEquipment();
StandardGun gun = findGun(equips.getItemInMainHand());
if (gun != null) {
// modify damage!
event.setDamage(gun.getBluntDamage());
}
}
}
示例2: weakDamageDirectWithGun
import org.bukkit.entity.LivingEntity; //导入方法依赖的package包/类
/**
* Doesn't seem to work right now but basically, if you smack someone over the head
* with the gun instead of shoot it, do less damage.
*
* @param event The hit event
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void weakDamageDirectWithGun(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof LivingEntity) {
LivingEntity damager = (LivingEntity) event.getDamager();
EntityEquipment equips = damager.getEquipment();
if (isGun(equips.getItemInMainHand())) {
// modify damage!
event.setDamage(this.bluntDamage);
}
}
}