本文整理汇总了Java中net.minecraft.network.PacketBuffer.writeEnumValue方法的典型用法代码示例。如果您正苦于以下问题:Java PacketBuffer.writeEnumValue方法的具体用法?Java PacketBuffer.writeEnumValue怎么用?Java PacketBuffer.writeEnumValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.network.PacketBuffer
的用法示例。
在下文中一共展示了PacketBuffer.writeEnumValue方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.type);
if (this.type == SPacketTitle.Type.TITLE || this.type == SPacketTitle.Type.SUBTITLE || this.type == SPacketTitle.Type.ACTIONBAR)
{
buf.writeTextComponent(this.message);
}
if (this.type == SPacketTitle.Type.TIMES)
{
buf.writeInt(this.fadeInTime);
buf.writeInt(this.displayTime);
buf.writeInt(this.fadeOutTime);
}
}
示例2: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.eventType);
if (this.eventType == SPacketCombatEvent.Event.END_COMBAT)
{
buf.writeVarIntToBuffer(this.duration);
buf.writeInt(this.entityId);
}
else if (this.eventType == SPacketCombatEvent.Event.ENTITY_DIED)
{
buf.writeVarIntToBuffer(this.playerId);
buf.writeInt(this.entityId);
buf.writeTextComponent(this.deathMessage);
}
}
示例3: openBook
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
public void openBook(ItemStack stack, EnumHand hand)
{
Item item = stack.getItem();
if (item == Items.WRITTEN_BOOK)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeEnumValue(hand);
this.connection.sendPacket(new SPacketCustomPayload("MC|BOpen", packetbuffer));
}
}
示例4: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeVarIntToBuffer(this.entityId);
buf.writeEnumValue(this.action);
if (this.action == C02PacketUseEntity.Action.INTERACT_AT)
{
buf.writeFloat((float)this.hitVec.xCoord);
buf.writeFloat((float)this.hitVec.yCoord);
buf.writeFloat((float)this.hitVec.zCoord);
}
}
示例5: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeBlockPos(this.position);
buf.writeEnumValue(this.placedBlockDirection);
buf.writeEnumValue(this.hand);
buf.writeFloat(this.facingX);
buf.writeFloat(this.facingY);
buf.writeFloat(this.facingZ);
}
示例6: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeUuid(this.uniqueId);
buf.writeEnumValue(this.operation);
switch (this.operation)
{
case ADD:
buf.writeTextComponent(this.name);
buf.writeFloat(this.percent);
buf.writeEnumValue(this.color);
buf.writeEnumValue(this.overlay);
buf.writeByte(this.getFlags());
case REMOVE:
default:
break;
case UPDATE_PCT:
buf.writeFloat(this.percent);
break;
case UPDATE_NAME:
buf.writeTextComponent(this.name);
break;
case UPDATE_STYLE:
buf.writeEnumValue(this.color);
buf.writeEnumValue(this.overlay);
break;
case UPDATE_PROPERTIES:
buf.writeByte(this.getFlags());
}
}
示例7: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.action);
buf.writeBlockPos(this.position);
buf.writeByte(this.facing.getIndex());
}
示例8: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.status);
buf.writeBlockPos(this.position);
buf.writeByte(this.facing.getIndex());
}
示例9: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeString(this.name);
buf.writeEnumValue(this.action);
buf.writeString(this.objective);
if (this.action != SPacketUpdateScore.Action.REMOVE)
{
buf.writeVarIntToBuffer(this.value);
}
}
示例10: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeUuid(this.uniqueId);
buf.writeEnumValue(this.operation);
switch (this.operation)
{
case ADD:
buf.writeTextComponent(this.name);
buf.writeFloat(this.percent);
buf.writeEnumValue(this.color);
buf.writeEnumValue(this.overlay);
buf.writeByte(this.getFlags());
case REMOVE:
default:
break;
case UPDATE_PCT:
buf.writeFloat(this.percent);
break;
case UPDATE_NAME:
buf.writeTextComponent(this.name);
break;
