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Java PacketBuffer.writeUuid方法代码示例

本文整理汇总了Java中net.minecraft.network.PacketBuffer.writeUuid方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeUuid方法的具体用法?Java PacketBuffer.writeUuid怎么用?Java PacketBuffer.writeUuid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeUuid方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeUuid(this.uniqueId);
    buf.writeByte(this.type);
    buf.writeDouble(this.x);
    buf.writeDouble(this.y);
    buf.writeDouble(this.z);
    buf.writeByte(this.pitch);
    buf.writeByte(this.yaw);
    buf.writeInt(this.data);
    buf.writeShort(this.speedX);
    buf.writeShort(this.speedY);
    buf.writeShort(this.speedZ);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:SPacketSpawnObject.java

示例2: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeInt(this.snapshots.size());

    for (SPacketEntityProperties.Snapshot spacketentityproperties$snapshot : this.snapshots)
    {
        buf.writeString(spacketentityproperties$snapshot.getName());
        buf.writeDouble(spacketentityproperties$snapshot.getBaseValue());
        buf.writeVarIntToBuffer(spacketentityproperties$snapshot.getModifiers().size());

        for (AttributeModifier attributemodifier : spacketentityproperties$snapshot.getModifiers())
        {
            buf.writeUuid(attributemodifier.getID());
            buf.writeDouble(attributemodifier.getAmount());
            buf.writeByte(attributemodifier.getOperation());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:23,代码来源:SPacketEntityProperties.java

示例3: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeInt(this.field_149444_b.size());

    for (S20PacketEntityProperties.Snapshot s20packetentityproperties$snapshot : this.field_149444_b)
    {
        buf.writeString(s20packetentityproperties$snapshot.func_151409_a());
        buf.writeDouble(s20packetentityproperties$snapshot.func_151410_b());
        buf.writeVarIntToBuffer(s20packetentityproperties$snapshot.func_151408_c().size());

        for (AttributeModifier attributemodifier : s20packetentityproperties$snapshot.func_151408_c())
        {
            buf.writeUuid(attributemodifier.getID());
            buf.writeDouble(attributemodifier.getAmount());
            buf.writeByte(attributemodifier.getOperation());
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:S20PacketEntityProperties.java

示例4: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeUuid(this.uniqueId);
    buf.writeByte(this.type & 255);
    buf.writeDouble(this.x);
    buf.writeDouble(this.y);
    buf.writeDouble(this.z);
    buf.writeByte(this.yaw);
    buf.writeByte(this.pitch);
    buf.writeByte(this.headPitch);
    buf.writeShort(this.velocityX);
    buf.writeShort(this.velocityY);
    buf.writeShort(this.velocityZ);
    this.dataManager.writeEntries(buf);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:SPacketSpawnMob.java

示例5: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeUuid(this.uniqueId);
    buf.writeVarIntToBuffer(this.type);
    buf.writeDouble(this.x);
    buf.writeDouble(this.y);
    buf.writeDouble(this.z);
    buf.writeByte(this.yaw);
    buf.writeByte(this.pitch);
    buf.writeByte(this.headPitch);
    buf.writeShort(this.velocityX);
    buf.writeShort(this.velocityY);
    buf.writeShort(this.velocityZ);
    this.dataManager.writeEntries(buf);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:SPacketSpawnMob.java

示例6: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeUuid(this.playerId);
    buf.writeInt(this.x);
    buf.writeInt(this.y);
    buf.writeInt(this.z);
    buf.writeByte(this.yaw);
    buf.writeByte(this.pitch);
    buf.writeShort(this.currentItem);
    this.watcher.writeTo(buf);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:S0CPacketSpawnPlayer.java

示例7: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeUuid(this.uniqueId);
    buf.writeEnumValue(this.operation);

    switch (this.operation)
    {
        case ADD:
            buf.writeTextComponent(this.name);
            buf.writeFloat(this.percent);
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            buf.writeByte(this.getFlags());
        case REMOVE:
        default:
            break;
        case UPDATE_PCT:
            buf.writeFloat(this.percent);
            break;
        case UPDATE_NAME:
            buf.writeTextComponent(this.name);
            break;
        case UPDATE_STYLE:
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            break;
        case UPDATE_PROPERTIES:
            buf.writeByte(this.getFlags());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:SPacketUpdateBossInfo.java

