本文整理汇总了Java中net.sf.freecol.common.model.Tile.setExplored方法的典型用法代码示例。如果您正苦于以下问题:Java Tile.setExplored方法的具体用法?Java Tile.setExplored怎么用?Java Tile.setExplored使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.sf.freecol.common.model.Tile
的用法示例。
在下文中一共展示了Tile.setExplored方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: testToggleHorses
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testToggleHorses() {
Game game = ServerTestHelper.startServerGame(getTestMap(plains));
Player dutch = game.getPlayerByNationId("model.nation.dutch");
Tile tile1 = game.getMap().getTile(5, 8);
tile1.setExplored(dutch, true);
ServerUnit scout = new ServerUnit(game, tile1, dutch, colonistType);
// make sure unit has all moves left
ServerTestHelper.newTurn();
assertEquals(scout.getInitialMovesLeft(), scout.getMovesLeft());
int colonistMoves = scout.getMovesLeft();
scout.changeRole(scoutRole, 1);
ServerTestHelper.newTurn();
assertTrue("Scout should have more moves than a colonist",
scout.getMovesLeft() > colonistMoves);
scout.changeRole(spec().getDefaultRole(), 0);
ServerTestHelper.newTurn();
assertEquals(scout.getMovesLeft(), colonistMoves);
}
示例2: workLeftFor
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
private static int workLeftFor(UnitType unitType, TileType tileType,
TileImprovementType whichWork) {
Game game = getStandardGame();
game = ServerTestHelper.startServerGame(getTestMap(tileType));
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
Tile tile = game.getMap().getTile(3, 3);
assertEquals(tile.getType(), tileType);
Unit unit = new ServerUnit(game, tile, dutch, unitType, pioneerRole);
tile.setOwner(dutch);
tile.setExplored(dutch, true);
igc.changeWorkImprovementType(dutch, unit, whichWork);
return unit.getWorkTurnsLeft();
}
示例3: exploreMap
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
/**
* Makes the entire map visible or invisible.
*
* @param reveal If true, reveal the map, if false, hide it.
* @return A list of tiles whose visibility changed.
*/
public Set<Tile> exploreMap(boolean reveal) {
Set<Tile> result = new HashSet<>();
for (Tile t : transform(getGame().getMap().getAllTiles(),
t -> hasExplored(t) != reveal)) {
t.setExplored(this, reveal);//-vis(this)
result.add(t);
}
invalidateCanSeeTiles();//+vis(this)
if (!reveal) {
for (Settlement s : getSettlementList()) exploreForSettlement(s);
for (Unit u : getUnitList()) exploreForUnit(u);
}
return result;
}
示例4: testSimpleMove
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testSimpleMove() {
Game game = ServerTestHelper.startServerGame(getTestMap(plains));
Map map = game.getMap();
FreeColClient client = null;
try {
client = ClientTestHelper
.startClient(ServerTestHelper.getServer(), spec());
Player dutch = game.getPlayerByNationId("model.nation.dutch");
Tile plain1 = map.getTile(5, 8);
plain1.setExplored(dutch, true);
Tile plain2 = map.getTile(5, 7);
plain2.setExplored(dutch, true);
Unit hardyPioneer = new ServerUnit(game, plain1, dutch,
pioneerType);
client.getPreGameController().startGameHandler();
assertEquals(plain1.getNeighbourOrNull(Direction.NE), plain2);
client.getInGameController().moveDirection(hardyPioneer,
Direction.NE, false);
} finally {
if (client != null) {
ClientTestHelper.stopClient(client);
}
}
}
示例5: testEuropeanMeetsIndianSettlement
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testEuropeanMeetsIndianSettlement() throws Exception {
Game game = ServerTestHelper.startServerGame(getTestMap(plains));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch");
