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Java MinecraftServer.isServerInOnlineMode方法代码示例

本文整理汇总了Java中net.minecraft.server.MinecraftServer.isServerInOnlineMode方法的典型用法代码示例。如果您正苦于以下问题:Java MinecraftServer.isServerInOnlineMode方法的具体用法?Java MinecraftServer.isServerInOnlineMode怎么用?Java MinecraftServer.isServerInOnlineMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.server.MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.isServerInOnlineMode方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: lookupNames

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
private static void lookupNames(MinecraftServer server, Collection<String> names, ProfileLookupCallback callback)
{
    String[] astring = (String[])Iterators.toArray(Iterators.filter(names.iterator(), new Predicate<String>()
    {
        public boolean apply(String p_apply_1_)
        {
            return !StringUtils.isNullOrEmpty(p_apply_1_);
        }
    }), String.class);

    if (server.isServerInOnlineMode())
    {
        server.getGameProfileRepository().findProfilesByNames(astring, Agent.MINECRAFT, callback);
    }
    else
    {
        for (String s : astring)
        {
            UUID uuid = EntityPlayer.getUUID(new GameProfile((UUID)null, s));
            GameProfile gameprofile = new GameProfile(uuid, s);
            callback.onProfileLookupSucceeded(gameprofile);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:PreYggdrasilConverter.java

示例2: getGameProfile

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
/**
 * Get a GameProfile given the MinecraftServer and the player's username.

 *  The UUID of the GameProfile will <b>not</b> be null. If the server is offline, a UUID based on the hash of the
 * username will be used.
 */
private static GameProfile getGameProfile(MinecraftServer server, String username)
{
    final GameProfile[] agameprofile = new GameProfile[1];
    ProfileLookupCallback profilelookupcallback = new ProfileLookupCallback()
    {
        public void onProfileLookupSucceeded(GameProfile p_onProfileLookupSucceeded_1_)
        {
            agameprofile[0] = p_onProfileLookupSucceeded_1_;
        }
        public void onProfileLookupFailed(GameProfile p_onProfileLookupFailed_1_, Exception p_onProfileLookupFailed_2_)
        {
            agameprofile[0] = null;
        }
    };
    server.getGameProfileRepository().findProfilesByNames(new String[] {username}, Agent.MINECRAFT, profilelookupcallback);

    if (!server.isServerInOnlineMode() && agameprofile[0] == null)
    {
        UUID uuid = EntityPlayer.getUUID(new GameProfile((UUID)null, username));
        GameProfile gameprofile = new GameProfile(uuid, username);
        profilelookupcallback.onProfileLookupSucceeded(gameprofile);
    }

    return agameprofile[0];
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:PlayerProfileCache.java

示例3: lookupNames

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
private static void lookupNames(MinecraftServer server, Collection<String> names, ProfileLookupCallback callback)
{
    String[] astring = (String[])Iterators.toArray(Iterators.filter(names.iterator(), new Predicate<String>()
    {
        public boolean apply(@Nullable String p_apply_1_)
        {
            return !StringUtils.isNullOrEmpty(p_apply_1_);
        }
    }), String.class);

    if (server.isServerInOnlineMode())
    {
        server.getGameProfileRepository().findProfilesByNames(astring, Agent.MINECRAFT, callback);
    }
    else
    {
        for (String s : astring)
        {
            UUID uuid = EntityPlayer.getUUID(new GameProfile((UUID)null, s));
            GameProfile gameprofile = new GameProfile(uuid, s);
            callback.onProfileLookupSucceeded(gameprofile);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:PreYggdrasilConverter.java

示例4: getStringUUIDFromName

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static String getStringUUIDFromName(String p_152719_0_)
{
    if (!StringUtils.isNullOrEmpty(p_152719_0_) && p_152719_0_.length() <= 16)
    {
        final MinecraftServer minecraftserver = MinecraftServer.getServer();
        GameProfile gameprofile = minecraftserver.getPlayerProfileCache().getGameProfileForUsername(p_152719_0_);

        if (gameprofile != null && gameprofile.getId() != null)
        {
            return gameprofile.getId().toString();
        }
        else if (!minecraftserver.isSinglePlayer() && minecraftserver.isServerInOnlineMode())
        {
            final List<GameProfile> list = Lists.<GameProfile>newArrayList();
            ProfileLookupCallback profilelookupcallback = new ProfileLookupCallback()
            {
                public void onProfileLookupSucceeded(GameProfile p_onProfileLookupSucceeded_1_)
                {
                    minecraftserver.getPlayerProfileCache().addEntry(p_onProfileLookupSucceeded_1_);
                    list.add(p_onProfileLookupSucceeded_1_);
                }
                public void onProfileLookupFailed(GameProfile p_onProfileLookupFailed_1_, Exception p_onProfileLookupFailed_2_)
                {
                    PreYggdrasilConverter.LOGGER.warn((String)("Could not lookup user whitelist entry for " + p_onProfileLookupFailed_1_.getName()), (Throwable)p_onProfileLookupFailed_2_);
                }
            };
            lookupNames(minecraftserver, Lists.newArrayList(new String[] {p_152719_0_}), profilelookupcallback);
            return list.size() > 0 && ((GameProfile)list.get(0)).getId() != null ? ((GameProfile)list.get(0)).getId().toString() : "";
        }
        else
        {
            return EntityPlayer.getUUID(new GameProfile((UUID)null, p_152719_0_)).toString();
        }
    }
    else
    {
        return p_152719_0_;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:40,代码来源:PreYggdrasilConverter.java

示例5: convertMobOwnerIfNeeded

import net.minecraft.server.MinecraftServer; //导入方法依赖的package包/类
public static String convertMobOwnerIfNeeded(final MinecraftServer server, String username)
{
    if (!StringUtils.isNullOrEmpty(username) && username.length() <= 16)
    {
        GameProfile gameprofile = server.getPlayerProfileCache().getGameProfileForUsername(username);

        if (gameprofile != null && gameprofile.getId() != null)
        {
            return gameprofile.getId().toString();
        }
        else if (!server.isSinglePlayer() && server.isServerInOnlineMode())
        {
            final List<GameProfile> list = Lists.<GameProfile>newArrayList();
            ProfileLookupCallback profilelookupcallback = new ProfileLookupCallback()
            {
                public void onProfileLookupSucceeded(GameProfile p_onProfileLookupSucceeded_1_)
                {
                    server.getPlayerProfileCache().addEntry(p_onProfileLookupSucceeded_1_);
                    list.add(p_onProfileLookupSucceeded_1_);
                }
                public void onProfileLookupFailed(GameProfile p_onProfileLookupFailed_1_, Exception p_onProfileLookupFailed_2_)
                {
                    PreYggdrasilConverter.LOGGER.warn("Could not lookup user whitelist entry for {}", new Object[] {p_onProfileLookupFailed_1_.getName(), p_onProfileLookupFailed_2_});
                }
            };
            lookupNames(server, Lists.newArrayList(new String[] {username}), profilelookupcallback);
            return !list.isEmpty() && ((GameProfile)list.get(0)).getId() != null ? ((GameProfile)list.get(0)).getId().toString() : "";
        }
        else
        {
            return EntityPlayer.getUUID(new GameProfile((UUID)null, username)).toString();
        }
    }
    else
    {
        return username;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:PreYggdrasilConverter.java


注:本文中的net.minecraft.server.MinecraftServer.isServerInOnlineMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。