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Java WorldType.worldTypes方法代码示例

本文整理汇总了Java中net.minecraft.world.WorldType.worldTypes方法的典型用法代码示例。如果您正苦于以下问题:Java WorldType.worldTypes方法的具体用法?Java WorldType.worldTypes怎么用?Java WorldType.worldTypes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.worldTypes方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createWorld

import net.minecraft.world.WorldType; //导入方法依赖的package包/类
@Override
public boolean createWorld(MissionInit missionInit)
{
    long seed = getWorldSeedFromString(this.dwparams.getSeed());
    WorldType.worldTypes[0].onGUICreateWorldPress();
    WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, true, false, WorldType.worldTypes[0]);
    worldsettings.setWorldName("");
    worldsettings.enableCommands();
    // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
    // will be created, it will simply load the old one.
    return MapFileHelper.createAndLaunchWorld(worldsettings, this.dwparams.isDestroyAfterUse());
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:13,代码来源:DefaultWorldGeneratorImplementation.java

示例2: func_175299_g

import net.minecraft.world.WorldType; //导入方法依赖的package包/类
private boolean func_175299_g()
{
    WorldType worldtype = WorldType.worldTypes[this.selectedIndex];
    return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:GuiCreateWorld.java

示例3: func_146316_a

import net.minecraft.world.WorldType; //导入方法依赖的package包/类
private void func_146316_a(boolean p_146316_1_)
{
    this.field_146344_y = p_146316_1_;

    if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = false;

        if (this.field_175300_s == null)
        {
            this.field_175300_s = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = true;

        if (this.field_175300_s != null)
        {
            this.gameMode = this.field_175300_s;
            this.field_175300_s = null;
        }

        this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.field_146344_y;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = this.field_146344_y;
        this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.func_146319_h();

    if (this.field_146344_y)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:51,代码来源:GuiCreateWorld.java


注:本文中的net.minecraft.world.WorldType.worldTypes方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。