本文整理汇总了Java中net.minecraft.world.WorldType.CUSTOMIZED属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.CUSTOMIZED属性的具体用法?Java WorldType.CUSTOMIZED怎么用?Java WorldType.CUSTOMIZED使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.world.WorldType
的用法示例。
在下文中一共展示了WorldType.CUSTOMIZED属性的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: GenLayerBiome
public GenLayerBiome(long p_i45560_1_, GenLayer p_i45560_3_, WorldType p_i45560_4_, String p_i45560_5_)
{
super(p_i45560_1_);
this.parent = p_i45560_3_;
if (p_i45560_4_ == WorldType.DEFAULT_1_1)
{
this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.swampland, BiomeGenBase.plains, BiomeGenBase.taiga};
this.field_175973_g = null;
}
else if (p_i45560_4_ == WorldType.CUSTOMIZED)
{
this.field_175973_g = ChunkProviderSettings.Factory.jsonToFactory(p_i45560_5_).func_177864_b();
}
else
{
this.field_175973_g = null;
}
}
示例2: BiomeProvider
private BiomeProvider(long seed, WorldType worldTypeIn, String options)
{
this();
if (worldTypeIn == WorldType.CUSTOMIZED && !options.isEmpty())
{
this.field_190945_a = ChunkProviderSettings.Factory.jsonToFactory(options).build();
}
GenLayer[] agenlayer = GenLayer.initializeAllBiomeGenerators(seed, worldTypeIn, this.field_190945_a);
this.genBiomes = agenlayer[0];
this.biomeIndexLayer = agenlayer[1];
}
示例3: GenLayerBiome
public GenLayerBiome(long p_i45560_1_, GenLayer p_i45560_3_, WorldType p_i45560_4_, String p_i45560_5_)
{
super(p_i45560_1_);
this.parent = p_i45560_3_;
for (net.minecraftforge.common.BiomeManager.BiomeType type : net.minecraftforge.common.BiomeManager.BiomeType.values())
{
com.google.common.collect.ImmutableList<net.minecraftforge.common.BiomeManager.BiomeEntry> biomesToAdd = net.minecraftforge.common.BiomeManager.getBiomes(type);
int idx = type.ordinal();
if (biomes[idx] == null) biomes[idx] = new java.util.ArrayList<net.minecraftforge.common.BiomeManager.BiomeEntry>();
if (biomesToAdd != null) biomes[idx].addAll(biomesToAdd);
}
int desertIdx = net.minecraftforge.common.BiomeManager.BiomeType.DESERT.ordinal();
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.DESERT, 30));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.SAVANNA, 20));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.PLAINS, 10));
if (p_i45560_4_ == WorldType.DEFAULT_1_1)
{
biomes[desertIdx].clear();
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.DESERT, 10));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.FOREST, 10));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.EXTREME_HILLS, 10));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.SWAMPLAND, 10));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.PLAINS, 10));
biomes[desertIdx].add(new net.minecraftforge.common.BiomeManager.BiomeEntry(Biomes.TAIGA, 10));
this.settings = null;
}
else if (p_i45560_4_ == WorldType.CUSTOMIZED)
{
this.settings = ChunkProviderSettings.Factory.jsonToFactory(p_i45560_5_).build();
}
else
{
this.settings = null;
}
}
示例4: BiomeProviderExP
private BiomeProviderExP(long seed, WorldType worldTypeIn, String options)
{
this();
if (worldTypeIn == WorldType.CUSTOMIZED && !options.isEmpty())
{
this.settings = ChunkGeneratorSettings.Factory.jsonToFactory(options).build();
}
GenLayer[] agenlayer = GenLayer.initializeAllBiomeGenerators(seed, worldTypeIn, this.settings);
agenlayer = getModdedBiomeGenerators(worldTypeIn, seed, agenlayer);
this.genBiomes = agenlayer[0];
this.biomeIndexLayer = agenlayer[1];
this.featureProvider = new FeatureProvider(seed);
}
示例5: initializeAllBiomeGenerators
public static GenLayer[] initializeAllBiomeGenerators(long seed, WorldType p_180781_2_, String p_180781_3_)
{
GenLayer genlayer = new GenLayerIsland(1L);
genlayer = new GenLayerFuzzyZoom(2000L, genlayer);
GenLayerAddIsland genlayeraddisland = new GenLayerAddIsland(1L, genlayer);
GenLayerZoom genlayerzoom = new GenLayerZoom(2001L, genlayeraddisland);
GenLayerAddIsland genlayeraddisland1 = new GenLayerAddIsland(2L, genlayerzoom);
genlayeraddisland1 = new GenLayerAddIsland(50L, genlayeraddisland1);
genlayeraddisland1 = new GenLayerAddIsland(70L, genlayeraddisland1);
