本文整理汇总了Java中org.andengine.entity.sprite.Sprite.COLOR_INDEX属性的典型用法代码示例。如果您正苦于以下问题:Java Sprite.COLOR_INDEX属性的具体用法?Java Sprite.COLOR_INDEX怎么用?Java Sprite.COLOR_INDEX使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.andengine.entity.sprite.Sprite
的用法示例。
在下文中一共展示了Sprite.COLOR_INDEX属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateColor
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for (int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:21,代码来源:HighPerformanceTiledSpriteVertexBufferObject.java
示例2: onUpdateColor
@Override
public void onUpdateColor(final TiledSprite pTiledSprite) {
final float[] bufferData = this.mBufferData;
final float packedColor = pTiledSprite.getColor().getABGRPackedFloat();
final int tileCount = pTiledSprite.getTileCount();
int bufferDataOffset = 0;
for(int i = 0; i < tileCount; i++) {
bufferData[bufferDataOffset + 0 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 1 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 2 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 3 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 4 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[bufferDataOffset + 5 * TiledSprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferDataOffset += TiledSprite.TILEDSPRITE_SIZE;
}
this.setDirtyOnHardware();
}
示例3: onUpdateColor
@Override
public void onUpdateColor(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float packedColor = pSprite.getColor().getABGRPackedFloat();
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.COLOR_INDEX] = packedColor;
this.setDirtyOnHardware();
}