本文整理汇总了Java中net.minecraft.entity.item.EntityItem.getItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityItem.getItem方法的具体用法?Java EntityItem.getItem怎么用?Java EntityItem.getItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.item.EntityItem
的用法示例。
在下文中一共展示了EntityItem.getItem方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: collideItem
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
@SuppressWarnings("ConstantConditions")
public void collideItem(EntityItem entityItem) {
final ItemStack dropped = entityItem.getItem();
if (dropped.isEmpty() || entityItem.isDead)
return;
if (inv.hasFluid()) {
if (!inv.hasFluid(FluidRegistry.LAVA)) {
boolean splash = false;
if (getContainer().isEmpty() && isBoiling()) {
splash = recipeDropLogic(dropped);
}
if (splash) {
play(SoundEvents.ENTITY_GENERIC_SPLASH, 0.5F, 0.5F);
}
} else {
play(SoundEvents.BLOCK_LAVA_EXTINGUISH, 1F, 1F);
entityItem.setDead();
return;
}
if (dropped.getCount() == 0)
entityItem.setDead();
}
}
示例2: plantAll
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void plantAll(List<EntityItem> items, World world, BlockPos pos, int amplifier) {
int box = 1 + (int) ((float) amplifier / 2F);
BlockPos posI = pos.add(box, 1, box);
BlockPos posF = pos.add(-box, -1, -box);
Iterable<BlockPos> spots = BlockPos.getAllInBox(posI, posF);
for (EntityItem item : items) {
ItemStack stack = item.getItem();
for (BlockPos spot : spots) {
if (stack.isEmpty()) {
item.setDead();
break;
}
IBlockState state = world.getBlockState(spot);
IPlantable seed = (IPlantable) stack.getItem();
if (world.isAirBlock(spot.up()) && state.getBlock().canSustainPlant(state, world, spot, EnumFacing.UP, seed)) {
world.setBlockState(spot.up(), seed.getPlant(world, spot.up()));
stack.shrink(1);
}
}
}
}
示例3: buildSupport
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void buildSupport(BlockPos pos, EntityItem entityItem) {
ItemStack blockStack = entityItem.getItem();
ItemStack actual = blockStack.splitStack(1);
if (blockStack.isEmpty()) {
entityItem.setDead();
}
if (actual.isEmpty()) {
return;
}
Item item = actual.getItem();
if (!(item instanceof ItemBlock)) {
// Safety
return;
}
IMeeCreep entity = helper.getMeeCreep();
World world = entity.getWorld();
Block block = ((ItemBlock) item).getBlock();
IBlockState stateForPlacement = block.getStateForPlacement(world, pos, EnumFacing.UP, 0, 0, 0, item.getMetadata(actual), GeneralTools.getHarvester(), EnumHand.MAIN_HAND);
world.setBlockState(pos, stateForPlacement, 3);
SoundTools.playSound(world, block.getSoundType().getPlaceSound(), pos.getX(), pos.getY(), pos.getZ(), 1.0f, 1.0f);
}
示例4: buildSupport
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void buildSupport(BlockPos pos, EntityItem entityItem) {
IMeeCreep entity = helper.getMeeCreep();
ItemStack blockStack = entityItem.getItem();
ItemStack actual = blockStack.splitStack(1);
if (blockStack.isEmpty()) {
entityItem.setDead();
}
if (actual.isEmpty()) {
return;
}
Item item = actual.getItem();
if (!(item instanceof ItemBlock)) {
// Safety
return;
}
World world = entity.getWorld();
Block block = ((ItemBlock) item).getBlock();
IBlockState stateForPlacement = block.getStateForPlacement(world, pos, EnumFacing.UP, 0, 0, 0, item.getMetadata(actual), GeneralTools.getHarvester(), EnumHand.MAIN_HAND);
world.setBlockState(pos, stateForPlacement, 3);
SoundTools.playSound(world, block.getSoundType().getPlaceSound(), pos.getX(), pos.getY(), pos.getZ(), 1.0f, 1.0f);
}
示例5: collectCobble
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void collectCobble(EntityItem entityItem) {
ItemStack blockStack = entityItem.getItem();
ItemStack actual = blockStack.splitStack(6);
if (blockStack.isEmpty()) {
entityItem.setDead();
}
if (actual.isEmpty()) {
return;
}
Item item = actual.getItem();
if (!(item instanceof ItemBlock)) {
// Safety
return;
}
numCobble += actual.getCount();
}
示例6: placeStair
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void placeStair(EnumFacing facing, BlockPos pos, EntityItem entityItem) {
ItemStack blockStack = entityItem.getItem();
ItemStack actual = blockStack.splitStack(32);
numStairs += 32;
if (blockStack.isEmpty()) {
entityItem.setDead();
}
if (actual.isEmpty()) {
return;
}
Item item = actual.getItem();
if (!(item instanceof ItemBlock)) {
// Safety
return;
}
placeStair(facing, pos);
}
示例7: doRender
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
@Override
public void doRender(EntityItem entity, double x, double y, double z, float entityYaw, float partialTicks)
{
GLHelper.renderFancyBeams(x, y + 0.5, z,
Anima.getFromBiome(entity.world.getBiome(new BlockPos(x, y, z))).getColor(), entity.world.getSeed(),
entity.getAge(), 16, 0.7f, 30, 10);
GlStateManager.pushMatrix();
ItemStack stack = entity.getItem();
if (!stack.isEmpty())
{
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
GlStateManager.popMatrix();
}
示例8: updateEquipmentIfNeeded
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
@Override
protected void updateEquipmentIfNeeded(EntityItem itemEntity) {
ItemStack stack = itemEntity.getItem();
if (canFriendermanPickupItem(stack)) {
