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Java Sprite.isFlippedHorizontal方法代码示例

本文整理汇总了Java中org.andengine.entity.sprite.Sprite.isFlippedHorizontal方法的典型用法代码示例。如果您正苦于以下问题:Java Sprite.isFlippedHorizontal方法的具体用法?Java Sprite.isFlippedHorizontal怎么用?Java Sprite.isFlippedHorizontal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.andengine.entity.sprite.Sprite的用法示例。


在下文中一共展示了Sprite.isFlippedHorizontal方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	final float uCenter = (u + u2) * 0.5f;
	final float vCenter = (v + v2) * 0.5f;

	if(textureRegion.isRotated()) {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:69,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java

示例2: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java

示例3: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	final float uCenter = (u + u2) * 0.5f;
	final float vCenter = (v + v2) * 0.5f;

	if(textureRegion.isRotated()) {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:69,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java

示例4: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceSpriteVertexBufferObject.java

示例5: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java

示例6: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:66,代码来源:LowMemorySpriteVertexBufferObject.java

示例7: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	final float uCenter = (u + u2) * 0.5f;
	final float vCenter = (v + v2) * 0.5f;

	if (textureRegion.isRotated()) {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;
	} else {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = vCenter;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = uCenter;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:69,代码来源:HighPerformanceDiamondSpriteVertexBufferObject.java

示例8: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java

示例9: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	final float uCenter = (u + u2) * 0.5f;
	final float vCenter = (v + v2) * 0.5f;

	if (textureRegion.isRotated()) {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);
	} else {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, vCenter);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, uCenter);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:mediamonks,项目名称:tilt-game-android,代码行数:69,代码来源:LowMemoryDiamondSpriteVertexBufferObject.java

示例10: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V, v2);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:LowMemorySpriteVertexBufferObject.java

示例11: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java

示例12: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java

示例13: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java

示例14: onUpdateTextureCoordinates

import org.andengine.entity.sprite.Sprite; //导入方法依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * Sprite.VERTEX_SIZE + Sprite.TEXTURECOORDINATES_INDEX_V] = v2;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceSpriteVertexBufferObject.java


注:本文中的org.andengine.entity.sprite.Sprite.isFlippedHorizontal方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。