本文整理汇总了Java中org.andengine.entity.sprite.Sprite.isFlippedHorizontal方法的典型用法代码示例。如果您正苦于以下问题:Java Sprite.isFlippedHorizontal方法的具体用法?Java Sprite.isFlippedHorizontal怎么用?Java Sprite.isFlippedHorizontal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.andengine.entity.sprite.Sprite
的用法示例。
在下文中一共展示了Sprite.isFlippedHorizontal方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if(textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
}
this.setDirtyOnHardware();
}
示例2: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例3: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if(textureRegion.isRotated()) {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
}
this.setDirtyOnHardware();
}
示例4: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
示例5: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
示例6: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
示例7: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if (textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:69,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java
示例8: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java
示例9: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
final float uCenter = (u + u2) * 0.5f;
final float vCenter = (v + v2) * 0.5f;
if (textureRegion.isRotated()) {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
} else {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
示例10: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
}
this.setDirtyOnHardware();
}
示例11: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java
示例12: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
}
this.setDirtyOnHardware();
}
示例13: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java
示例14: onUpdateTextureCoordinates
import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}