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Java Sprite.setHeight方法代码示例

本文整理汇总了Java中org.andengine.entity.sprite.Sprite.setHeight方法的典型用法代码示例。如果您正苦于以下问题:Java Sprite.setHeight方法的具体用法?Java Sprite.setHeight怎么用?Java Sprite.setHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.sprite.Sprite的用法示例。


在下文中一共展示了Sprite.setHeight方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: TestTower

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public TestTower(BasePoint parent, VertexBufferObjectManager pVertexBufferObjectManager) {
	super(parent, OFFSET_X, OFFSET_Y, TEXTURE, pVertexBufferObjectManager);
	
	// set variables
	mName = NAME;
	mRange = RANGE;
	mDelay = DELAY;
	mDamage = (float) TestRound.DAMAGE * (1000f / mDelay);
	mScanMethod = SCAN_METHOD;
	mPrice = PRICE;
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.BUILD_TOWER_PEBBLE);
	mOptions.add(Option.LOCKED);
	
	// build range circle //TODO create a RangeCircle class
	mRangeCircle = new Sprite(mCenterX - mRange, mCenterY - (mRange * TowerDefense.PERSPECTIVE), TowerDefense.TEXTURE_RANGECIRCLE, getVertexBufferObjectManager());
	float scale = (mRange * 2) / TowerDefense.TEXTURE_RANGECIRCLE.getWidth();
	mRangeCircle.setWidth(mRangeCircle.getWidth() * scale);
	mRangeCircle.setHeight(mRangeCircle.getHeight() * scale);
	mRangeCircle.setZIndex(TowerDefense.ZINDEX_TOWERS - 1);
	mRangeCircle.setVisible(false);
	TowerDefense.mSceneManager.getCurrentLevel().attachChild(mRangeCircle);
	
}
 
开发者ID:tamzi,项目名称:sophia,代码行数:25,代码来源:Tower.java

示例2: PebbleTower

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public PebbleTower(BasePoint parent, VertexBufferObjectManager pVertexBufferObjectManager) {
	super(parent, OFFSET_X, OFFSET_Y, TEXTURE, pVertexBufferObjectManager);
	
	// set variables
	mName = NAME;
	mRange = RANGE;
	mDelay = DELAY;
	mDamage = (float) TestRound.DAMAGE * (1000f / mDelay);
	mScanMethod = SCAN_METHOD;
	mPrice = PRICE;
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.LOCKED);
	
	// build range circle //TODO create a RangeCircle class
	mRangeCircle = new Sprite(mCenterX - mRange, mCenterY - (mRange * TowerDefense.PERSPECTIVE), TowerDefense.TEXTURE_RANGECIRCLE, getVertexBufferObjectManager());
	float scale = (mRange * 2) / TowerDefense.TEXTURE_RANGECIRCLE.getWidth();
	mRangeCircle.setWidth(mRangeCircle.getWidth() * scale);
	mRangeCircle.setHeight(mRangeCircle.getHeight() * scale);
	mRangeCircle.setZIndex(TowerDefense.ZINDEX_TOWERS - 1);
	mRangeCircle.setVisible(false);
	TowerDefense.mSceneManager.getCurrentLevel().attachChild(mRangeCircle);
	
}
 
开发者ID:tamzi,项目名称:sophia,代码行数:25,代码来源:Tower.java

示例3: SlowTower

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public SlowTower(BasePoint parent, VertexBufferObjectManager pVertexBufferObjectManager) {
	super(parent, OFFSET_X, OFFSET_Y, TEXTURE, pVertexBufferObjectManager);
	
	// set variables
	mName = NAME;
	mRange = RANGE;
	mDelay = DELAY;
	mDamage = (float) SlowRound.DAMAGE * (1000f / mDelay);
	mScanMethod = SCAN_METHOD;
	mPrice = PRICE;
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.LOCKED);
	
