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Java WorldType.DEBUG_WORLD属性代码示例

本文整理汇总了Java中net.minecraft.world.WorldType.DEBUG_WORLD属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.DEBUG_WORLD属性的具体用法?Java WorldType.DEBUG_WORLD怎么用?Java WorldType.DEBUG_WORLD使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.DEBUG_WORLD属性的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getModelFromBlockState

public IBakedModel getModelFromBlockState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
    Block block = state.getBlock();

    if (worldIn.getWorldType() != WorldType.DEBUG_WORLD)
    {
        try
        {
            state = block.getActualState(state, worldIn, pos);
        }
        catch (Exception var6)
        {
            ;
        }
    }

    IBakedModel ibakedmodel = this.blockModelShapes.getModelForState(state);

    if (pos != null && this.gameSettings.allowBlockAlternatives && ibakedmodel instanceof WeightedBakedModel)
    {
        ibakedmodel = ((WeightedBakedModel)ibakedmodel).getAlternativeModel(MathHelper.getPositionRandom(pos));
    }

    return ibakedmodel;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:BlockRendererDispatcher.java

示例2: getBlockState

public IBlockState getBlockState(final BlockPos pos)
{
    if (this.worldObj.getWorldType() == WorldType.DEBUG_WORLD)
    {
        IBlockState iblockstate = null;

        if (pos.getY() == 60)
        {
            iblockstate = Blocks.barrier.getDefaultState();
        }

        if (pos.getY() == 70)
        {
            iblockstate = ChunkProviderDebug.func_177461_b(pos.getX(), pos.getZ());
        }

        return iblockstate == null ? Blocks.air.getDefaultState() : iblockstate;
    }
    else
    {
        try
        {
            if (pos.getY() >= 0 && pos.getY() >> 4 < this.storageArrays.length)
            {
                ExtendedBlockStorage extendedblockstorage = this.storageArrays[pos.getY() >> 4];

                if (extendedblockstorage != null)
                {
                    int j = pos.getX() & 15;
                    int k = pos.getY() & 15;
                    int i = pos.getZ() & 15;
                    return extendedblockstorage.get(j, k, i);
                }
            }

            return Blocks.air.getDefaultState();
        }
        catch (Throwable throwable)
        {
            CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Getting block state");
            CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being got");
            crashreportcategory.addCrashSectionCallable("Location", new Callable<String>()
            {
                public String call() throws Exception
                {
                    return CrashReportCategory.getCoordinateInfo(pos);
                }
            });
            throw new ReportedException(crashreport);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:52,代码来源:Chunk.java

示例3: func_175299_g

private boolean func_175299_g()
{
    WorldType worldtype = WorldType.worldTypes[this.selectedIndex];
    return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:GuiCreateWorld.java

示例4: showMoreWorldOptions

/**
 * Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
 */
private void showMoreWorldOptions(boolean toggle)
{
    this.inMoreWorldOptionsDisplay = toggle;

    if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = false;

        if (this.savedGameMode == null)
        {
            this.savedGameMode = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = true;

        if (this.savedGameMode != null)
        {
            this.gameMode = this.savedGameMode;
            this.savedGameMode = null;
        }

        this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
        this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex].isCustomizable();
    }

    this.updateDisplayState();

    if (this.inMoreWorldOptionsDisplay)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:53,代码来源:GuiCreateWorld.java

示例5: getDebugInfoRight

protected List<String> getDebugInfoRight()
{
    long i = Runtime.getRuntime().maxMemory();
    long j = Runtime.getRuntime().totalMemory();
    long k = Runtime.getRuntime().freeMemory();
    long l = j - k;
    List<String> list = Lists.newArrayList(new String[] {String.format("Java: %s %dbit", new Object[]{System.getProperty("java.version"), Integer.valueOf(this.mc.isJava64bit() ? 64 : 32)}), String.format("Mem: % 2d%% %03d/%03dMB", new Object[]{Long.valueOf(l * 100L / i), Long.valueOf(bytesToMb(l)), Long.valueOf(bytesToMb(i))}), String.format("Allocated: % 2d%% %03dMB", new Object[]{Long.valueOf(j * 100L / i), Long.valueOf(bytesToMb(j))}), "", String.format("CPU: %s", new Object[]{OpenGlHelper.func_183029_j()}), "", String.format("Display: %dx%d (%s)", new Object[]{Integer.valueOf(Display.getWidth()), Integer.valueOf(Display.getHeight()), GL11.glGetString(GL11.GL_VENDOR)}), GL11.glGetString(GL11.GL_RENDERER), GL11.glGetString(GL11.GL_VERSION)});