ServerPlayer iroquois = (ServerPlayer) game.getPlayerByNationId("model.nation.iroquois");
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
Tile tile3 = map.getTile(3, 8);
tile3.setExplored(dutch, true);
assertFalse(iroquois.hasContacted(dutch));
assertFalse(dutch.hasContacted(iroquois));
FreeColTestCase.IndianSettlementBuilder builder = new FreeColTestCase.IndianSettlementBuilder(game);
IndianSettlement is = builder.player(iroquois).settlementTile(tile3)
.skillToTeach(null).build();
ServerUnit colonist = new ServerUnit(game, tile1, dutch, colonistType);
colonist.setState(Unit.UnitState.FORTIFYING);
colonist.setState(Unit.UnitState.FORTIFIED);
igc.move(dutch, colonist, tile2);
assertTrue(iroquois.hasContacted(dutch));
assertTrue(dutch.hasContacted(iroquois));
assertEquals(Stance.PEACE, iroquois.getStance(dutch));
assertEquals(Stance.PEACE, dutch.getStance(iroquois));
assertNotNull(iroquois.getTension(dutch));
assertNotNull(is.getAlarm(dutch));
}
示例6: testPioneerDiesNotLosesEquipment
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testPioneerDiesNotLosesEquipment() {
final Game game = ServerTestHelper.startServerGame(getTestMap());
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit pioneer = new ServerUnit(game, tile1, dutch, colonistType, pioneerRole);
Unit soldier = new ServerUnit(game, tile2, french, veteranType, dragoonRole);
soldier.setMovesLeft(1);
// Soldier wins and kills the pioneer
List<CombatResult> crs
= fakeAttackResult(CombatResult.WIN, soldier, pioneer);
checkCombat("Soldier v Pioneer", crs,
CombatResult.WIN, CombatResult.SLAUGHTER_UNIT);
igc.combat(french, soldier, pioneer, crs);
assertTrue("Pioneer should be dead",
pioneer.isDisposed());
}
示例7: testColonistDemotedBySoldier
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testColonistDemotedBySoldier() {
final Game game = ServerTestHelper.startServerGame(getTestMap(plains));
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(dutch, Stance.WAR, french, true);
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit colonist = new ServerUnit(game, tile1, dutch, colonistType);
assertTrue("Colonists should be capturable",
colonist.hasAbility(Ability.CAN_BE_CAPTURED));
Unit soldier = new ServerUnit(game, tile2, french, colonistType);
assertTrue("Soldier should be capturable",
soldier.hasAbility(Ability.CAN_BE_CAPTURED));
soldier.changeRole(soldierRole, 1);
assertFalse("Armed soldier should not be capturable",
soldier.hasAbility(Ability.CAN_BE_CAPTURED));
// Colonist loses and is captured
List<CombatResult> crs
= fakeAttackResult(CombatResult.LOSE, colonist, soldier);
checkCombat("Colonist v Soldier", crs,
CombatResult.LOSE, CombatResult.CAPTURE_UNIT);
igc.combat(dutch, colonist, soldier, crs);
assertEquals("Colonist should still be a colonist",
colonistType, colonist.getType());
assertEquals("Colonist should be captured",
french, colonist.getOwner());
assertEquals("Colonist should have moved to the soldier tile",
tile2, colonist.getTile());
}
示例8: testScoutDiesNotLosesEquipment
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testScoutDiesNotLosesEquipment() {
final Game game = ServerTestHelper.startServerGame(getTestMap());
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(dutch, Stance.WAR, french, true);
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit scout = new ServerUnit(game, tile1, dutch, colonistType,
scoutRole);
Unit soldier = new ServerUnit(game, tile2, french, veteranType,
soldierRole);
scout.setMovesLeft(1);
// Soldier wins and kills the scout
List<CombatResult> crs
= fakeAttackResult(CombatResult.WIN, soldier, scout);