	// build range circle //TODO create a RangeCircle class
	mRangeCircle = new Sprite(mCenterX - mRange, mCenterY - (mRange * TowerDefense.PERSPECTIVE), TowerDefense.TEXTURE_RANGECIRCLE, getVertexBufferObjectManager());
	float scale = (mRange * 2) / TowerDefense.TEXTURE_RANGECIRCLE.getWidth();
	mRangeCircle.setWidth(mRangeCircle.getWidth() * scale);
	mRangeCircle.setHeight(mRangeCircle.getHeight() * scale);
	mRangeCircle.setZIndex(TowerDefense.ZINDEX_TOWERS - 1);
	mRangeCircle.setVisible(false);
	TowerDefense.mSceneManager.getCurrentLevel().attachChild(mRangeCircle);
	
}
 
开发者ID:tamzi,项目名称:sophia,代码行数:25,代码来源:Tower.java

示例4: FireTower

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public FireTower(BasePoint parent, VertexBufferObjectManager pVertexBufferObjectManager) {
	super(parent, OFFSET_X, OFFSET_Y, TEXTURE, pVertexBufferObjectManager);
	
	// set variables
	mName = NAME;
	mRange = RANGE;
	mDelay = DELAY;
	mDamage = (float) FireBallRound.DAMAGE * (1000f / mDelay);
	mScanMethod = SCAN_METHOD;
	mPrice = PRICE;
	mOptions.add(Option.LOCKED);
	mOptions.add(Option.BUILD_TOWER_FLAMETHROWER);
	mOptions.add(Option.LOCKED);
	
	// build range circle //TODO create a RangeCircle class
	mRangeCircle = new Sprite(mCenterX - mRange, mCenterY - (mRange * TowerDefense.PERSPECTIVE), TowerDefense.TEXTURE_RANGECIRCLE, getVertexBufferObjectManager());
	float scale = (mRange * 2) / TowerDefense.TEXTURE_RANGECIRCLE.getWidth();
	mRangeCircle.setWidth(mRangeCircle.getWidth() * scale);
	mRangeCircle.setHeight(mRangeCircle.getHeight() * scale);
	mRangeCircle.setZIndex(TowerDefense.ZINDEX_TOWERS - 1);
	mRangeCircle.setVisible(false);
	TowerDefense.mSceneManager.getCurrentLevel().attachChild(mRangeCircle);
	
}
 
开发者ID:tamzi,项目名称:sophia,代码行数:25,代码来源:Tower.java

示例5: FlamethrowerTower

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public FlamethrowerTower(BasePoint parent, VertexBufferObjectManager pVertexBufferObjectManager) {
	super(parent, OFFSET_X, OFFSET_Y, TEXTURE, pVertexBufferObjectManager);
	
	// set variables
	mName = NAME;
	mRange = RANGE;
	mDelay = DELAY;
	mDamage = (float) FlameRound.DAMAGE * (1000f / mDelay);
	mScanMethod = SCAN_METHOD;
	mPrice = PRICE;
	mOptions.add(Option.LOCKED);
	
	// build range circle //TODO create a RangeCircle class
	mRangeCircle = new Sprite(mCenterX - mRange, mCenterY - (mRange * TowerDefense.PERSPECTIVE), TowerDefense.TEXTURE_RANGECIRCLE, getVertexBufferObjectManager());
	float scale = (mRange * 2) / TowerDefense.TEXTURE_RANGECIRCLE.getWidth();
	mRangeCircle.setWidth(mRangeCircle.getWidth() * scale);
	mRangeCircle.setHeight(mRangeCircle.getHeight() * scale);
	mRangeCircle.setZIndex(TowerDefense.ZINDEX_TOWERS - 1);
	mRangeCircle.setVisible(false);
	TowerDefense.mSceneManager.getCurrentLevel().attachChild(mRangeCircle);
	
}
 
开发者ID:tamzi,项目名称:sophia,代码行数:23,代码来源:Tower.java

示例6: doInBackground

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
protected Sprite doInBackground(final String... params) {
    try {
        ITexture mTexture = new BitmapTexture(engine.getTextureManager(), new IInputStreamOpener() {
            @Override
            public InputStream open() throws IOException {

