本文整理汇总了Java中net.minecraft.server.MinecraftServer.getEntityWorld方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftServer.getEntityWorld方法的具体用法?Java MinecraftServer.getEntityWorld怎么用?Java MinecraftServer.getEntityWorld使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.server.MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.getEntityWorld方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: shouldCreateWorld
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@Override
public boolean shouldCreateWorld(MissionInit missionInit)
{
if (this.dwparams != null && this.dwparams.isForceReset())
return true;
World world = null;
MinecraftServer server = MinecraftServer.getServer();
if (server.worldServers != null && server.worldServers.length != 0)
world = server.getEntityWorld();
if (Minecraft.getMinecraft().theWorld == null || world == null)
return true; // Definitely need to create a world if there isn't one in existence!
String genOptions = world.getWorldInfo().getGeneratorOptions();
if (genOptions != null && !genOptions.isEmpty())
return true; // Default world has no generator options.
return false;
}
示例2: shouldCreateWorld
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@Override
public boolean shouldCreateWorld(MissionInit missionInit)
{
if (this.fwparams != null && this.fwparams.isForceReset())
return true;
World world = null;
MinecraftServer server = MinecraftServer.getServer();
if (server.worldServers != null && server.worldServers.length != 0)
world = server.getEntityWorld();
if (world == null)
return true; // There is no world, so we definitely need to create one.
String name = (world != null) ? world.getWorldInfo().getWorldName() : "";
// Extract the name from the path (need to cope with backslashes or forward slashes.)
String mapfile = (this.mapFilename == null) ? "" : this.mapFilename; // Makes no sense to have an empty filename, but createWorld will deal with it graciously.
String[] parts = mapfile.split("[\\\\/]");
if (name.length() > 0 && parts[parts.length - 1].equalsIgnoreCase(name) && Minecraft.getMinecraft().theWorld != null)
return false; // We don't check whether the game modes match - it's up to the server state machine to sort that out.
return true; // There's no world, or the world is different to the basemap file, so create.
}
示例3: shouldCreateWorld
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@Override
public boolean shouldCreateWorld(MissionInit missionInit)
{
World world = null;
MinecraftServer server = MinecraftServer.getServer();
if (server.worldServers != null && server.worldServers.length != 0)
world = server.getEntityWorld();
if (this.fwparams != null && this.fwparams.isForceReset())
return true;
if (Minecraft.getMinecraft().theWorld == null && world == null)
return true; // Definitely need to create a world if there isn't one in existence!
String genOptions = world.getWorldInfo().getGeneratorOptions();
if (!genOptions.equals(this.fwparams.getGeneratorString()))
return true; // Generation doesn't match, so recreate.
return false;
}
示例4: getWorldTime
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@Override
protected long getWorldTime()
{
World world = null;
MinecraftServer server = MinecraftServer.getServer();
if (server.worldServers != null && server.worldServers.length != 0)
world = server.getEntityWorld();
return (world != null) ? world.getTotalWorldTime() : 0;
}
示例5: onServerTick
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@SubscribeEvent
public void onServerTick(ServerTickEvent e)
{
if(counter == 1)
{
MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
World world = server.getEntityWorld();
if(world.isRemote == false)
{
long totalTime = world.getWorldTime();
long currentTime = totalTime % 24000;
if(currentTime == 1)
{
System.out.println("Time is 0");
WorldTurn turn = WorldTurn.get(world);
int currentTurn = turn.advanceTurn();
System.out.println("New Turn!! The World Turn is now " + currentTurn);
ArrayList<EntityPlayerMP> playerList = (ArrayList<EntityPlayerMP>)(world.getMinecraftServer().getServer().getPlayerList().getPlayers());
for(int i=0; i < playerList.size(); i++)
{
EntityPlayer player = playerList.get(i);
ITurn playerTurn = player.getCapability(CapPlayerTurn.TURN_CAP, null);
playerTurn.addTurn();
}
}
}
counter = 0;
}
else
{
counter++;
}
}
示例6: onServerTick
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@Override
protected void onServerTick(ServerTickEvent ev)
{
if (this.missionHasEnded)
return; // In case we get in here after deciding the mission is over.
if (!ServerStateMachine.this.checkWatchList())
onError(null); // We've lost a connection - abort the mission.
if (ev.phase == Phase.START)
{
// Measure our performance - especially useful if we've been overclocked.
if (this.secondStartTimeMs == 0)
this.secondStartTimeMs = System.currentTimeMillis();
long timeNow = System.currentTimeMillis();
if (timeNow - this.secondStartTimeMs > 1000)
{
long targetTicks = 1000 / TimeHelper.serverTickLength;
if (this.tickCount < targetTicks)
System.out.println("Warning: managed " + this.tickCount + "/" + targetTicks + " ticks this second.");
this.secondStartTimeMs = timeNow;
this.tickCount = 0;
}
this.tickCount++;
}
if (ev.phase == Phase.END && getHandlers() != null && getHandlers().worldDecorator != null)
{
MinecraftServer server = MinecraftServer.getServer();
if (server.worldServers != null && server.worldServers.length != 0)
{
World world = server.getEntityWorld();
getHandlers().worldDecorator.update(world);
}
}
if (ev.phase == Phase.END)
{
if (getHandlers() != null && getHandlers().quitProducer != null && getHandlers().quitProducer.doIWantToQuit(currentMissionInit()))
{
ServerStateMachine.this.quitCode = getHandlers().quitProducer.getOutcome();
onMissionEnded(true);
}
else if (this.runningAgents.isEmpty())
{
ServerStateMachine.this.quitCode = "All agents finished";
onMissionEnded(true);
}
// We need to make sure we keep the weather within mission parameters.
// We set the weather just after building the world, but it's not a permanent setting,
// and apparently there is a known bug in Minecraft that means the weather sometimes changes early.
// To get around this, we reset it periodically.
if (MinecraftServer.getServer().getTickCounter() % 500 == 0)
{
EnvironmentHelper.setMissionWeather(currentMissionInit());
}
}
}