示例8: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityID);
    buf.writeUuid(this.uniqueId);
    buf.writeString(this.title);
    buf.writeBlockPos(this.position);
    buf.writeByte(this.facing.getHorizontalIndex());
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:SPacketSpawnPainting.java

示例9: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeUuid(this.uniqueId);
    buf.writeEnumValue(this.operation);

    switch (this.operation)
    {
        case ADD:
            buf.writeTextComponent(this.name);
            buf.writeFloat(this.percent);
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            buf.writeByte(this.getFlags());

        case REMOVE:
        default:
            break;

        case UPDATE_PCT:
            buf.writeFloat(this.percent);
            break;

        case UPDATE_NAME:
            buf.writeTextComponent(this.name);
            break;

        case UPDATE_STYLE:
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            break;

        case UPDATE_PROPERTIES:
            buf.writeByte(this.getFlags());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:SPacketUpdateBossInfo.java

示例10: write

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
public void write(PacketBuffer buf, Optional<UUID> value)
{
    buf.writeBoolean(value.isPresent());

    if (value.isPresent())
    {
        buf.writeUuid((UUID)value.get());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:10,代码来源:DataSerializers.java

示例11: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeVarIntToBuffer(this.entityId);
    buf.writeUuid(this.uniqueId);
    buf.writeDouble(this.x);
    buf.writeDouble(this.y);
    buf.writeDouble(this.z);
    buf.writeByte(this.yaw);
    buf.writeByte(this.pitch);
    this.watcher.writeEntries(buf);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:SPacketSpawnPlayer.java

示例12: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeUuid(this.id);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:C18PacketSpectate.java

示例13: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.action);
    buf.writeVarIntToBuffer(this.players.size());

    for (S38PacketPlayerListItem.AddPlayerData s38packetplayerlistitem$addplayerdata : this.players)
    {
        switch (this.action)
        {
            case ADD_PLAYER:
                buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeString(s38packetplayerlistitem$addplayerdata.getProfile().getName());
                buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getProfile().getProperties().size());

                for (Property property : s38packetplayerlistitem$addplayerdata.getProfile().getProperties().values())
                {
                    buf.writeString(property.getName());
                    buf.writeString(property.getValue());

                    if (property.hasSignature())
                    {
                        buf.writeBoolean(true);
                        buf.writeString(property.getSignature());
                    }
                    else
                    {
                        buf.writeBoolean(false);
                    }
                }

                buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getGameMode().getID());
                buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getPing());

                if (s38packetplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeChatComponent(s38packetplayerlistitem$addplayerdata.getDisplayName());
                }

                break;

            case UPDATE_GAME_MODE:
                buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getGameMode().getID());
                break;

            case UPDATE_LATENCY:
                buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getPing());
                break;

            case UPDATE_DISPLAY_NAME:
                buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());

                if (s38packetplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeChatComponent(s38packetplayerlistitem$addplayerdata.getDisplayName());
                }

                break;

            case REMOVE_PLAYER:
                buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:79,代码来源:S38PacketPlayerListItem.java

示例14: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.action);
    buf.writeVarIntToBuffer(this.players.size());

    for (SPacketPlayerListItem.AddPlayerData spacketplayerlistitem$addplayerdata : this.players)
    {
        switch (this.action)
        {
            case ADD_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeString(spacketplayerlistitem$addplayerdata.getProfile().getName());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getProfile().getProperties().size());

                for (Property property : spacketplayerlistitem$addplayerdata.getProfile().getProperties().values())
                {
                    buf.writeString(property.getName());
                    buf.writeString(property.getValue());

                    if (property.hasSignature())
                    {
                        buf.writeBoolean(true);
                        buf.writeString(property.getSignature());
                    }
                    else
                    {
                        buf.writeBoolean(false);
                    }
                }

                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;
            case UPDATE_GAME_MODE:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                break;
            case UPDATE_LATENCY:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());
                break;
            case UPDATE_DISPLAY_NAME:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;
            case REMOVE_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:SPacketPlayerListItem.java


注:本文中的net.minecraft.network.PacketBuffer.writeUuid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。