                URL url = new URL(params[0]);

                HttpURLConnection connection = (HttpURLConnection) url.openConnection();
                connection.setDoInput(true);
                connection.connect();
                InputStream input = connection.getInputStream();
                return new BufferedInputStream(input);
            }
        });
        mTexture.load();
        textureRegionAnotherPlayer = TextureRegionFactory.extractFromTexture(mTexture);
        if (GameManager.getInstance() != null && GameManager.getInstance().players != null &&
                GameManager.getInstance().players.length > 0 && engine != null) {
            IEntity entity = GameManager.getInstance().players[1].tabSprite;
            Sprite user = new Sprite(0, 0, textureRegionAnotherPlayer, engine.getVertexBufferObjectManager());
            user.setWidth(entity.getHeight() - 27);
            user.setHeight(entity.getHeight() - 27);
            user.setX(-13 + entity.getWidth() / 2);
            user.setY(+4 + entity.getHeight() / 2);
            return user;
        }

    } catch (IOException e) {
        Debug.e(e);
    }
    return null;
}
 
开发者ID:viniciusDSL,项目名称:One-Cachito,代码行数:35,代码来源:ResourceManager.java

示例7: GameScene

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
public GameScene(final ResourceManager pResourceManager, final Camera pCamera, GameActivity pContext) {
	super();
	mContext = pContext;
	mBackgroundSprite = new Sprite(0, 0, pResourceManager.mBackgroundRegion, mContext.getVertexBufferObjectManager());
	mBackgroundSprite.setHeight(pCamera.getHeight() + 4);
	mBackgroundSprite.setWidth(pCamera.getWidth());

	mBackground = new VerticalParallaxBackground(193 / 255f, 208 / 255f, 170 / 255f) {

	};
	mBackground.attachVerticalParallaxEntity(new VerticalParallaxEntity(1.2f, mBackgroundSprite));
	setBackground(mBackground);
	mGameOverTextColor = new Color(253 / 255f, 255 / 255f, 225 / 255f);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:15,代码来源:GameScene.java

示例8: createBackground

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
private void createBackground(final Bitmap background, @Nullable final String backgroundUrl) {
    if (background == null) return;

    BitmapTextureAtlas bitmapTextureAtlas = new BitmapTextureAtlas(_engine.getTextureManager(), _width, _height, TextureOptions.BILINEAR);
    IBitmapTextureAtlasSource baseTextureSource = new EmptyBitmapTextureAtlasSource(_width, _height);

    final IBitmapTextureAtlasSource bitmapTextureAtlasSource = new BaseBitmapTextureAtlasSourceDecorator(baseTextureSource) {
        @Override
        protected void onDecorateBitmap(Canvas pCanvas) throws Exception {
            if (backgroundUrl != null) {
                Bitmap template = BitmapFactory.decodeStream(GoogleFlipGameApplication.sContext.getAssets().open(backgroundUrl));
                pCanvas.drawBitmap(template, 0, 0, mPaint);
            }

            pCanvas.drawColor(_backgroundColor);
            pCanvas.drawBitmap(background, 0, 0, mPaint);
        }

        @Override
        public BaseBitmapTextureAtlasSourceDecorator deepCopy() {
            throw new IModifier.DeepCopyNotSupportedException();
        }
    };

    ITextureRegion mDecoratedBalloonTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromSource(bitmapTextureAtlas, bitmapTextureAtlasSource,
            0, 0);
    bitmapTextureAtlas.load();

    Sprite sprite = new Sprite(0, 0, mDecoratedBalloonTextureRegion, _engine.getVertexBufferObjectManager());
    sprite.setOffsetCenter(0, 0);
    sprite.setWidth(_width);
    sprite.setHeight(_height);
    _background = new SpriteBackground(sprite);
    _engine.getScene().setBackground(_background);
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:36,代码来源:WorldController.java


注:本文中的org.andengine.entity.sprite.Sprite.setHeight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。