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Java WorldType.DEFAULT属性代码示例

本文整理汇总了Java中net.minecraft.world.WorldType.DEFAULT属性的典型用法代码示例。如果您正苦于以下问题:Java WorldType.DEFAULT属性的具体用法?Java WorldType.DEFAULT怎么用?Java WorldType.DEFAULT使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraft.world.WorldType的用法示例。


在下文中一共展示了WorldType.DEFAULT属性的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: move

@SubscribeEvent
public void move(TickEvent.PlayerTickEvent event) {
	

	if (event.player.world.isRemote) {
		//System.out.println("CLIENT "+event.player.world.getBiome(event.player.getPosition()).getBiomeName());

		return;
	}
	//System.out.println(event.player.world.getBiome(event.player.getPosition()).getBiomeName());
	if (CommonProxy.d == 0) {
		return;
	}
	World w = event.player.world;
	if (w != null && w.getWorldType() == WorldType.DEFAULT) {
		new SpawnTeleport(DimensionManager.getWorld(CommonProxy.d)).teleport(event.player, DimensionManager.getWorld(CommonProxy.d));
	}
}
 
开发者ID:trigg,项目名称:Firma,代码行数:18,代码来源:JoinHandler.java

示例2: readPacketData

/**
 * Reads the raw packet data from the data stream.
 */
public void readPacketData(PacketBuffer buf) throws IOException
{
    this.entityId = buf.readInt();
    int i = buf.readUnsignedByte();
    this.hardcoreMode = (i & 8) == 8;
    i = i & -9;
    this.gameType = WorldSettings.GameType.getByID(i);
    this.dimension = buf.readByte();
    this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
    this.maxPlayers = buf.readUnsignedByte();
    this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));

    if (this.worldType == null)
    {
        this.worldType = WorldType.DEFAULT;
    }

    this.reducedDebugInfo = buf.readBoolean();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:S01PacketJoinGame.java

示例3: readPacketData

/**
 * Reads the raw packet data from the data stream.
 */
public void readPacketData(PacketBuffer buf) throws IOException
{
    this.playerId = buf.readInt();
    int i = buf.readUnsignedByte();
    this.hardcoreMode = (i & 8) == 8;
    i = i & -9;
    this.gameType = GameType.getByID(i);
    this.dimension = buf.readInt();
    this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
    this.maxPlayers = buf.readUnsignedByte();
    this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));

    if (this.worldType == null)
    {
        this.worldType = WorldType.DEFAULT;
    }

    this.reducedDebugInfo = buf.readBoolean();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:22,代码来源:SPacketJoinGame.java

示例4: readPacketData

/**
 * Reads the raw packet data from the data stream.
 */
public void readPacketData(PacketBuffer buf) throws IOException
{
    this.dimensionID = buf.readInt();
    this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
    this.gameType = WorldSettings.GameType.getByID(buf.readUnsignedByte());
    this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));

    if (this.worldType == null)
    {
        this.worldType = WorldType.DEFAULT;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:S07PacketRespawn.java

示例5: readPacketData

/**
 * Reads the raw packet data from the data stream.
 */
public void readPacketData(PacketBuffer buf) throws IOException
{
    this.dimensionID = buf.readInt();
    this.difficulty = EnumDifficulty.getDifficultyEnum(buf.readUnsignedByte());
    this.gameType = GameType.getByID(buf.readUnsignedByte());
    this.worldType = WorldType.parseWorldType(buf.readStringFromBuffer(16));

    if (this.worldType == null)
    {
        this.worldType = WorldType.DEFAULT;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:SPacketRespawn.java


注:本文中的net.minecraft.world.WorldType.DEFAULT属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。