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Java Sprite类代码示例

本文整理汇总了Java中org.andengine.entity.sprite.Sprite的典型用法代码示例。如果您正苦于以下问题:Java Sprite类的具体用法?Java Sprite怎么用?Java Sprite使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


Sprite类属于org.andengine.entity.sprite包,在下文中一共展示了Sprite类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: SplashScene

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
public SplashScene(TextureManager textureManager, AssetManager assetManager, VertexBufferObjectManager vbo, Camera camera) {
    super();
    this.setBackground(new Background(new Color(100, 100, 100)));
    try {
        splashTexture = new AssetBitmapTexture(textureManager, assetManager, "textures/splash.png", TextureOptions.BILINEAR);
        splashTextureRegion = TextureRegionFactory.extractFromTexture(splashTexture);
        splashTexture.load();
        splash = new Sprite(0, 0, splashTextureRegion, vbo);

        final float scale_factor = GameActivity.CAMERA_HEIGHT / splashTextureRegion.getHeight();
        splash.setScale(scale_factor+0.1f);
        splash.setPosition((camera.getWidth()) * 0.5f, (camera.getHeight()) * 0.5f);
        this.attachChild(splash);
    } catch (final IOException e) {
        System.err.println("Error loading splash!");
        e.printStackTrace(System.err);
    }
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:19,代码来源:SplashScene.java

示例2: pass

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
private void pass(Word word, final float wordX) {
    //TODO: count success
    Debug.d("ImageMatchGame : pass!");
    GameSounds.play(GameSounds.COMPLETE);
    this.winnings.add(word);
    float available_width = (this.cardPane.getWidth()/this.max_choices);
    float wordY = this.resultsPane.getHeight() + this.cardPane.getHeight() - 150;

    ITiledTextureRegion sprite_region = this.game.wordSprites.get(word);
    Sprite winning_sprite = new Sprite(wordX+(available_width/2), wordY, sprite_region.getTextureRegion(1), PhoeniciaContext.vboManager);
    this.resultsPane.attachChild(winning_sprite);
    winning_sprite.registerEntityModifier(new ParallelEntityModifier(
            new ScaleModifier(0.5f, 2.0f, 1.0f),
            new MoveYModifier(0.5f, wordY, 80),
            new MoveXModifier(0.5f, wordX+(available_width/2), 40+(this.result_number*80))
            ));
    this.result_number++;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:19,代码来源:ImageMatchGameHUD.java

示例3: fail

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
private void fail(Word word, final float wordX) {
    //TODO: count failure
    Debug.d("ImageMatchGame : fail!");
    GameSounds.play(GameSounds.FAILED);
    float available_width = (this.cardPane.getWidth()/this.max_choices);
    float wordY = this.resultsPane.getHeight() + this.cardPane.getHeight() - 150;

    ITiledTextureRegion sprite_region = this.game.wordSprites.get(word);
    Sprite missed_sprite = new Sprite(wordX+(available_width/2), wordY, sprite_region.getTextureRegion(2), PhoeniciaContext.vboManager);
    this.resultsPane.attachChild(missed_sprite);
    missed_sprite.registerEntityModifier(new ParallelEntityModifier(
            new ScaleModifier(0.5f, 2.0f, 1.0f),
            new MoveYModifier(0.5f, wordY, 80),
            new MoveXModifier(0.5f, wordX+(available_width/2), 48+(this.result_number*80))
            ));
    this.result_number++;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:18,代码来源:ImageMatchGameHUD.java

示例4: putChar

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
/**
 * Add the given letter to the next space in the spelling sequence for the word
 * @param letter Letter to add to the proposed spelling
 */
public void putChar(Letter letter) {
    if (this.cursorAt >= MAX_WORD_SIZE) {
        Debug.d("Too many characters!");
        return;
    }
    final int startX = 200 - (this.spelling.length * 35) + 35; // TODO: replace magic numbers
    final ITextureRegion blockRegion = game.letterSprites.get(letter).getTextureRegion(0);
    final Sprite character = new Sprite(this.charBlocksX[cursorAt], this.charBlocksY[cursorAt], blockRegion, PhoeniciaContext.vboManager);
    this.buildPane.attachChild(character);
    this.charSprites[this.cursorAt] = character;
    this.spelling[cursorAt] = letter.chars[0];
    this.cursorAt++;

    this.game.playBlockSound(letter.phoneme);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:20,代码来源:WorkshopHUD.java

示例5: pass

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
private void pass(Word word, final float wordX) {
    Debug.d("NumberMatchGame : pass!");
    GameSounds.play(GameSounds.COMPLETE);
    this.winnings.add(word);
    float available_width = (this.cardPane.getWidth()/this.max_choices);
    float wordY = this.resultsPane.getHeight() + this.cardPane.getHeight() - 150;

    ITiledTextureRegion sprite_region = this.game.wordSprites.get(word);
    Sprite winning_sprite = new Sprite(wordX+(available_width/2), wordY, sprite_region.getTextureRegion(1), PhoeniciaContext.vboManager);
    this.resultsPane.attachChild(winning_sprite);
    winning_sprite.registerEntityModifier(new ParallelEntityModifier(
            new ScaleModifier(0.5f, 2.0f, 1.0f),
            new MoveYModifier(0.5f, wordY, 80),
            new MoveXModifier(0.5f, wordX+(available_width/2), 40+(this.result_number*80))
    ));
    this.result_number++;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:18,代码来源:NumberMatchGameHUD.java