if (lidClosed) {
lidClosed = false;
lidOpening = true;
}
ItemStack itemstack1 = ItemStack.EMPTY;
if (!lidClosed && !lidOpening) {
itemstack1 = InventoryUtils.addItem(getHeldChestInventory(), stack);
if (itemstack1.isEmpty()) {
if (movingTowardItem != null) {
movingTowardItem = null;
}
itemEntity.setDead();
}
else {
stack.setCount(itemstack1.getCount());
}
}
}
}
示例9: pickupItem
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
protected void pickupItem(EntityItem itemEntity) {
ItemStack stack = itemEntity.getItem();
if (thePet.canFriendermanPickupItem(stack)) {
if (thePet.lidClosed) {
thePet.lidClosed = false;
thePet.lidOpening = true;
}
ItemStack itemstack1 = ItemStack.EMPTY;
if (!thePet.lidClosed && !thePet.lidOpening) {
itemstack1 = InventoryUtils.addItem(thePet.getHeldChestInventory(), stack);
if (itemstack1.isEmpty()) {
if (currentTargetItem != null) {
currentTargetItem = null;
}
itemEntity.setDead();
}
else {
stack.setCount(itemstack1.getCount());
}
}
}
}
示例10: captureEntityItemsInChamber
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void captureEntityItemsInChamber(){
AxisAlignedBB bbBox = getChamberAABB();
List<EntityItem> items = getWorld().getEntitiesWithinAABB(EntityItem.class, bbBox);
for(EntityItem item : items){
if(!item.isDead){
ItemStack stack = item.getItem();
ItemStack leftover = ItemHandlerHelper.insertItem(itemsInChamber, stack, false);
if(leftover.isEmpty()) item.setDead();
else item.setItem(stack);
}
}
}
示例11: buildSupportBlock
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void buildSupportBlock(EntityItem entityItem) {
ItemStack blockStack = entityItem.getItem();
ItemStack actual = blockStack.splitStack(1);
if (blockStack.isEmpty()) {
entityItem.setDead();
}
IMeeCreep entity = helper.getMeeCreep();
World world = entity.getWorld();
Block block = ((ItemBlock) actual.getItem()).getBlock();
IBlockState stateForPlacement = block.getStateForPlacement(world, supportPosTodo.south(), EnumFacing.DOWN, 0, 0, 0, actual.getItem().getMetadata(actual), GeneralTools.getHarvester(), EnumHand.MAIN_HAND);
world.setBlockState(supportPosTodo.south(), stateForPlacement, 3);
placeLadder(supportPosTodo);
supportPosTodo = null;
}
示例12: updateEquipmentIfNeeded
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
/**
* Used to make treaters pick up items.
*/
@Override
protected void updateEquipmentIfNeeded(EntityItem entity)
{
ItemStack stack = entity.getItem();
// if the stack contains mega candy, or the treater's preferred type of candy...
if (canTreaterPickupItem(stack))
{
// if the stack was thrown...
String thrower = entity.getThrower();
if (!StringUtils.isNullOrEmpty(thrower))
{
// if it was thrown by a player who's within 4 blocks of the treater...
EntityPlayer player = this.world.getPlayerEntityByName(thrower);
if (player != null && this.getDistanceToEntity(player) < 4.0F)
{
// thank the player and give them an item
if (stack.getItem() == ModItems.MEGA_CANDY)
{
this.chatItUp(player, EnumTreaterMessage.SUPERING);
dropThankItem(player, true);
}
else
{
this.chatItUp(player, EnumTreaterMessage.THANKING);
this.dropThankItem(player, false);
}
this.setInLove(player);
}
}
// kill the entity to make the item disappear as if the treater picked it up
entity.setDead();
}
}
示例13: EntityStaticItem
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
public EntityStaticItem(EntityItem item) {
this(item.world, item.posX, item.posY, item.posZ, item.getItem());
}
示例14: tryAbsorbDroppedItem
import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private boolean tryAbsorbDroppedItem(EntityItem item, IBlockState state)
{
ItemStack newStack = Prep1_11.getEmptyStack();
ItemStack stack = item.getItem();
switch(mode)
{
case DIFFUSION:
if(isIngredientPresent(stack)) return false;
if(stack.getItem() == Items.BOOK || stack.isItemEnchanted())
{
newStack = stack.copy();
newStack.setCount(1);
if(!world.isRemote) stack.shrink(1);
}
break;
case REPAIR:
if(pendingIngredients.isEmpty()) return false;
RecipeElement currentIngredient = pendingIngredients.peek();
if(currentIngredient.matches(stack))
{
newStack = stack.copy();
newStack.setCount(Math.min(currentIngredient.getStackSize(), stack.getCount()));
currentIngredient.setStackSize(currentIngredient.getStackSize() - Math.min(currentIngredient.getStackSize(), stack.getCount()));
if(currentIngredient.getStackSize() <= 0)
{
pendingIngredients.pop();
}
if(!world.isRemote) stack.shrink(newStack.getCount());
markDirty();
}
break;
default:
break;
}
if(newStack == null) return false;
boolean slotFound = false;
if(newStack.isItemEnchanted())
{
mainHandler.setStackInSlot(SLOT_ENCH_ITEM, newStack);
slotFound = true;
}
else
{
//attempt to insert stacks into inv
for(int s = SLOT_ENCH_ITEM + 1; s < mainHandler.getSlots(); s++)
{
ItemStack slotStack = mainHandler.getStackInSlot(s);
if (ItemHandlerHelper.canItemStacksStack(newStack, slotStack))
{
CapUtils.incrementStack(mainHandler, s, newStack.getCount());
slotFound = true;
break;
}
if(Prep1_11.isEmpty(slotStack))
{
mainHandler.setStackInSlot(s, newStack);
slotFound = true;
break;
}
}
}
return slotFound;
}