checkCombat("Soldier v scout", crs,
CombatResult.WIN, CombatResult.SLAUGHTER_UNIT);
igc.combat(french, soldier, scout, crs);
assertTrue("Scout should be dead",
scout.isDisposed());
assertEquals(soldierRole, soldier.getRole());
}
示例9: testEuropeanMeetsNative
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testEuropeanMeetsNative() throws Exception {
Game game = ServerTestHelper.startServerGame(getTestMap(plains));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch");
ServerPlayer iroquois = (ServerPlayer) game.getPlayerByNationId("model.nation.iroquois");
Tile tile1 = map.getTile(6, 8);
tile1.setExplored(dutch, true);
Tile tile2 = map.getTile(5, 8);
tile2.setExplored(dutch, true);
Tile tile3 = map.getTile(4, 8);
tile3.setExplored(dutch, true);
assertFalse(iroquois.hasContacted(dutch));
assertFalse(dutch.hasContacted(iroquois));
ServerUnit colonist = new ServerUnit(game, tile1, dutch, colonistType);
colonist.setState(Unit.UnitState.FORTIFYING);
colonist.setState(Unit.UnitState.FORTIFIED);
ServerUnit soldier = new ServerUnit(game, tile3, iroquois, braveType);
assertNotNull(soldier);
igc.move(dutch, colonist, tile2);
assertTrue(iroquois.hasContacted(dutch));
assertTrue(dutch.hasContacted(iroquois));
assertEquals(Stance.PEACE, iroquois.getStance(dutch));
assertEquals(Stance.PEACE, dutch.getStance(iroquois));
assertNotNull(iroquois.getTension(dutch));
}
示例10: testNativeMeetsColony
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testNativeMeetsColony() throws Exception {
Game game = ServerTestHelper.startServerGame(getTestMap(plains));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer apache = (ServerPlayer) game.getPlayerByNationId("model.nation.apache");
ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch");
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
Tile tile3 = map.getTile(3, 8);
tile3.setExplored(dutch, true);
assertFalse(dutch.hasContacted(apache));
assertFalse(apache.hasContacted(dutch));
Colony colony = getStandardColony(1, 5, 8);
assertNotNull(colony);
ServerUnit brave = new ServerUnit(game, tile3, apache, braveType);
igc.move(apache, brave, tile2);
assertTrue(dutch.hasContacted(apache));
assertTrue(apache.hasContacted(dutch));
assertEquals(Stance.PEACE, dutch.getStance(apache));
assertEquals(Stance.PEACE, apache.getStance(dutch));
}
示例11: testScoutDefeatedBySoldier
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testScoutDefeatedBySoldier() {
final Game game = ServerTestHelper.startServerGame(getTestMap(plains));
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(dutch, Stance.WAR, french, true);
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit scout = new ServerUnit(game, tile1, dutch, colonistType,
scoutRole);
Unit soldier = new ServerUnit(game, tile2, french, colonistType,
soldierRole);
// Scout loses and is slaughtered
List<CombatResult> crs
= fakeAttackResult(CombatResult.LOSE, scout, soldier);
checkCombat("Scout v Soldier", crs,
CombatResult.LOSE, CombatResult.SLAUGHTER_UNIT);
igc.combat(dutch, scout, soldier, crs);
assertTrue("Scout should be disposed",
scout.isDisposed());
assertEquals(soldierRole, soldier.getRole());
}
示例12: testShipMeetsShip
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testShipMeetsShip() throws Exception {
Game game = ServerTestHelper.startServerGame(getTestMap(ocean));
Map map = game.getMap();
InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer) game.getPlayerByNationId("model.nation.french");
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Tile tile3 = map.getTile(3, 8);
tile3.setExplored(dutch, true);
