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Java PacketBuffer.writeTextComponent方法代码示例

本文整理汇总了Java中net.minecraft.network.PacketBuffer.writeTextComponent方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeTextComponent方法的具体用法?Java PacketBuffer.writeTextComponent怎么用?Java PacketBuffer.writeTextComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.network.PacketBuffer的用法示例。


在下文中一共展示了PacketBuffer.writeTextComponent方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.eventType);

    if (this.eventType == SPacketCombatEvent.Event.END_COMBAT)
    {
        buf.writeVarIntToBuffer(this.duration);
        buf.writeInt(this.entityId);
    }
    else if (this.eventType == SPacketCombatEvent.Event.ENTITY_DIED)
    {
        buf.writeVarIntToBuffer(this.playerId);
        buf.writeInt(this.entityId);
        buf.writeTextComponent(this.deathMessage);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:SPacketCombatEvent.java

示例2: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.type);

    if (this.type == SPacketTitle.Type.TITLE || this.type == SPacketTitle.Type.SUBTITLE || this.type == SPacketTitle.Type.ACTIONBAR)
    {
        buf.writeTextComponent(this.message);
    }

    if (this.type == SPacketTitle.Type.TIMES)
    {
        buf.writeInt(this.fadeInTime);
        buf.writeInt(this.displayTime);
        buf.writeInt(this.fadeOutTime);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:SPacketTitle.java

示例3: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.type);

    if (this.type == SPacketTitle.Type.TITLE || this.type == SPacketTitle.Type.SUBTITLE)
    {
        buf.writeTextComponent(this.message);
    }

    if (this.type == SPacketTitle.Type.TIMES)
    {
        buf.writeInt(this.fadeInTime);
        buf.writeInt(this.displayTime);
        buf.writeInt(this.fadeOutTime);
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:20,代码来源:SPacketTitle.java

示例4: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeByte(this.windowId);
    buf.writeString(this.inventoryType);
    buf.writeTextComponent(this.windowTitle);
    buf.writeByte(this.slotCount);

    if (this.inventoryType.equals("EntityHorse"))
    {
        buf.writeInt(this.entityId);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:SPacketOpenWindow.java

示例5: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeUuid(this.uniqueId);
    buf.writeEnumValue(this.operation);

    switch (this.operation)
    {
        case ADD:
            buf.writeTextComponent(this.name);
            buf.writeFloat(this.percent);
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            buf.writeByte(this.getFlags());

        case REMOVE:
        default:
            break;

        case UPDATE_PCT:
            buf.writeFloat(this.percent);
            break;

        case UPDATE_NAME:
            buf.writeTextComponent(this.name);
            break;

        case UPDATE_STYLE:
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            break;

        case UPDATE_PROPERTIES:
            buf.writeByte(this.getFlags());
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:39,代码来源:SPacketUpdateBossInfo.java

示例6: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeUuid(this.uniqueId);
    buf.writeEnumValue(this.operation);

    switch (this.operation)
    {
        case ADD:
            buf.writeTextComponent(this.name);
            buf.writeFloat(this.percent);
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            buf.writeByte(this.getFlags());
        case REMOVE:
        default:
            break;
        case UPDATE_PCT:
            buf.writeFloat(this.percent);
            break;
        case UPDATE_NAME:
            buf.writeTextComponent(this.name);
            break;
        case UPDATE_STYLE:
            buf.writeEnumValue(this.color);
            buf.writeEnumValue(this.overlay);
            break;
        case UPDATE_PROPERTIES:
            buf.writeByte(this.getFlags());
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:34,代码来源:SPacketUpdateBossInfo.java

示例7: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeTextComponent(this.reason);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:SPacketDisconnect.java

示例8: write

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
public void write(PacketBuffer buf, ITextComponent value)
{
    buf.writeTextComponent(value);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:DataSerializers.java

示例9: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeTextComponent(this.header);
    buf.writeTextComponent(this.footer);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:SPacketPlayerListHeaderFooter.java

示例10: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.action);
    buf.writeVarIntToBuffer(this.players.size());

    for (SPacketPlayerListItem.AddPlayerData spacketplayerlistitem$addplayerdata : this.players)
    {
        switch (this.action)
        {
            case ADD_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeString(spacketplayerlistitem$addplayerdata.getProfile().getName());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getProfile().getProperties().size());

                for (Property property : spacketplayerlistitem$addplayerdata.getProfile().getProperties().values())
                {
                    buf.writeString(property.getName());
                    buf.writeString(property.getValue());

                    if (property.hasSignature())
                    {
                        buf.writeBoolean(true);
                        buf.writeString(property.getSignature());
                    }
                    else
                    {
                        buf.writeBoolean(false);
                    }
                }

                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;

            case UPDATE_GAME_MODE:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                break;

            case UPDATE_LATENCY:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());
                break;

            case UPDATE_DISPLAY_NAME:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;

            case REMOVE_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:79,代码来源:SPacketPlayerListItem.java

示例11: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeTextComponent(this.chatComponent);
    buf.writeByte(this.type);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:SPacketChat.java

示例12: writePacketData

import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
 * Writes the raw packet data to the data stream.
 */
public void writePacketData(PacketBuffer buf) throws IOException
{
    buf.writeEnumValue(this.action);
    buf.writeVarIntToBuffer(this.players.size());

    for (SPacketPlayerListItem.AddPlayerData spacketplayerlistitem$addplayerdata : this.players)
    {
        switch (this.action)
        {
            case ADD_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeString(spacketplayerlistitem$addplayerdata.getProfile().getName());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getProfile().getProperties().size());

                for (Property property : spacketplayerlistitem$addplayerdata.getProfile().getProperties().values())
                {
                    buf.writeString(property.getName());
                    buf.writeString(property.getValue());

                    if (property.hasSignature())
                    {
                        buf.writeBoolean(true);
                        buf.writeString(property.getSignature());
                    }
                    else
                    {
                        buf.writeBoolean(false);
                    }
                }

                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;
            case UPDATE_GAME_MODE:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getGameMode().getID());
                break;
            case UPDATE_LATENCY:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
                buf.writeVarIntToBuffer(spacketplayerlistitem$addplayerdata.getPing());
                break;
            case UPDATE_DISPLAY_NAME:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());

                if (spacketplayerlistitem$addplayerdata.getDisplayName() == null)
                {
                    buf.writeBoolean(false);
                }
                else
                {
                    buf.writeBoolean(true);
                    buf.writeTextComponent(spacketplayerlistitem$addplayerdata.getDisplayName());
                }

                break;
            case REMOVE_PLAYER:
                buf.writeUuid(spacketplayerlistitem$addplayerdata.getProfile().getId());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:SPacketPlayerListItem.java


注:本文中的net.minecraft.network.PacketBuffer.writeTextComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。