GenLayerRemoveTooMuchOcean genlayerremovetoomuchocean = new GenLayerRemoveTooMuchOcean(2L, genlayeraddisland1);
GenLayerAddSnow genlayeraddsnow = new GenLayerAddSnow(2L, genlayerremovetoomuchocean);
GenLayerAddIsland genlayeraddisland2 = new GenLayerAddIsland(3L, genlayeraddsnow);
GenLayerEdge genlayeredge = new GenLayerEdge(2L, genlayeraddisland2, GenLayerEdge.Mode.COOL_WARM);
genlayeredge = new GenLayerEdge(2L, genlayeredge, GenLayerEdge.Mode.HEAT_ICE);
genlayeredge = new GenLayerEdge(3L, genlayeredge, GenLayerEdge.Mode.SPECIAL);
GenLayerZoom genlayerzoom1 = new GenLayerZoom(2002L, genlayeredge);
genlayerzoom1 = new GenLayerZoom(2003L, genlayerzoom1);
GenLayerAddIsland genlayeraddisland3 = new GenLayerAddIsland(4L, genlayerzoom1);
GenLayerAddMushroomIsland genlayeraddmushroomisland = new GenLayerAddMushroomIsland(5L, genlayeraddisland3);
GenLayerDeepOcean genlayerdeepocean = new GenLayerDeepOcean(4L, genlayeraddmushroomisland);
GenLayer genlayer4 = GenLayerZoom.magnify(1000L, genlayerdeepocean, 0);
ChunkProviderSettings chunkprovidersettings = null;
int i = 4;
int j = i;
if (p_180781_2_ == WorldType.CUSTOMIZED && p_180781_3_.length() > 0)
{
chunkprovidersettings = ChunkProviderSettings.Factory.jsonToFactory(p_180781_3_).func_177864_b();
i = chunkprovidersettings.biomeSize;
j = chunkprovidersettings.riverSize;
}
if (p_180781_2_ == WorldType.LARGE_BIOMES)
{
i = 6;
}
GenLayer lvt_8_1_ = GenLayerZoom.magnify(1000L, genlayer4, 0);
GenLayerRiverInit genlayerriverinit = new GenLayerRiverInit(100L, lvt_8_1_);
GenLayerBiome lvt_9_1_ = new GenLayerBiome(200L, genlayer4, p_180781_2_, p_180781_3_);
GenLayer genlayer6 = GenLayerZoom.magnify(1000L, lvt_9_1_, 2);
GenLayerBiomeEdge genlayerbiomeedge = new GenLayerBiomeEdge(1000L, genlayer6);
GenLayer lvt_10_1_ = GenLayerZoom.magnify(1000L, genlayerriverinit, 2);
GenLayer genlayerhills = new GenLayerHills(1000L, genlayerbiomeedge, lvt_10_1_);
GenLayer genlayer5 = GenLayerZoom.magnify(1000L, genlayerriverinit, 2);
genlayer5 = GenLayerZoom.magnify(1000L, genlayer5, j);
GenLayerRiver genlayerriver = new GenLayerRiver(1L, genlayer5);
GenLayerSmooth genlayersmooth = new GenLayerSmooth(1000L, genlayerriver);
genlayerhills = new GenLayerRareBiome(1001L, genlayerhills);
for (int k = 0; k < i; ++k)
{
genlayerhills = new GenLayerZoom((long)(1000 + k), genlayerhills);
if (k == 0)
{
genlayerhills = new GenLayerAddIsland(3L, genlayerhills);
}
if (k == 1 || i == 1)
{
genlayerhills = new GenLayerShore(1000L, genlayerhills);
}
}
GenLayerSmooth genlayersmooth1 = new GenLayerSmooth(1000L, genlayerhills);
GenLayerRiverMix genlayerrivermix = new GenLayerRiverMix(100L, genlayersmooth1, genlayersmooth);
GenLayer genlayer3 = new GenLayerVoronoiZoom(10L, genlayerrivermix);
genlayerrivermix.initWorldGenSeed(seed);
genlayer3.initWorldGenSeed(seed);
return new GenLayer[] {genlayerrivermix, genlayer3, genlayerrivermix};
}
示例6: func_146316_a
private void func_146316_a(boolean p_146316_1_)
{
this.field_146344_y = p_146316_1_;
if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = false;
if (this.field_175300_s == null)
{
this.field_175300_s = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.field_146344_y;
this.btnGameMode.enabled = true;
if (this.field_175300_s != null)
{
this.gameMode = this.field_175300_s;
this.field_175300_s = null;
}
this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.field_146344_y;
this.btnMapType.visible = this.field_146344_y;
this.btnAllowCommands.visible = this.field_146344_y;
this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.func_146319_h();
if (this.field_146344_y)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}
示例7: showMoreWorldOptions
/**
* Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
*/
private void showMoreWorldOptions(boolean toggle)
{
this.inMoreWorldOptionsDisplay = toggle;
if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = false;
if (this.savedGameMode == null)
{
this.savedGameMode = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = true;
if (this.savedGameMode != null)
{
this.gameMode = this.savedGameMode;
this.savedGameMode = null;
}
this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.FLAT || WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.updateDisplayState();