tile3.setExplored(french, true);
assertFalse(french.hasContacted(dutch));
assertFalse(dutch.hasContacted(french));
ServerUnit ship1 = new ServerUnit(game, tile1, dutch, galleonType);
ship1.setState(Unit.UnitState.FORTIFYING);
ship1.setState(Unit.UnitState.FORTIFIED);
ServerUnit ship2 = new ServerUnit(game, tile3, french, galleonType);
assertNotNull(ship2);
igc.move(dutch, ship1, tile2);
assertFalse(french.hasContacted(dutch));
assertFalse(dutch.hasContacted(french));
assertEquals(Stance.UNCONTACTED, french.getStance(dutch));
assertEquals(Stance.UNCONTACTED, dutch.getStance(french));
}
示例13: testDragoonDemotedBySoldier
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testDragoonDemotedBySoldier() {
final Game game = ServerTestHelper.startServerGame(getTestMap(plains));
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(dutch, Stance.WAR, french, true);
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit dragoon = new ServerUnit(game, tile1, dutch,
colonistType, dragoonRole);
ServerTestHelper.newTurn();
assertEquals("Dragoon has 12 moves",
12, dragoon.getInitialMovesLeft());
assertEquals("Dragoon has 12 moves left",
12, dragoon.getMovesLeft());
Unit soldier = new ServerUnit(game, tile2, french,
colonistType, soldierRole);
// Dragoon loses and loses horses
List<CombatResult> crs
= fakeAttackResult(CombatResult.LOSE, dragoon, soldier);
checkCombat("Dragoon v soldier (1)", crs,
CombatResult.LOSE, CombatResult.LOSE_EQUIP);
igc.combat(dutch, dragoon, soldier, crs);
assertEquals("Attacker should be a colonist", colonistType,
dragoon.getType());
assertEquals("Attacker should be Dutch", dutch,
dragoon.getOwner());
assertEquals("Attacker should be on tile1", tile1,
dragoon.getTile());
assertEquals("Attacker should be a soldier", soldierRole,
dragoon.getRole());
assertTrue("Attacker should still be armed",
dragoon.isArmed());
assertFalse("Attacker should not still be mounted",
dragoon.isMounted());
assertEquals("Attacker has 3 moves", 3,
dragoon.getInitialMovesLeft());
assertEquals("Attacker has 0 moves left", 0,
dragoon.getMovesLeft());
crs = fakeAttackResult(CombatResult.LOSE, dragoon, soldier);
checkCombat("Dragoon v soldier (2)", crs,
CombatResult.LOSE, CombatResult.LOSE_EQUIP);
igc.combat(dutch, dragoon, soldier, crs);
assertEquals("Attacker should be a colonist", colonistType,
dragoon.getType());
assertEquals("Attacker should be Dutch", dutch,
dragoon.getOwner());
assertEquals("Attacker should be on tile1", tile1,
dragoon.getTile());
assertTrue("Attacker should have default role",
dragoon.hasDefaultRole());
crs = fakeAttackResult(CombatResult.WIN, soldier, dragoon);
checkCombat("Soldier v ex-dragoon", crs,
CombatResult.WIN, CombatResult.CAPTURE_UNIT);
igc.combat(french, soldier, dragoon, crs);
assertEquals("Defender should be a colonist", colonistType,
dragoon.getType());
assertEquals("Defender should be French", french,
dragoon.getOwner());
assertEquals("Defender should be on tile2", tile2,
dragoon.getTile());
}
示例14: testArtilleryDemotedBySoldier
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testArtilleryDemotedBySoldier() {
final Game game = ServerTestHelper.startServerGame(getTestMap(plains));
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(dutch, Stance.WAR, french, true);
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
Unit artillery = new ServerUnit(game, tile1, dutch, artilleryType);
Unit soldier = new ServerUnit(game, tile2, french, colonistType, soldierRole);
assertEquals("Artillery should demote to damaged artillery",
damagedArtilleryType,
