本文整理汇总了Java中net.minecraft.world.WorldType.WORLD_TYPES属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.WORLD_TYPES属性的具体用法?Java WorldType.WORLD_TYPES怎么用?Java WorldType.WORLD_TYPES使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.world.WorldType
的用法示例。
在下文中一共展示了WorldType.WORLD_TYPES属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canSelectCurWorldType
/**
* Returns whether the currently-selected world type is actually acceptable for selection
* Used to hide the "debug" world type unless the shift key is depressed.
*/
private boolean canSelectCurWorldType()
{
WorldType worldtype = WorldType.WORLD_TYPES[this.selectedIndex];
return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
示例2: showMoreWorldOptions
/**
* Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
*/
private void showMoreWorldOptions(boolean toggle)
{
this.inMoreWorldOptionsDisplay = toggle;
if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = false;
if (this.savedGameMode == null)
{
this.savedGameMode = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = true;
if (this.savedGameMode != null)
{
this.gameMode = this.savedGameMode;
this.savedGameMode = null;
}
this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.FLAT || WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.CUSTOMIZED);
}
this.updateDisplayState();
if (this.inMoreWorldOptionsDisplay)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}
示例3: showMoreWorldOptions
/**
* Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
*/
private void showMoreWorldOptions(boolean toggle)
{
this.inMoreWorldOptionsDisplay = toggle;
if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = false;
if (this.savedGameMode == null)
{
this.savedGameMode = this.gameMode;
}
this.gameMode = "spectator";
this.btnMapFeatures.visible = false;
this.btnBonusItems.visible = false;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = false;
this.btnCustomizeType.visible = false;
}
else
{
this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
this.btnGameMode.enabled = true;
if (this.savedGameMode != null)
{
this.gameMode = this.savedGameMode;
this.savedGameMode = null;
}
this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex].isCustomizable();
}
this.updateDisplayState();
if (this.inMoreWorldOptionsDisplay)
{
this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
}
else
{
this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
}
}