本文整理汇总了Java中org.andengine.entity.sprite.Sprite.VERTEX_INDEX_Y属性的典型用法代码示例。如果您正苦于以下问题:Java Sprite.VERTEX_INDEX_Y属性的具体用法?Java Sprite.VERTEX_INDEX_Y怎么用?Java Sprite.VERTEX_INDEX_Y使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.andengine.entity.sprite.Sprite
的用法示例。
在下文中一共展示了Sprite.VERTEX_INDEX_Y属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
this.setDirtyOnHardware();
}
示例2: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
final float halfWidth = width * 0.5f;
final float halfHeight = height * 0.5f;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:24,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java
示例3: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
this.setDirtyOnHardware();
}
示例4: onUpdateVertices
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
final float xCenter = (x + x2) * 0.5f;
final float yCenter = (y + y2) * 0.5f;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;
this.setDirtyOnHardware();
}
示例5: onUpdateVertices
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:33,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java
示例6: onUpdateVertices
@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}