本文整理汇总了Java中net.sf.freecol.common.model.Tile.isForested方法的典型用法代码示例。如果您正苦于以下问题:Java Tile.isForested方法的具体用法?Java Tile.isForested怎么用?Java Tile.isForested使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.sf.freecol.common.model.Tile
的用法示例。
在下文中一共展示了Tile.isForested方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: displayTileItems
import net.sf.freecol.common.model.Tile; //导入方法依赖的package包/类
/**
* Displays the given tile's items onto the given Graphics2D object.
* Additions and improvements to Tile will be drawn.
* Only works for explored tiles.
*
* @param g The Graphics2D object on which to draw the Tile.
* @param tile The Tile to draw.
* @param rop An optional RescaleOp for fog of war.
* @param overlayImage The BufferedImage for the tile overlay.
*/
void displayTileItems(Graphics2D g, Tile tile, RescaleOp rop,
BufferedImage overlayImage) {
// ATTENTION: we assume that only overlays and forests
// might be taller than a tile.
BufferedImage image = new BufferedImage(
tileWidth, tileHeight+halfHeight, BufferedImage.TYPE_INT_ARGB);
Graphics2D g1 = (Graphics2D)image.getGraphics();
g1.translate(0, halfHeight);
// layer additions and improvements according to zIndex
List<TileItem> tileItems = tile.getCompleteItems();
int startIndex = 0;
for (int index = startIndex; index < tileItems.size(); index++) {
if (tileItems.get(index).getZIndex() < Tile.OVERLAY_ZINDEX) {
displayTileItem(g1, tile, tileItems.get(index));
startIndex = index + 1;
} else {
startIndex = index;
break;
}
}
// Tile Overlays (eg. hills and mountains)
if (overlayImage != null) {
g1.drawImage(overlayImage,
0, (tileHeight - overlayImage.getHeight()), null);
}
for (int index = startIndex; index < tileItems.size(); index++) {
if (tileItems.get(index).getZIndex() < Tile.FOREST_ZINDEX) {
displayTileItem(g1, tile, tileItems.get(index));
startIndex = index + 1;
} else {
startIndex = index;
break;
}
}
// Forest
if (tile.isForested()) {
BufferedImage forestImage = lib.getForestImage(
tile.getType(), tile.getRiverStyle());
g1.drawImage(forestImage,
0, (tileHeight - forestImage.getHeight()), null);
}
// draw all remaining items
for (TileItem ti : tileItems.subList(startIndex, tileItems.size())) {
displayTileItem(g1, tile, ti);
}
g1.dispose();
g.drawImage(image, rop, 0, -halfHeight);
}