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Java WorldType.FLAT属性代码示例

本文整理汇总了Java中net.minecraft.world.WorldType.FLAT属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.FLAT属性的具体用法?Java WorldType.FLAT怎么用?Java WorldType.FLAT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.FLAT属性的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addChunk

public void addChunk(ChunkPos pos, World world, IBlockState state)
{
    populatedChunks.add(pos);
    if (world.getWorldType() == WorldType.FLAT)
    {
        return;
    }

    int cap = getSampleCount(state);
    for (int i = 0; i < cap; i++)
    {
        BlockPos p = getSamplePos(world, pos);

        if (world.getBlockState(p.down()).getBlock() instanceof BlockSample || world.getBlockState(p.down()).getBlock() instanceof BlockSampleVanilla)
        {
            continue;
        }
        if (Config.getInstance().generateSamplesInWater || !isMoist(world, p))
        {
            world.setBlockState(p, state);
        }
    }
}
 
开发者ID:oitsjustjose,项目名称:Geolosys,代码行数:23,代码来源:ChunkData.java

示例2: getCanSpawnHere

/**
 * Checks if the entity's current position is a valid location to spawn this entity.
 */
public boolean getCanSpawnHere()
{
    BlockPos blockpos = new BlockPos(MathHelper.floor_double(this.posX), 0, MathHelper.floor_double(this.posZ));
    Chunk chunk = this.worldObj.getChunkFromBlockCoords(blockpos);

    if (this.worldObj.getWorldInfo().getTerrainType() == WorldType.FLAT && this.rand.nextInt(4) != 1)
    {
        return false;
    }
    else
    {
        if (this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL)
        {
            BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(blockpos);

            if (biomegenbase == BiomeGenBase.swampland && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < this.worldObj.getCurrentMoonPhaseFactor() && this.worldObj.getLightFromNeighbors(new BlockPos(this)) <= this.rand.nextInt(8))
            {
                return super.getCanSpawnHere();
            }

            if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
            {
                return super.getCanSpawnHere();
            }
        }

        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:EntitySlime.java

示例3: createWorld

@Override
public boolean createWorld(MissionInit missionInit)
{
    long seed = DefaultWorldGeneratorImplementation.getWorldSeedFromString(this.fwparams.getSeed());
    WorldSettings worldsettings = new WorldSettings(seed, GameType.SURVIVAL, false, false, WorldType.FLAT);
    // This call to setWorldName allows us to specify the layers of our world, and also the features that will be created.
    // This website provides a handy way to generate these strings: http://chunkbase.com/apps/superflat-generator
    worldsettings.setWorldName(this.fwparams.getGeneratorString());
    worldsettings.enableCommands(); // Enables cheat commands.
    // Create a filename for this map - we use the time stamp to make sure it is different from other worlds, otherwise no new world
    // will be created, it will simply load the old one.
    return MapFileHelper.createAndLaunchWorld(worldsettings, this.fwparams.isDestroyAfterUse());
}
 
开发者ID:Yarichi,项目名称:Proyecto-DASI,代码行数:13,代码来源:FlatWorldGeneratorImplementation.java

示例4: getCanSpawnHere

/**
 * Checks if the entity's current position is a valid location to spawn this entity.
 */
public boolean getCanSpawnHere()
{
    BlockPos blockpos = new BlockPos(MathHelper.floor(this.posX), 0, MathHelper.floor(this.posZ));
    Chunk chunk = this.world.getChunkFromBlockCoords(blockpos);

    if (this.world.getWorldInfo().getTerrainType() == WorldType.FLAT && this.rand.nextInt(4) != 1)
    {
        return false;
    }
    else
    {
        if (this.world.getDifficulty() != EnumDifficulty.PEACEFUL)
        {
            Biome biome = this.world.getBiome(blockpos);

            if (biome == Biomes.SWAMPLAND && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < this.world.getCurrentMoonPhaseFactor() && this.world.getLightFromNeighbors(new BlockPos(this)) <= this.rand.nextInt(8))
            {
                return super.getCanSpawnHere();
            }

            if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
            {
                return super.getCanSpawnHere();
            }
        }

        return false;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:EntitySlime.java

示例5: func_146316_a

private void func_146316_a(boolean p_146316_1_)
{
    this.field_146344_y = p_146316_1_;

    if (WorldType.worldTypes[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = false;

        if (this.field_175300_s == null)
        {
            this.field_175300_s = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.field_146344_y;
        this.btnGameMode.enabled = true;

        if (this.field_175300_s != null)
        {
            this.gameMode = this.field_175300_s;
            this.field_175300_s = null;
        }

        this.btnMapFeatures.visible = this.field_146344_y && WorldType.worldTypes[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.field_146344_y;
        this.btnMapType.visible = this.field_146344_y;
        this.btnAllowCommands.visible = this.field_146344_y;
        this.btnCustomizeType.visible = this.field_146344_y && (WorldType.worldTypes[this.selectedIndex] == WorldType.FLAT || WorldType.worldTypes[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.func_146319_h();

    if (this.field_146344_y)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:50,代码来源:GuiCreateWorld.java

示例6: showMoreWorldOptions

/**
 * Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
 */
private void showMoreWorldOptions(boolean toggle)
{
    this.inMoreWorldOptionsDisplay = toggle;

    if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = false;

        if (this.savedGameMode == null)
        {
            this.savedGameMode = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = true;

        if (this.savedGameMode != null)
        {
            this.gameMode = this.savedGameMode;
            this.savedGameMode = null;
        }

        this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
        this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.FLAT || WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.updateDisplayState();

    if (this.inMoreWorldOptionsDisplay)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:53,代码来源:GuiCreateWorld.java


注:本文中的net.minecraft.world.WorldType.FLAT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。