本文整理汇总了Java中net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftServer.setDifficultyForAllWorlds方法的具体用法?Java MinecraftServer.setDifficultyForAllWorlds怎么用?Java MinecraftServer.setDifficultyForAllWorlds使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.server.MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.setDifficultyForAllWorlds方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: execute
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length <= 0)
{
throw new WrongUsageException("commands.difficulty.usage", new Object[0]);
}
else
{
EnumDifficulty enumdifficulty = this.getDifficultyFromCommand(args[0]);
server.setDifficultyForAllWorlds(enumdifficulty);
notifyCommandListener(sender, this, "commands.difficulty.success", new Object[] {new TextComponentTranslation(enumdifficulty.getDifficultyResourceKey(), new Object[0])});
}
}
示例2: initDimension
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static void initDimension(int dim)
{
WorldServer overworld = getWorld(0);
if (overworld == null)
{
throw new RuntimeException("Cannot Hotload Dim: Overworld is not Loaded!");
}
try
{
DimensionManager.getProviderType(dim);
}
catch (Exception e)
{
System.err.println("Cannot Hotload Dim: " + e.getMessage());
return; // If a provider hasn't been registered then we can't hotload the dim
}
MinecraftServer mcServer = overworld.getMinecraftServer();
ISaveHandler savehandler = overworld.getSaveHandler();
//WorldSettings worldSettings = new WorldSettings(overworld.getWorldInfo());
WorldServer world = (dim == 0 ? overworld : (WorldServer)(new WorldServerMulti(mcServer, savehandler, dim, overworld, mcServer.theProfiler).init()));
world.addEventListener(new ServerWorldEventHandler(mcServer, world));
MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(world));
if (!mcServer.isSinglePlayer())
{
world.getWorldInfo().setGameType(mcServer.getGameType());
}
mcServer.setDifficultyForAllWorlds(mcServer.getDifficulty());
}