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Java Tile.addLostCityRumour方法代码示例

本文整理汇总了Java中net.sf.freecol.common.model.Tile.addLostCityRumour方法的典型用法代码示例。如果您正苦于以下问题:Java Tile.addLostCityRumour方法的具体用法?Java Tile.addLostCityRumour怎么用?Java Tile.addLostCityRumour使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.sf.freecol.common.model.Tile的用法示例。


在下文中一共展示了Tile.addLostCityRumour方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: transform

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
@Override
public void transform(Tile t) {
    if (t.isLand()) {
        LostCityRumour rumour = t.getLostCityRumour();
        if (rumour == null) {
            t.addLostCityRumour(new LostCityRumour(t.getGame(), t));
        } else {
            t.removeLostCityRumour();
        }
    }
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:12,代码来源:MapEditorTransformPanel.java

示例2: makeLostCityRumours

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
/**
 * Make lost city rumours on the given map.
 *
 * The number of rumours depends on the map size.
 *
 * @param map The {@code Map} to use.
 * @param importMap An optional {@code Map} to import from.
 * @param lb A {@code LogBuilder} to log to.
 */
private void makeLostCityRumours(Map map, Map importMap, LogBuilder lb) {
    final Game game = map.getGame();
    final boolean importRumours = game.getMapGeneratorOptions()
        .getBoolean(MapGeneratorOptions.IMPORT_RUMOURS);
    if (importMap != null && importRumours) {
        // Rumours were read from the import game, no need to do more
        return;
    }

    final int rumourNumber = game.getMapGeneratorOptions()
        .getRange(MapGeneratorOptions.RUMOUR_NUMBER);
    int number = getApproximateLandCount(game) / rumourNumber;
    int counter = 0;

    // FIXME: Remove temporary fix:
    if (importMap != null) {
        number = map.getWidth() * map.getHeight() * 25 / (100 * 35);
    }

    for (int i = 0; i < number; i++) {
        for (int tries = 0; tries < 100; tries++) {
            Tile t = map.getRandomLandTile(random);
            if (t.isPolar()) continue; // No polar lost cities
            if (t.isLand() && !t.hasLostCityRumour()
                && !t.hasSettlement() && t.getUnitCount() == 0) {
                LostCityRumour r = new LostCityRumour(t.getGame(), t);
                if (r.chooseType(null, random)
                    == LostCityRumour.RumourType.MOUNDS
                    && t.getOwningSettlement() != null) {
                    r.setType(LostCityRumour.RumourType.MOUNDS);
                }
                t.addLostCityRumour(r);
                counter++;
                break;
            }
        }
    }
    lb.add("Created ", counter,
        " lost city rumours of maximum ", number, ".\n");
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:50,代码来源:SimpleMapGenerator.java

示例3: testHorsesLost

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testHorsesLost() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));
    Map map = game.getMap();
    AIMain aiMain = ServerTestHelper.getServer().getAIMain();

    // Create players, settlement and unit
    ServerPlayer inca = (ServerPlayer)game.getPlayerByNationId("model.nation.inca");
    ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
    dutch.exploreMap(true);

    Tile settlementTile = map.getTile(2, 1);
    FreeColTestCase.IndianSettlementBuilder builder
        = new FreeColTestCase.IndianSettlementBuilder(game);
    builder.player(inca).settlementTile(settlementTile).build();
    IndianSettlement is = settlementTile.getIndianSettlement();
    Player.makeContact(inca, dutch);

    Tile unitTile = map.getTile(2, 2);
    Unit scout = new ServerUnit(game, unitTile, dutch,
                                scoutType, scoutRole);
    assertEquals(scoutRole, scout.getRole());

    AIUnit aiUnit = aiMain.getAIUnit(scout);
    aiUnit.setMission(null);
    assertNotNull("The scout should be an AI unit", aiUnit);
    assertEquals("Scout should have the scout role", scoutRole,
                 scout.getRole());
    assertTrue("Scout should be able to speak to chief",
               scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
    assertEquals("The Inca settlement should be a scouting target", null,
                 ScoutingMission.invalidReason(aiUnit, is));
    assertEquals("The Inca settlement should be found as scouting target",
                 is, ScoutingMission.findTarget(aiUnit, 10, false));
    assertEquals("Scouting mission should be assignable to scout", null,
                 ScoutingMission.invalidReason(aiUnit));

    ScoutingMission mission
        = new ScoutingMission(aiMain, aiUnit, is);
    assertEquals("Scout should have been assigned the Scouting mission",
                 mission, aiUnit.getMission());
    assertEquals(null, mission.invalidReason());
    assertTrue("Scouting mission should be valid",
               mission.isValid());
    assertEquals("Scouting mission target should be the Inca settlement",
                 is, mission.getTarget());

    // Invalidate the mission by losing the horses.
    scout.changeRole(spec().getDefaultRole(), 0);
    assertFalse("Scout should not have the scout role",
                scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
    assertNotNull("Scouting mission should be invalid",
                  aiUnit.getMission().invalidReason());
    assertNotNull("Scouting mission should be impossible for this unit",
                  ScoutingMission.invalidReason(aiUnit));
    
    // Restore the horses.
    scout.changeRole(scoutRole, 1);
    assertTrue("Scouting mission should be valid again",
        aiUnit.getMission().isValid());

    // Complete the mission, should be invalid.
    is.setScouted(dutch);
    assertFalse("Scouting mission should be invalid lacking target",
        aiUnit.getMission().isValid());

    // Add an LCR.  Mission could become valid again.
    Tile lcrTile = map.getTile(2, 3);
    lcrTile.addLostCityRumour(new LostCityRumour(game, lcrTile));
    assertEquals("Scouting mission should be possible for this unit", null,
        ScoutingMission.invalidReason(aiUnit));
    assertEquals("The LCR tile should be a scouting target",
        lcrTile, ScoutingMission.findTarget(aiUnit, 10, false));
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:74,代码来源:ScoutingMissionTest.java


注:本文中的net.sf.freecol.common.model.Tile.addLostCityRumour方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。