本文整理汇总了Java中net.minecraft.server.MinecraftServer.isSinglePlayer方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftServer.isSinglePlayer方法的具体用法?Java MinecraftServer.isSinglePlayer怎么用?Java MinecraftServer.isSinglePlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.server.MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.isSinglePlayer方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: clientConnectedtoServer
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@SubscribeEvent
public void clientConnectedtoServer(FMLNetworkEvent.ServerConnectionFromClientEvent event)
{
if (!CreeperHost.instance.active)
return;
MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
if (server == null || server.isSinglePlayer() || discoverMode != Discoverability.PUBLIC)
return;
INetHandlerPlayServer handler = event.handler;
if (handler instanceof NetHandlerPlayServer)
{
EntityPlayerMP entity = ((NetHandlerPlayServer) handler).playerEntity;
playersJoined.add(entity.getUniqueID());
}
}
示例2: clientConnectedtoServer
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
@SubscribeEvent
public void clientConnectedtoServer(FMLNetworkEvent.ServerConnectionFromClientEvent event)
{
if (!CreeperHost.instance.active)
return;
MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
if (server == null || server.isSinglePlayer() || discoverMode != Discoverability.PUBLIC)
return;
INetHandlerPlayServer handler = event.getHandler();
if (handler instanceof NetHandlerPlayServer)
{
EntityPlayerMP entity = ((NetHandlerPlayServer)handler).playerEntity;
playersJoined.add(entity.getUniqueID());
}
}
示例3: getSaveFolder
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public File getSaveFolder()
{
MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
if (server != null && !server.isSinglePlayer())
return server.getFile("");
return DimensionManager.getCurrentSaveRootDirectory();
}
示例4: getStringUUIDFromName
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static String getStringUUIDFromName(String p_152719_0_)
{
if (!StringUtils.isNullOrEmpty(p_152719_0_) && p_152719_0_.length() <= 16)
{
final MinecraftServer minecraftserver = MinecraftServer.getServer();
GameProfile gameprofile = minecraftserver.getPlayerProfileCache().getGameProfileForUsername(p_152719_0_);
if (gameprofile != null && gameprofile.getId() != null)
{
return gameprofile.getId().toString();
}
else if (!minecraftserver.isSinglePlayer() && minecraftserver.isServerInOnlineMode())
{
final List<GameProfile> list = Lists.<GameProfile>newArrayList();
ProfileLookupCallback profilelookupcallback = new ProfileLookupCallback()
{
public void onProfileLookupSucceeded(GameProfile p_onProfileLookupSucceeded_1_)
{
minecraftserver.getPlayerProfileCache().addEntry(p_onProfileLookupSucceeded_1_);
list.add(p_onProfileLookupSucceeded_1_);
}
public void onProfileLookupFailed(GameProfile p_onProfileLookupFailed_1_, Exception p_onProfileLookupFailed_2_)
{
PreYggdrasilConverter.LOGGER.warn((String)("Could not lookup user whitelist entry for " + p_onProfileLookupFailed_1_.getName()), (Throwable)p_onProfileLookupFailed_2_);
}
};
lookupNames(minecraftserver, Lists.newArrayList(new String[] {p_152719_0_}), profilelookupcallback);
return list.size() > 0 && ((GameProfile)list.get(0)).getId() != null ? ((GameProfile)list.get(0)).getId().toString() : "";
}
else
{
return EntityPlayer.getUUID(new GameProfile((UUID)null, p_152719_0_)).toString();
}
}
else
{
return p_152719_0_;
}
}
示例5: convertMobOwnerIfNeeded
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static String convertMobOwnerIfNeeded(final MinecraftServer server, String username)
{
if (!StringUtils.isNullOrEmpty(username) && username.length() <= 16)
{
GameProfile gameprofile = server.getPlayerProfileCache().getGameProfileForUsername(username);
if (gameprofile != null && gameprofile.getId() != null)
{
return gameprofile.getId().toString();
}
else if (!server.isSinglePlayer() && server.isServerInOnlineMode())
{
final List<GameProfile> list = Lists.<GameProfile>newArrayList();
ProfileLookupCallback profilelookupcallback = new ProfileLookupCallback()
{
public void onProfileLookupSucceeded(GameProfile p_onProfileLookupSucceeded_1_)
{
server.getPlayerProfileCache().addEntry(p_onProfileLookupSucceeded_1_);
list.add(p_onProfileLookupSucceeded_1_);
}
public void onProfileLookupFailed(GameProfile p_onProfileLookupFailed_1_, Exception p_onProfileLookupFailed_2_)
{
PreYggdrasilConverter.LOGGER.warn("Could not lookup user whitelist entry for {}", new Object[] {p_onProfileLookupFailed_1_.getName(), p_onProfileLookupFailed_2_});
}
};
lookupNames(server, Lists.newArrayList(new String[] {username}), profilelookupcallback);
return !list.isEmpty() && ((GameProfile)list.get(0)).getId() != null ? ((GameProfile)list.get(0)).getId().toString() : "";
}
else
{
return EntityPlayer.getUUID(new GameProfile((UUID)null, username)).toString();
}
}
else
{
return username;
}
}
示例6: initDimension
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static void initDimension(int dim)
{
WorldServer overworld = getWorld(0);
if (overworld == null)
{
throw new RuntimeException("Cannot Hotload Dim: Overworld is not Loaded!");
}
try
{
DimensionManager.getProviderType(dim);
}
catch (Exception e)
{
System.err.println("Cannot Hotload Dim: " + e.getMessage());
return; // If a provider hasn't been registered then we can't hotload the dim
}
MinecraftServer mcServer = overworld.getMinecraftServer();
ISaveHandler savehandler = overworld.getSaveHandler();
//WorldSettings worldSettings = new WorldSettings(overworld.getWorldInfo());
WorldServer world = (dim == 0 ? overworld : (WorldServer)(new WorldServerMulti(mcServer, savehandler, dim, overworld, mcServer.theProfiler).init()));
world.addEventListener(new ServerWorldEventHandler(mcServer, world));
MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(world));
if (!mcServer.isSinglePlayer())
{
world.getWorldInfo().setGameType(mcServer.getGameType());
}
mcServer.setDifficultyForAllWorlds(mcServer.getDifficulty());
}
示例7: checkPermission
import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
/**
* Check if the given ICommandSender has permission to execute this command
*/
public boolean checkPermission(MinecraftServer server, ICommandSender sender)
{
return server.isSinglePlayer() || super.checkPermission(server, sender);
}