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Java Sprite.VERTEX_INDEX_Y属性代码示例

本文整理汇总了Java中org.andengine.entity.sprite.Sprite.VERTEX_INDEX_Y属性的典型用法代码示例。如果您正苦于以下问题:Java Sprite.VERTEX_INDEX_Y属性的具体用法?Java Sprite.VERTEX_INDEX_Y怎么用?Java Sprite.VERTEX_INDEX_Y使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.andengine.entity.sprite.Sprite的用法示例。


在下文中一共展示了Sprite.VERTEX_INDEX_Y属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdateVertices

@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:21,代码来源:HighPerformanceSpriteVertexBufferObject.java

示例2: onUpdateVertices

@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	final float halfWidth = width * 0.5f;
	final float halfHeight = height * 0.5f;

	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth;
	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight;

	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = halfHeight;

	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = halfWidth;
	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:24,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java

示例3: onUpdateVertices

@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:23,代码来源:HighPerformanceSpriteVertexBufferObject.java

示例4: onUpdateVertices

@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	final float xCenter = (x + x2) * 0.5f;
	final float yCenter = (y + y2) * 0.5f;

	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
	bufferData[0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;

	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
	bufferData[1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = xCenter;
	bufferData[2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
	bufferData[3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = yCenter;

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:26,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java

示例5: onUpdateVertices

@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float height = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = 0;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = 0;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = width;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = height;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:33,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例6: onUpdateVertices

@Override
public void onUpdateVertices(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pTiledSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pTiledSprite.getHeight(); // TODO Optimize with field access?

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for(int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y;

		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X] = x2;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y] = y2;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:35,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java


注:本文中的org.andengine.entity.sprite.Sprite.VERTEX_INDEX_Y属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。