    if (this.isReducedDebug())
    {
        return list;
    }
    else
    {
        if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && this.mc.objectMouseOver.getBlockPos() != null)
        {
            BlockPos blockpos = this.mc.objectMouseOver.getBlockPos();
            IBlockState iblockstate = this.mc.theWorld.getBlockState(blockpos);

            if (this.mc.theWorld.getWorldType() != WorldType.DEBUG_WORLD)
            {
                iblockstate = iblockstate.getBlock().getActualState(iblockstate, this.mc.theWorld, blockpos);
            }

            list.add("");
            list.add(String.valueOf(Block.blockRegistry.getNameForObject(iblockstate.getBlock())));

            for (Entry<IProperty, Comparable> entry : iblockstate.getProperties().entrySet())
            {
                String s = ((Comparable)entry.getValue()).toString();

                if (entry.getValue() == Boolean.TRUE)
                {
                    s = EnumChatFormatting.GREEN + s;
                }
                else if (entry.getValue() == Boolean.FALSE)
                {
                    s = EnumChatFormatting.RED + s;
                }

                list.add(((IProperty)entry.getKey()).getName() + ": " + s);
            }
        }

        return list;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:47,代码来源:GuiOverlayDebug.java

示例6: func_146316_a

private void func_146316_a(boolean p_146316_1_)
{
    this.field_146344_y = p_146316_1_;

    if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = false;

        if (this.field_175300_s == null)
        {
            this.field_175300_s = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = true;

        if (this.field_175300_s != null)
        {
            this.gameMode = this.field_175300_s;
            this.field_175300_s = null;
        }

        this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.field_146344_y;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = this.field_146344_y;
        this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.func_146319_h();

    if (this.field_146344_y)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:50,代码来源:GuiCreateWorld.java

示例7: getBlockState

public IBlockState getBlockState(final int x, final int y, final int z)
{
    if (this.worldObj.getWorldType() == WorldType.DEBUG_WORLD)
    {
        IBlockState iblockstate = null;

        if (y == 60)
        {
            iblockstate = Blocks.BARRIER.getDefaultState();
        }

        if (y == 70)
        {
            iblockstate = ChunkProviderDebug.getBlockStateFor(x, z);
        }

        return iblockstate == null ? Blocks.AIR.getDefaultState() : iblockstate;
    }
    else
    {
        try
        {
            if (y >= 0 && y >> 4 < this.storageArrays.length)
            {
                ExtendedBlockStorage extendedblockstorage = this.storageArrays[y >> 4];

                if (extendedblockstorage != NULL_BLOCK_STORAGE)
                {
                    return extendedblockstorage.get(x & 15, y & 15, z & 15);
                }
            }

            return Blocks.AIR.getDefaultState();
        }
        catch (Throwable throwable)
        {
            CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Getting block state");
            CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being got");
            crashreportcategory.setDetail("Location", new ICrashReportDetail<String>()
            {
                public String call() throws Exception
                {
                    return CrashReportCategory.getCoordinateInfo(x, y, z);
                }
            });
            throw new ReportedException(crashreport);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:49,代码来源:Chunk.java

示例8: renderBlock

public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, VertexBuffer worldRendererIn)
{
    try
    {
        EnumBlockRenderType enumblockrendertype = state.getRenderType();

        if (enumblockrendertype == EnumBlockRenderType.INVISIBLE)
        {
            return false;
        }
        else
        {
            if (blockAccess.getWorldType() != WorldType.DEBUG_WORLD)
            {
                try
                {
                    state = state.getActualState(blockAccess, pos);
                }
                catch (Exception var8)
                {
                    ;
                }
            }

            switch (enumblockrendertype)
            {
                case MODEL:
                    return this.blockModelRenderer.renderModel(blockAccess, this.getModelForState(state), state, pos, worldRendererIn, true);

                case ENTITYBLOCK_ANIMATED:
                    return false;

                case LIQUID:
                    return this.fluidRenderer.renderFluid(blockAccess, state, pos, worldRendererIn);

                default:
                    return false;
            }
        }
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block in world");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being tesselated");
        CrashReportCategory.addBlockInfo(crashreportcategory, pos, state.getBlock(), state.getBlock().getMetaFromState(state));
        throw new ReportedException(crashreport);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:48,代码来源:BlockRendererDispatcher.java