示例6: fail

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
private void fail(Word word, final float wordX) {
    Debug.d("NumberMatchGame : fail!");
    GameSounds.play(GameSounds.FAILED);
    float available_width = (this.cardPane.getWidth()/this.max_choices);
    float wordY = this.resultsPane.getHeight() + this.cardPane.getHeight() - 150;

    ITiledTextureRegion sprite_region = this.game.wordSprites.get(word);
    Sprite missed_sprite = new Sprite(wordX+(available_width/2), wordY, sprite_region.getTextureRegion(2), PhoeniciaContext.vboManager);
    this.resultsPane.attachChild(missed_sprite);
    missed_sprite.registerEntityModifier(new ParallelEntityModifier(
            new ScaleModifier(0.5f, 2.0f, 1.0f),
            new MoveYModifier(0.5f, wordY, 80),
            new MoveXModifier(0.5f, wordX + (available_width / 2), 48 + (this.result_number * 80))
    ));
    this.result_number++;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:17,代码来源:NumberMatchGameHUD.java

示例7: pass

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
private void pass(Word word) {
    //TODO: count success
    Debug.d("wordmatch: pass!");
    GameSounds.play(GameSounds.COMPLETE);
    this.winnings.add(word);
    ITiledTextureRegion sprite_region = this.game.wordSprites.get(word);
    Sprite winning_sprite = new Sprite(this.cardPane.getWidth()/2, this.cardPane.getHeight() - 300, sprite_region.getTextureRegion(1), PhoeniciaContext.vboManager);
    winning_sprite.setZIndex(foreground_sprite.getZIndex()+1);
    this.resultsPane.attachChild(winning_sprite);
    winning_sprite.registerEntityModifier(new ParallelEntityModifier(
            new ScaleModifier(0.5f, 2.0f, 1.0f),
            new MoveYModifier(0.5f, 300, 80),
            new MoveXModifier(0.5f, this.resultsPane.getWidth()/2, 40+(this.result_number*80))
            ));
    this.result_number++;
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:17,代码来源:WordMatchGameHUD.java

示例8: setEmblem

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
public void setEmblem(Sprite emblem) {
    Debug.d("Setting emblem to "+emblem);
    this.emblem = emblem;
    this.emblem.setPosition(this.getWidth()*0.66f, this.getHeight()*0.66f);
    this.emblem.setZIndex(this.getZIndex() + 1);
    this.emblem.setScale(0.33f);
    this.emblem.registerEntityModifier(
            new LoopEntityModifier(
                    new SequenceEntityModifier(
                        new MoveYModifier(1f, this.emblem.getY(), this.emblem.getY() + 5),
                        new MoveYModifier(1f, this.emblem.getY()+5, this.emblem.getY())
                    )
            )
    );
    this.attachChild(emblem);
}
 
开发者ID:Linguaculturalists,项目名称:Phoenicia,代码行数:17,代码来源:MapBlockSprite.java

示例9: onUpdateVertices

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
	bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

	bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, 0);
	bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

	bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
	bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, 0);

	bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, width);
	bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, height);

	this.setDirtyOnHardware();
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:22,代码来源:LowMemorySpriteVertexBufferObject.java

示例10: onUpdateVertices

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;

	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;

	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;

	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java

示例11: onUpdateVertices

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);

	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java

示例12: onUpdateVertices

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	final float xCenter = (x + x2) * 0.5f;
	final float yCenter = (y + y2) * 0.5f;

	bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x);
	bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter);

	bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter);
	bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y2);

	bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, xCenter);
	bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, y);

	bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_X, x2);
	bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.VERTEX_INDEX_Y, yCenter);

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:27,代码来源:LowMemoryDiamondSpriteVertexBufferObject.java

示例13: onManagedDraw

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
	this.mSpriteBatch.setIndex(0);

	final Particle<UncoloredSprite>[] particles = this.mParticles;
	for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
		final Sprite sprite = particles[i].getEntity();

		/* In order to support alpha changes of the sprites inside the spritebatch,
		 * we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
		final float alpha = sprite.getAlpha();
		final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(sprite.getRed() * alpha, sprite.getGreen() * alpha, sprite.getBlue() * alpha, alpha);

		this.mSpriteBatch.drawWithoutChecks(sprite, colorABGRPackedInt);
	}
	this.mSpriteBatch.submit();

	this.mSpriteBatch.onDraw(pGLState, pCamera);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:BatchedSpriteParticleSystem.java

示例14: onUpdateColor

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
	final float[] bufferData = this.mBufferData;

	final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();

	final int tileCount = pTiledSprite.getTileCount();
	int bufferDataOffset = 0;
	for (int i = 0; i < tileCount; i++) {
		bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
		bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;

		bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java

示例15: onUpdateVertices

import org.andengine.entity.sprite.Sprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
	bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
	bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);

	bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
	bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
	bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java


注:本文中的org.andengine.entity.sprite.Sprite类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。