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Java WorldType.WORLD_TYPES属性代码示例

本文整理汇总了Java中net.minecraft.world.WorldType.WORLD_TYPES属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.WORLD_TYPES属性的具体用法?Java WorldType.WORLD_TYPES怎么用?Java WorldType.WORLD_TYPES使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.WORLD_TYPES属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: canSelectCurWorldType

/**
 * Returns whether the currently-selected world type is actually acceptable for selection
 * Used to hide the "debug" world type unless the shift key is depressed.
 */
private boolean canSelectCurWorldType()
{
    WorldType worldtype = WorldType.WORLD_TYPES[this.selectedIndex];
    return worldtype != null && worldtype.getCanBeCreated() ? (worldtype == WorldType.DEBUG_WORLD ? isShiftKeyDown() : true) : false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:GuiCreateWorld.java

示例2: showMoreWorldOptions

/**
 * Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
 */
private void showMoreWorldOptions(boolean toggle)
{
    this.inMoreWorldOptionsDisplay = toggle;

    if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = false;

        if (this.savedGameMode == null)
        {
            this.savedGameMode = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = true;

        if (this.savedGameMode != null)
        {
            this.gameMode = this.savedGameMode;
            this.savedGameMode = null;
        }

        this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
        this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.FLAT || WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.CUSTOMIZED);
    }

    this.updateDisplayState();

    if (this.inMoreWorldOptionsDisplay)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:53,代码来源:GuiCreateWorld.java

示例3: showMoreWorldOptions

/**
 * Shows additional world-creation options if toggle is true, otherwise shows main world-creation elements
 */
private void showMoreWorldOptions(boolean toggle)
{
    this.inMoreWorldOptionsDisplay = toggle;

    if (WorldType.WORLD_TYPES[this.selectedIndex] == WorldType.DEBUG_WORLD)
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = false;

        if (this.savedGameMode == null)
        {
            this.savedGameMode = this.gameMode;
        }

        this.gameMode = "spectator";
        this.btnMapFeatures.visible = false;
        this.btnBonusItems.visible = false;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = false;
        this.btnCustomizeType.visible = false;
    }
    else
    {
        this.btnGameMode.visible = !this.inMoreWorldOptionsDisplay;
        this.btnGameMode.enabled = true;

        if (this.savedGameMode != null)
        {
            this.gameMode = this.savedGameMode;
            this.savedGameMode = null;
        }

        this.btnMapFeatures.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex] != WorldType.CUSTOMIZED;
        this.btnBonusItems.visible = this.inMoreWorldOptionsDisplay;
        this.btnMapType.visible = this.inMoreWorldOptionsDisplay;
        this.btnAllowCommands.visible = this.inMoreWorldOptionsDisplay;
        this.btnCustomizeType.visible = this.inMoreWorldOptionsDisplay && WorldType.WORLD_TYPES[this.selectedIndex].isCustomizable();
    }

    this.updateDisplayState();

    if (this.inMoreWorldOptionsDisplay)
    {
        this.btnMoreOptions.displayString = I18n.format("gui.done", new Object[0]);
    }
    else
    {
        this.btnMoreOptions.displayString = I18n.format("selectWorld.moreWorldOptions", new Object[0]);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:53,代码来源:GuiCreateWorld.java


注:本文中的net.minecraft.world.WorldType.WORLD_TYPES属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。