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Java MinecraftServer.setDifficultyForAllWorlds方法代码示例

本文整理汇总了Java中net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftServer.setDifficultyForAllWorlds方法的具体用法?Java MinecraftServer.setDifficultyForAllWorlds怎么用?Java MinecraftServer.setDifficultyForAllWorlds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.setDifficultyForAllWorlds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: execute

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.difficulty.usage", new Object[0]);
    }
    else
    {
        EnumDifficulty enumdifficulty = this.getDifficultyFromCommand(args[0]);
        server.setDifficultyForAllWorlds(enumdifficulty);
        notifyCommandListener(sender, this, "commands.difficulty.success", new Object[] {new TextComponentTranslation(enumdifficulty.getDifficultyResourceKey(), new Object[0])});
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:CommandDifficulty.java

示例2: initDimension

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static void initDimension(int dim)
{
    WorldServer overworld = getWorld(0);
    if (overworld == null)
    {
        throw new RuntimeException("Cannot Hotload Dim: Overworld is not Loaded!");
    }
    try
    {
        DimensionManager.getProviderType(dim);
    }
    catch (Exception e)
    {
        System.err.println("Cannot Hotload Dim: " + e.getMessage());
        return; // If a provider hasn't been registered then we can't hotload the dim
    }
    MinecraftServer mcServer = overworld.getMinecraftServer();
    ISaveHandler savehandler = overworld.getSaveHandler();
    //WorldSettings worldSettings = new WorldSettings(overworld.getWorldInfo());

    WorldServer world = (dim == 0 ? overworld : (WorldServer)(new WorldServerMulti(mcServer, savehandler, dim, overworld, mcServer.theProfiler).init()));
    world.addEventListener(new ServerWorldEventHandler(mcServer, world));
    MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(world));
    if (!mcServer.isSinglePlayer())
    {
        world.getWorldInfo().setGameType(mcServer.getGameType());
    }

    mcServer.setDifficultyForAllWorlds(mcServer.getDifficulty());
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:31,代码来源:DimensionManager.java


注:本文中的net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。