artillery.getUnitChange(UnitChangeType.DEMOTION).to);
// Artillery loses and is demoted
List<CombatResult> crs
= fakeAttackResult(CombatResult.LOSE, artillery, soldier);
checkCombat("Artillery v Soldier (1)", crs,
CombatResult.LOSE, CombatResult.DEMOTE_UNIT);
igc.combat(dutch, artillery, soldier, crs);
assertEquals("Artillery should be damaged artillery",
damagedArtilleryType, artillery.getType());
assertEquals("Artillery should be Dutch",
dutch, artillery.getOwner());
assertEquals("Artillery should be on Tile1",
tile1, artillery.getTile());
// Artillery loses and is slaughtered
crs = fakeAttackResult(CombatResult.LOSE, artillery, soldier);
checkCombat("Artillery v Soldier (2)", crs,
CombatResult.LOSE, CombatResult.SLAUGHTER_UNIT);
igc.combat(dutch, artillery, soldier, crs);
assertTrue("Artillery should be disposed",
artillery.isDisposed());
}
示例15: testUnarmedAttack
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testUnarmedAttack() {
final Game game = ServerTestHelper.startServerGame(getTestMap(plains));
final Map map = game.getMap();
final InGameController igc = ServerTestHelper.getInGameController();
ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
ServerPlayer french = (ServerPlayer)game.getPlayerByNationId("model.nation.french");
igc.changeStance(french, Stance.WAR, dutch, true);
dutch.addAbility(new Ability(Ability.INDEPENDENCE_DECLARED));
Tile tile1 = map.getTile(5, 8);
tile1.setExplored(dutch, true);
tile1.setExplored(french, true);
Tile tile2 = map.getTile(4, 8);
tile2.setExplored(dutch, true);
tile2.setExplored(french, true);
// Create Colonial Regular with default role (impossible:-)
Unit colonial = new ServerUnit(game, tile1, dutch, colonialType,
spec().getDefaultRole());
assertEquals("Must be Colonial Regular",
colonialType, colonial.getType());
assertEquals("Only has default base offence",
UnitType.DEFAULT_OFFENCE, colonial.getType().getBaseOffence());
assertEquals("Only has default base defence",
UnitType.DEFAULT_DEFENCE, colonial.getType().getBaseDefence());
assertTrue("Has default role", colonial.hasDefaultRole());
// Create Veteran Soldier with default role
Unit soldier = new ServerUnit(game, tile2, french, veteranType);
assertTrue("Veteran is armed",
soldier.isArmed());
assertTrue("Veteran is an offensive unit",
soldier.isOffensiveUnit());
assertEquals("Has soldier role", soldierRole,
soldier.getRole());
// Colonial regulars should never be unarmed
assertEquals("Unarmed Colonial Regular can not attack!",
Unit.MoveType.MOVE_NO_ATTACK_CIVILIAN,
colonial.getMoveType(tile2));
colonial.changeRole(soldierRole, 1);
assertEquals("Colonial Regular can attack",
Unit.MoveType.ATTACK_UNIT,
colonial.getMoveType(tile2));
// Veteran attacks and demotes the Colonial Regular
List<CombatResult> crs
= fakeAttackResult(CombatResult.WIN, soldier, colonial);
checkCombat("Soldier v Colonial (1)", crs,
CombatResult.WIN, CombatResult.LOSE_EQUIP, CombatResult.DEMOTE_UNIT);
igc.combat(french, soldier, colonial, crs);
assertEquals("Colonial Regular is demoted",
veteranType, colonial.getType());
// Veteran attacks and captures the Colonial Regular
crs = fakeAttackResult(CombatResult.WIN, soldier, colonial);
checkCombat("Soldier v Colonial (2)", crs,
CombatResult.WIN, CombatResult.CAPTURE_UNIT);
igc.combat(french, soldier, colonial, crs);
assertEquals("Colonial Regular is demoted",
colonistType, colonial.getType());
assertEquals("Colonial Regular should be captured",
french, colonial.getOwner());
assertEquals("Colonial Regular is moved to the Veterans tile",
tile2, colonial.getTile());
}