示例9: canSelectCurWorldType

/**
 * Returns whether the currently-selected world type is actually acceptable for selection
 * Used to hide the "debug" world type unless the shift key is depressed.
 */
private boolean canSelectCurWorldType()
{
    WorldType worldtype = WorldType.WORLD_TYPES[this.selectedIndex];
    return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:GuiCreateWorld.java

示例10: getDebugInfoRight

protected <T extends Comparable<T>> List<String> getDebugInfoRight()
{
    long i = Runtime.getRuntime().maxMemory();
    long j = Runtime.getRuntime().totalMemory();
    long k = Runtime.getRuntime().freeMemory();
    long l = j - k;
    List<String> list = Lists.newArrayList(new String[] {String.format("Java: %s %dbit", new Object[]{System.getProperty("java.version"), Integer.valueOf(this.mc.isJava64bit() ? 64 : 32)}), String.format("Mem: % 2d%% %03d/%03dMB", new Object[]{Long.valueOf(l * 100L / i), Long.valueOf(bytesToMb(l)), Long.valueOf(bytesToMb(i))}), String.format("Allocated: % 2d%% %03dMB", new Object[]{Long.valueOf(j * 100L / i), Long.valueOf(bytesToMb(j))}), "", String.format("CPU: %s", new Object[]{OpenGlHelper.getCpu()}), "", String.format("Display: %dx%d (%s)", new Object[]{Integer.valueOf(Display.getWidth()), Integer.valueOf(Display.getHeight()), GlStateManager.glGetString(7936)}), GlStateManager.glGetString(7937), GlStateManager.glGetString(7938)});

    list.add("");
    list.addAll(net.minecraftforge.fml.common.FMLCommonHandler.instance().getBrandings(false));

    if (this.mc.isReducedDebug())
    {
        return list;
    }
    else
    {
        if (this.mc.objectMouseOver != null && this.mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK && this.mc.objectMouseOver.getBlockPos() != null)
        {
            BlockPos blockpos = this.mc.objectMouseOver.getBlockPos();
            IBlockState iblockstate = this.mc.theWorld.getBlockState(blockpos);

            if (this.mc.theWorld.getWorldType() != WorldType.DEBUG_WORLD)
            {
                iblockstate = iblockstate.getActualState(this.mc.theWorld, blockpos);
            }

            list.add("");
            list.add(String.valueOf(Block.REGISTRY.getNameForObject(iblockstate.getBlock())));

            for (Entry < IProperty<?>, Comparable<? >> entry : iblockstate.getProperties().entrySet())
            {
                IProperty<T> iproperty = (IProperty)entry.getKey();
                T t = (T)entry.getValue();
                String s = iproperty.getName(t);

                if (Boolean.TRUE.equals(t))
                {
                    s = TextFormatting.GREEN + s;
                }
                else if (Boolean.FALSE.equals(t))
                {
                    s = TextFormatting.RED + s;
                }

                list.add(iproperty.getName() + ": " + s);
            }
        }

        return list;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:52,代码来源:GuiOverlayDebug.java

示例11: renderBlock

public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, VertexBuffer worldRendererIn)
{
    try
    {
        EnumBlockRenderType enumblockrendertype = state.getRenderType();

        if (enumblockrendertype == EnumBlockRenderType.INVISIBLE)
        {
            return false;
        }
        else
        {
            if (blockAccess.getWorldType() != WorldType.DEBUG_WORLD)
            {
                try
                {
                    state = state.getActualState(blockAccess, pos);
                }
                catch (Exception var8)
                {
                    ;
                }
            }

            switch (enumblockrendertype)
            {
                case MODEL:
                    IBakedModel model = this.getModelForState(state);
                    state = state.getBlock().getExtendedState(state, blockAccess, pos);
                    return this.blockModelRenderer.renderModel(blockAccess, model, state, pos, worldRendererIn, true);
                case ENTITYBLOCK_ANIMATED:
                    return false;
                case LIQUID:
                    return this.fluidRenderer.renderFluid(blockAccess, state, pos, worldRendererIn);
                default:
                    return false;
            }
        }
    }
    catch (Throwable throwable)
    {
        CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block in world");
        CrashReportCategory crashreportcategory = crashreport.makeCategory("Block being tesselated");
        CrashReportCategory.addBlockInfo(crashreportcategory, pos, state.getBlock(), state.getBlock().getMetaFromState(state));
        throw new ReportedException(crashreport);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:47,代码来源:BlockRendererDispatcher.java


注:本文中的net.minecraft.world.WorldType.DEBUG_WORLD属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。