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Java EntityItem.getEntityItem方法代码示例

本文整理汇总了Java中net.minecraft.entity.item.EntityItem.getEntityItem方法的典型用法代码示例。如果您正苦于以下问题:Java EntityItem.getEntityItem方法的具体用法?Java EntityItem.getEntityItem怎么用?Java EntityItem.getEntityItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.item.EntityItem的用法示例。


在下文中一共展示了EntityItem.getEntityItem方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onLivingUpdate

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
/**
 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
 * use this to react to sunlight and start to burn.
 */
public void onLivingUpdate()
{
    super.onLivingUpdate();
    this.worldObj.theProfiler.startSection("looting");

    if (!this.worldObj.isRemote && this.canPickUpLoot() && !this.dead && this.worldObj.getGameRules().getBoolean("mobGriefing"))
    {
        for (EntityItem entityitem : this.worldObj.getEntitiesWithinAABB(EntityItem.class, this.getEntityBoundingBox().expand(1.0D, 0.0D, 1.0D)))
        {
            if (!entityitem.isDead && entityitem.getEntityItem() != null && !entityitem.cannotPickup())
            {
                this.updateEquipmentIfNeeded(entityitem);
            }
        }
    }

    this.worldObj.theProfiler.endSection();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:EntityLiving.java

示例2: updateEquipmentIfNeeded

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
/**
 * Tests if this entity should pickup a weapon or an armor. Entity drops current weapon or armor if the new one is
 * better.
 */
protected void updateEquipmentIfNeeded(EntityItem itemEntity)
{
    ItemStack itemstack = itemEntity.getEntityItem();
    Item item = itemstack.getItem();

    if (this.canVillagerPickupItem(item))
    {
        ItemStack itemstack1 = this.villagerInventory.func_174894_a(itemstack);

        if (itemstack1 == null)
        {
            itemEntity.setDead();
        }
        else
        {
            itemstack.stackSize = itemstack1.stackSize;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:24,代码来源:EntityVillager.java

示例3: canAdvance

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
@Override
public boolean canAdvance(World world, BlockPos pos, IBlockState state) {

	List<EntityItem> items = world.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(pos, pos.add(1, 1, 1)));
	for (EntityItem item : items) {
		if (!item.isDead && item.getEntityItem() != null) {
			if (item.getEntityItem().getItem() == Items.WATER_BUCKET)
			{
				UCPacketHandler.sendToNearbyPlayers(world, pos, new PacketUCEffect(EnumParticleTypes.WATER_DROP, pos.getX(), pos.getY(), pos.getZ(), 6));
				item.setEntityItemStack(new ItemStack(Items.BUCKET, 1, 0));
				return true;
			}
		}
	}
	return false;
}
 
开发者ID:bafomdad,项目名称:uniquecrops,代码行数:17,代码来源:GrowthSteps.java

示例4: onCollideWithPlayer

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
@Override
public void onCollideWithPlayer(EntityPlayer player)
{
	if (!this.worldObj.isRemote)
	{
		NBTTagCompound nbt = new NBTTagCompound();
		this.writeToNBT(nbt);

		boolean inground = nbt.hasKey("inGround") && nbt.getByte("inGround") == 1;
		if(inground)
		{
			boolean flag = this.canBePickedUp == 1 || (this.canBePickedUp == 2 && player.capabilities.isCreativeMode);

			EntityItem ei = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(this.pickupItem, 1, 0));

			if (this.canBePickedUp == 1)
			{
				EntityItemPickupEvent event = new EntityItemPickupEvent(player, ei);

				if (MinecraftForge.EVENT_BUS.post(event))
					return;
			}

			ItemStack itemstack = ei.getEntityItem();
			if (itemstack.stackSize <= 0)
				flag = true;
			else if (this.canBePickedUp == 1 && !player.inventory.addItemStackToInventory(itemstack))
				flag = false;

			if (flag)
			{
				this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
				player.onItemPickup(this, 1);
				this.setDead();
			}
		}
	}
}
 
