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Java Tile.getIndianSettlement方法代码示例

本文整理汇总了Java中net.sf.freecol.common.model.Tile.getIndianSettlement方法的典型用法代码示例。如果您正苦于以下问题:Java Tile.getIndianSettlement方法的具体用法?Java Tile.getIndianSettlement怎么用?Java Tile.getIndianSettlement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.sf.freecol.common.model.Tile的用法示例。


在下文中一共展示了Tile.getIndianSettlement方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: moveScoutIndianSettlement

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
/**
 * Move a scout into an Indian settlement to speak with the chief,
 * or demand a tribute following a move of
 * MoveType.ENTER_INDIAN_SETTLEMENT_WITH_SCOUT.
 * The scout does not physically get into the village, it will
 * just stay where it is.
 *
 * @param unit The {@code Unit} that is scouting.
 * @param direction The direction in which the Indian settlement lies.
 * @return True if automatic movement of the unit can proceed (never).
 */
private boolean moveScoutIndianSettlement(Unit unit, Direction direction) {
    if (!askClearGotoOrders(unit)
        || !askServer().scoutSettlement(unit, direction)) return false;

    // Offer the choices.
    final Tile unitTile = unit.getTile();
    final Tile tile = unitTile.getNeighbourOrNull(direction);
    final Player player = unit.getOwner();
    final IndianSettlement is = tile.getIndianSettlement();
    final int count = player.getNationSummary(is.getOwner())
        .getNumberOfSettlements();
    ScoutIndianSettlementAction act
        = getGUI().getScoutIndianSettlementChoice(is, (count <= 0)
            ? Messages.message("many") : Integer.toString(count));
    if (act == null) return false; // Cancelled
    switch (act) {
    case SCOUT_SETTLEMENT_ATTACK:
        if (getGUI().confirmPreCombat(unit, tile)) {
            askServer().attack(unit, direction);
        }
        break;
    case SCOUT_SETTLEMENT_SPEAK:
        // Prevent turn ending to allow speaking results to complete
        moveMode = moveMode.minimize(MoveMode.EXECUTE_GOTO_ORDERS);
        askServer().scoutSpeakToChief(unit, is);
        break;
    case SCOUT_SETTLEMENT_TRIBUTE:
        return moveTribute(unit, 1, direction);
    default:
        logger.warning("showScoutIndianSettlementDialog fail: " + act);
        break;
    }
    return false;
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:46,代码来源:InGameController.java

示例2: changeState

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
/**
 * Change a units state.
 *
 * @param serverPlayer The {@code ServerPlayer} that owns the unit.
 * @param unit The {@code Unit} to change the state of.
 * @param state The new {@code UnitState}.
 * @return A {@code ChangeSet} encapsulating this action.
 */
public ChangeSet changeState(ServerPlayer serverPlayer, Unit unit,
                             UnitState state) {
    ChangeSet cs = new ChangeSet();

    Tile tile = unit.getTile();
    boolean tileDirty = tile != null && tile.getIndianSettlement() != null;
    if (state == UnitState.FORTIFYING && tile != null) {
        ServerColony colony = (tile.getOwningSettlement() instanceof Colony)
            ? (ServerColony) tile.getOwningSettlement()
            : null;
        Player owner = (colony == null) ? null : colony.getOwner();
        if (owner != null
            && owner != unit.getOwner()
            && serverPlayer.getStance(owner) != Stance.ALLIANCE
            && serverPlayer.getStance(owner) != Stance.PEACE) {
            if (colony.isTileInUse(tile)) {
                colony.csEvictUsers(unit, cs);
            }
            if (serverPlayer.getStance(owner) == Stance.WAR) {
                tile.changeOwnership(null, null); // Clear owner if at war
                tileDirty = true;
            }
        }
    }

    unit.setState(state);
    if (tileDirty) {
        cs.add(See.perhaps(), tile);
    } else {
        cs.add(See.perhaps(), (FreeColGameObject)unit.getLocation());
    }

    // Others might be able to see the unit.
    getGame().sendToOthers(serverPlayer, cs);
    return cs;
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:45,代码来源:InGameController.java

示例3: testHorsesLost

import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
public void testHorsesLost() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));
    Map map = game.getMap();
    AIMain aiMain = ServerTestHelper.getServer().getAIMain();

    // Create players, settlement and unit
    ServerPlayer inca = (ServerPlayer)game.getPlayerByNationId("model.nation.inca");
    ServerPlayer dutch = (ServerPlayer)game.getPlayerByNationId("model.nation.dutch");
    dutch.exploreMap(true);

    Tile settlementTile = map.getTile(2, 1);
    FreeColTestCase.IndianSettlementBuilder builder
        = new FreeColTestCase.IndianSettlementBuilder(game);
    builder.player(inca).settlementTile(settlementTile).build();
    IndianSettlement is = settlementTile.getIndianSettlement();
    Player.makeContact(inca, dutch);

    Tile unitTile = map.getTile(2, 2);
    Unit scout = new ServerUnit(game, unitTile, dutch,
                                scoutType, scoutRole);
    assertEquals(scoutRole, scout.getRole());

    AIUnit aiUnit = aiMain.getAIUnit(scout);
    aiUnit.setMission(null);
    assertNotNull("The scout should be an AI unit", aiUnit);
    assertEquals("Scout should have the scout role", scoutRole,
                 scout.getRole());
    assertTrue("Scout should be able to speak to chief",
               scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
    assertEquals("The Inca settlement should be a scouting target", null,
                 ScoutingMission.invalidReason(aiUnit, is));
    assertEquals("The Inca settlement should be found as scouting target",
                 is, ScoutingMission.findTarget(aiUnit, 10, false));
    assertEquals("Scouting mission should be assignable to scout", null,
                 ScoutingMission.invalidReason(aiUnit));

    ScoutingMission mission
        = new ScoutingMission(aiMain, aiUnit, is);
    assertEquals("Scout should have been assigned the Scouting mission",
                 mission, aiUnit.getMission());
    assertEquals(null, mission.invalidReason());
    assertTrue("Scouting mission should be valid",
               mission.isValid());
    assertEquals("Scouting mission target should be the Inca settlement",
                 is, mission.getTarget());

    // Invalidate the mission by losing the horses.
    scout.changeRole(spec().getDefaultRole(), 0);
    assertFalse("Scout should not have the scout role",
                scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
    assertNotNull("Scouting mission should be invalid",
                  aiUnit.getMission().invalidReason());
    assertNotNull("Scouting mission should be impossible for this unit",
                  ScoutingMission.invalidReason(aiUnit));
    
    // Restore the horses.
    scout.changeRole(scoutRole, 1);
    assertTrue("Scouting mission should be valid again",
        aiUnit.getMission().isValid());

    // Complete the mission, should be invalid.
    is.setScouted(dutch);
    assertFalse("Scouting mission should be invalid lacking target",
        aiUnit.getMission().isValid());

    // Add an LCR.  Mission could become valid again.
    Tile lcrTile = map.getTile(2, 3);
    lcrTile.addLostCityRumour(new LostCityRumour(game, lcrTile));
    assertEquals("Scouting mission should be possible for this unit", null,
        ScoutingMission.invalidReason(aiUnit));
    assertEquals("The LCR tile should be a scouting target",
        lcrTile, ScoutingMission.findTarget(aiUnit, 10, false));
}
 
开发者ID:FreeCol,项目名称:freecol,代码行数:74,代码来源:ScoutingMissionTest.java


注:本文中的net.sf.freecol.common.model.Tile.getIndianSettlement方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。