case UPDATE_STYLE:
buf.writeEnumValue(this.color);
buf.writeEnumValue(this.overlay);
break;
case UPDATE_PROPERTIES:
buf.writeByte(this.getFlags());
}
}
示例11: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeString(this.lang);
buf.writeByte(this.view);
buf.writeEnumValue(this.chatVisibility);
buf.writeBoolean(this.enableColors);
buf.writeByte(this.modelPartFlags);
buf.writeEnumValue(this.mainHand);
}
示例12: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeString(this.name);
buf.writeEnumValue(this.action);
buf.writeString(this.objective);
if (this.action != S3CPacketUpdateScore.Action.REMOVE)
{
buf.writeVarIntToBuffer(this.value);
}
}
示例13: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.action);
switch (this.action)
{
case SET_SIZE:
buf.writeDouble(this.targetSize);
break;
case LERP_SIZE:
buf.writeDouble(this.diameter);
buf.writeDouble(this.targetSize);
buf.writeVarLong(this.timeUntilTarget);
break;
case SET_CENTER:
buf.writeDouble(this.centerX);
buf.writeDouble(this.centerZ);
break;
case SET_WARNING_BLOCKS:
buf.writeVarIntToBuffer(this.warningDistance);
break;
case SET_WARNING_TIME:
buf.writeVarIntToBuffer(this.warningTime);
break;
case INITIALIZE:
buf.writeDouble(this.centerX);
buf.writeDouble(this.centerZ);
buf.writeDouble(this.diameter);
buf.writeDouble(this.targetSize);
buf.writeVarLong(this.timeUntilTarget);
buf.writeVarIntToBuffer(this.size);
buf.writeVarIntToBuffer(this.warningDistance);
buf.writeVarIntToBuffer(this.warningTime);
}
}
示例14: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeString(this.hash);
buf.writeEnumValue(this.status);
}
示例15: writePacketData
import net.minecraft.network.PacketBuffer; //导入方法依赖的package包/类
/**
* Writes the raw packet data to the data stream.
*/
public void writePacketData(PacketBuffer buf) throws IOException
{
buf.writeEnumValue(this.action);
buf.writeVarIntToBuffer(this.players.size());
for (S38PacketPlayerListItem.AddPlayerData s38packetplayerlistitem$addplayerdata : this.players)
{
switch (this.action)
{
case ADD_PLAYER:
buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
buf.writeString(s38packetplayerlistitem$addplayerdata.getProfile().getName());
buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getProfile().getProperties().size());
for (Property property : s38packetplayerlistitem$addplayerdata.getProfile().getProperties().values())
{
buf.writeString(property.getName());
buf.writeString(property.getValue());
if (property.hasSignature())
{
buf.writeBoolean(true);
buf.writeString(property.getSignature());
}
else
{
buf.writeBoolean(false);
}
}
buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getGameMode().getID());
buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getPing());
if (s38packetplayerlistitem$addplayerdata.getDisplayName() == null)
{
buf.writeBoolean(false);
}
else
{
buf.writeBoolean(true);
buf.writeChatComponent(s38packetplayerlistitem$addplayerdata.getDisplayName());
}
break;
case UPDATE_GAME_MODE:
buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getGameMode().getID());
break;
case UPDATE_LATENCY:
buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
buf.writeVarIntToBuffer(s38packetplayerlistitem$addplayerdata.getPing());
break;
case UPDATE_DISPLAY_NAME:
buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
if (s38packetplayerlistitem$addplayerdata.getDisplayName() == null)
{
buf.writeBoolean(false);
}
else
{
buf.writeBoolean(true);
buf.writeChatComponent(s38packetplayerlistitem$addplayerdata.getDisplayName());
}
break;
case REMOVE_PLAYER:
buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
}
}
}