开发者ID:Wahazar,项目名称:TFCPrimitiveTech,代码行数:39,代码来源:EntityProjectileSharpStone.java

示例5: transformModelCount

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private int transformModelCount(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
{
    ItemStack itemstack = itemIn.getEntityItem();
    Item item = itemstack.getItem();

    if (item == null)
    {
        return 0;
    }
    else
    {
        boolean flag = p_177077_9_.isGui3d();
        int i = this.getModelCount(itemstack);
        float f = 0.25F;
        float f1 = shouldBob() ? MathHelper.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F : 0;
        float f2 = p_177077_9_.getItemCameraTransforms().getTransform(ItemCameraTransforms.TransformType.GROUND).scale.y;
        GlStateManager.translate((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F * f2, (float)p_177077_6_);

        if (flag || this.renderManager.options != null)
        {
            float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
            GlStateManager.rotate(f3, 0.0F, 1.0F, 0.0F);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        return i;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:29,代码来源:RenderEntityItem.java

示例6: transformModelCount

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private int transformModelCount(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
{
    ItemStack itemstack = itemIn.getEntityItem();
    Item item = itemstack.getItem();

    if (item == null)
    {
        return 0;
    }
    else
    {
        boolean flag = p_177077_9_.isGui3d();
        int i = this.getModelCount(itemstack);
        float f = 0.25F;
        float f1 = MathHelper.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F;
        float f2 = p_177077_9_.getItemCameraTransforms().getTransform(ItemCameraTransforms.TransformType.GROUND).scale.y;
        GlStateManager.translate((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F * f2, (float)p_177077_6_);

        if (flag || this.renderManager.options != null)
        {
            float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
            GlStateManager.rotate(f3, 0.0F, 1.0F, 0.0F);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        return i;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:29,代码来源:RenderEntityItem.java

示例7: func_177077_a

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private int func_177077_a(EntityItem itemIn, double p_177077_2_, double p_177077_4_, double p_177077_6_, float p_177077_8_, IBakedModel p_177077_9_)
{
    ItemStack itemstack = itemIn.getEntityItem();
    Item item = itemstack.getItem();

    if (item == null)
    {
        return 0;
    }
    else
    {
        boolean flag = p_177077_9_.isGui3d();
        int i = this.func_177078_a(itemstack);
        float f = 0.25F;
        float f1 = MathHelper.sin(((float)itemIn.getAge() + p_177077_8_) / 10.0F + itemIn.hoverStart) * 0.1F + 0.1F;
        float f2 = p_177077_9_.getItemCameraTransforms().getTransform(ItemCameraTransforms.TransformType.GROUND).scale.y;
        GlStateManager.translate((float)p_177077_2_, (float)p_177077_4_ + f1 + 0.25F * f2, (float)p_177077_6_);

        if (flag || this.renderManager.options != null)
        {
            float f3 = (((float)itemIn.getAge() + p_177077_8_) / 20.0F + itemIn.hoverStart) * (180F / (float)Math.PI);
            GlStateManager.rotate(f3, 0.0F, 1.0F, 0.0F);
        }

        if (!flag)
        {
            float f6 = -0.0F * (float)(i - 1) * 0.5F;
            float f4 = -0.0F * (float)(i - 1) * 0.5F;
            float f5 = -0.046875F * (float)(i - 1) * 0.5F;
            GlStateManager.translate(f6, f4, f5);
        }

        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        return i;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:37,代码来源:RenderEntityItem.java

示例8: renderItem

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private void renderItem(EntityItemFrame itemFrame)
{
    ItemStack itemstack = itemFrame.getDisplayedItem();

    if (itemstack != null)
    {
        EntityItem entityitem = new EntityItem(itemFrame.worldObj, 0.0D, 0.0D, 0.0D, itemstack);
        Item item = entityitem.getEntityItem().getItem();
        entityitem.getEntityItem().stackSize = 1;
        entityitem.hoverStart = 0.0F;
        GlStateManager.pushMatrix();
        GlStateManager.disableLighting();
        int i = itemFrame.getRotation();

        if (item instanceof net.minecraft.item.ItemMap)
        {
            i = i % 4 * 2;
        }