if (this.inMoreWorldOptionsDisplay)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}
示例8: initializeAllBiomeGenerators
public static GenLayer[] initializeAllBiomeGenerators(long seed, WorldType p_180781_2_, String p_180781_3_)
{
GenLayer genlayer = new GenLayerIsland(1L);
genlayer = new GenLayerFuzzyZoom(2000L, genlayer);
GenLayerAddIsland genlayeraddisland = new GenLayerAddIsland(1L, genlayer);
GenLayerZoom genlayerzoom = new GenLayerZoom(2001L, genlayeraddisland);
GenLayerAddIsland genlayeraddisland1 = new GenLayerAddIsland(2L, genlayerzoom);
genlayeraddisland1 = new GenLayerAddIsland(50L, genlayeraddisland1);
genlayeraddisland1 = new GenLayerAddIsland(70L, genlayeraddisland1);
GenLayerRemoveTooMuchOcean genlayerremovetoomuchocean = new GenLayerRemoveTooMuchOcean(2L, genlayeraddisland1);
GenLayerAddSnow genlayeraddsnow = new GenLayerAddSnow(2L, genlayerremovetoomuchocean);
GenLayerAddIsland genlayeraddisland2 = new GenLayerAddIsland(3L, genlayeraddsnow);
GenLayerEdge genlayeredge = new GenLayerEdge(2L, genlayeraddisland2, GenLayerEdge.Mode.COOL_WARM);
genlayeredge = new GenLayerEdge(2L, genlayeredge, GenLayerEdge.Mode.HEAT_ICE);
genlayeredge = new GenLayerEdge(3L, genlayeredge, GenLayerEdge.Mode.SPECIAL);
GenLayerZoom genlayerzoom1 = new GenLayerZoom(2002L, genlayeredge);
genlayerzoom1 = new GenLayerZoom(2003L, genlayerzoom1);
GenLayerAddIsland genlayeraddisland3 = new GenLayerAddIsland(4L, genlayerzoom1);
GenLayerAddMushroomIsland genlayeraddmushroomisland = new GenLayerAddMushroomIsland(5L, genlayeraddisland3);
GenLayerDeepOcean genlayerdeepocean = new GenLayerDeepOcean(4L, genlayeraddmushroomisland);
GenLayer genlayer4 = GenLayerZoom.magnify(1000L, genlayerdeepocean, 0);
int i = 4;
int j = i;
if (p_180781_2_ == WorldType.CUSTOMIZED && !p_180781_3_.isEmpty())
{
ChunkProviderSettings chunkprovidersettings = ChunkProviderSettings.Factory.jsonToFactory(p_180781_3_).build();
i = chunkprovidersettings.biomeSize;
j = chunkprovidersettings.riverSize;
}
if (p_180781_2_ == WorldType.LARGE_BIOMES)
{
i = 6;
}
i = getModdedBiomeSize(p_180781_2_, i);
GenLayer lvt_8_1_ = GenLayerZoom.magnify(1000L, genlayer4, 0);
GenLayerRiverInit genlayerriverinit = new GenLayerRiverInit(100L, lvt_8_1_);
GenLayer lvt_10_1_ = GenLayerZoom.magnify(1000L, genlayerriverinit, 2);
GenLayer genlayerbiomeedge = p_180781_2_.getBiomeLayer(seed, genlayer4, p_180781_3_);
GenLayer genlayerhills = new GenLayerHills(1000L, genlayerbiomeedge, lvt_10_1_);
GenLayer genlayer5 = GenLayerZoom.magnify(1000L, genlayerriverinit, 2);
genlayer5 = GenLayerZoom.magnify(1000L, genlayer5, j);
GenLayerRiver genlayerriver = new GenLayerRiver(1L, genlayer5);
GenLayerSmooth genlayersmooth = new GenLayerSmooth(1000L, genlayerriver);
genlayerhills = new GenLayerRareBiome(1001L, genlayerhills);
for (int k = 0; k < i; ++k)
{
genlayerhills = new GenLayerZoom((long)(1000 + k), genlayerhills);
if (k == 0)
{
genlayerhills = new GenLayerAddIsland(3L, genlayerhills);
}
if (k == 1 || i == 1)
{
genlayerhills = new GenLayerShore(1000L, genlayerhills);
}
}
GenLayerSmooth genlayersmooth1 = new GenLayerSmooth(1000L, genlayerhills);
GenLayerRiverMix genlayerrivermix = new GenLayerRiverMix(100L, genlayersmooth1, genlayersmooth);
GenLayer genlayer3 = new GenLayerVoronoiZoom(10L, genlayerrivermix);
genlayerrivermix.initWorldGenSeed(seed);
genlayer3.initWorldGenSeed(seed);
return new GenLayer[] {genlayerrivermix, genlayer3, genlayerrivermix};
}
示例9: showMoreWorldOptions
/**
* Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
*/
private void showMoreWorldOptions(boolean toggle)
{
this.inMoreWorldOptionsDisplay = toggle;
if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = false;
if (this.savedGameMode == null)
{
this.savedGameMode = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = true;
if (this.savedGameMode != null)
{
this.gameMode = this.savedGameMode;
this.savedGameMode = null;
}
this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex].isCustomizable();
}
this.updateDisplayState();
if (this.inMoreWorldOptionsDisplay)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}