        GlStateManager.rotate((float)i * 360.0F / 8.0F, 0.0F, 0.0F, 1.0F);

        net.minecraftforge.client.event.RenderItemInFrameEvent event = new net.minecraftforge.client.event.RenderItemInFrameEvent(itemFrame, this);
        if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event))
        {
        if (item instanceof net.minecraft.item.ItemMap)
        {
            this.renderManager.renderEngine.bindTexture(MAP_BACKGROUND_TEXTURES);
            GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
            float f = 0.0078125F;
            GlStateManager.scale(0.0078125F, 0.0078125F, 0.0078125F);
            GlStateManager.translate(-64.0F, -64.0F, 0.0F);
            MapData mapdata = Items.FILLED_MAP.getMapData(entityitem.getEntityItem(), itemFrame.worldObj);
            GlStateManager.translate(0.0F, 0.0F, -1.0F);

            if (mapdata != null)
            {
                this.mc.entityRenderer.getMapItemRenderer().renderMap(mapdata, true);
            }
        }
        else
        {
            GlStateManager.scale(0.5F, 0.5F, 0.5F);

            if (!this.itemRenderer.shouldRenderItemIn3D(entityitem.getEntityItem()) || item instanceof ItemSkull)
            {
                GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
            }

            GlStateManager.pushAttrib();
            RenderHelper.enableStandardItemLighting();
            this.itemRenderer.renderItem(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
            RenderHelper.disableStandardItemLighting();
            GlStateManager.popAttrib();
        }
        }

        GlStateManager.enableLighting();
        GlStateManager.popMatrix();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:RenderItemFrame.java

示例9: dropItemAndGetStack

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
protected ItemStack dropItemAndGetStack(EntityItem p_184816_1_)
{
    this.world.spawnEntityInWorld(p_184816_1_);
    return p_184816_1_.getEntityItem();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:6,代码来源:EntityPlayer.java

示例10: doRender

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity>) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doe
 */
public void doRender(EntityItem entity, double x, double y, double z, float entityYaw, float partialTicks)
{
	if (ModuleManager.getModule(NoRender.class).enabled) return;
    ItemStack itemstack = entity.getEntityItem();
    this.field_177079_e.setSeed(187L);
    boolean flag = false;

    if (this.bindEntityTexture(entity))
    {
        this.renderManager.renderEngine.getTexture(this.getEntityTexture(entity)).setBlurMipmap(false, false);
        flag = true;
    }

    GlStateManager.enableRescaleNormal();
    GlStateManager.alphaFunc(516, 0.1F);
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
    GlStateManager.pushMatrix();
    IBakedModel ibakedmodel = this.itemRenderer.getItemModelMesher().getItemModel(itemstack);
    int i = this.func_177077_a(entity, x, y, z, partialTicks, ibakedmodel);

    for (int j = 0; j < i; ++j)
    {
        if (ibakedmodel.isGui3d())
        {
            GlStateManager.pushMatrix();

            if (j > 0)
            {
                float f = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
                float f1 = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
                float f2 = (this.field_177079_e.nextFloat() * 2.0F - 1.0F) * 0.15F;
                GlStateManager.translate(f, f1, f2);
            }

            GlStateManager.scale(0.5F, 0.5F, 0.5F);
            ibakedmodel.getItemCameraTransforms().applyTransform(ItemCameraTransforms.TransformType.GROUND);
            this.itemRenderer.renderItem(itemstack, ibakedmodel);
            GlStateManager.popMatrix();
        }
        else
        {
            GlStateManager.pushMatrix();
            ibakedmodel.getItemCameraTransforms().applyTransform(ItemCameraTransforms.TransformType.GROUND);
            this.itemRenderer.renderItem(itemstack, ibakedmodel);
            GlStateManager.popMatrix();
            float f3 = ibakedmodel.getItemCameraTransforms().ground.scale.x;
            float f4 = ibakedmodel.getItemCameraTransforms().ground.scale.y;
            float f5 = ibakedmodel.getItemCameraTransforms().ground.scale.z;
            GlStateManager.translate(0.0F * f3, 0.0F * f4, 0.046875F * f5);
        }
    }

    GlStateManager.popMatrix();
    GlStateManager.disableRescaleNormal();
    GlStateManager.disableBlend();
    this.bindEntityTexture(entity);

    if (flag)
    {
        this.renderManager.renderEngine.getTexture(this.getEntityTexture(entity)).restoreLastBlurMipmap();
    }

    super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:72,代码来源:RenderEntityItem.java

示例11: getEntityItemStack

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
private static ItemStack getEntityItemStack(EntityItem ent) {
    return ent.getEntityItem();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:4,代码来源:ZWrapper.java

示例12: getStack

import net.minecraft.entity.item.EntityItem; //导入方法依赖的package包/类
public static ItemStack getStack(EntityItem item) {
    return item == null ? null : item.getEntityItem();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:4,代码来源:ZWrapper.java


注:本文中的net.minecraft.entity.item.EntityItem.getEntityItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。