本文整理汇总了Java中net.minecraft.client.Minecraft.isGuiEnabled方法的典型用法代码示例。如果您正苦于以下问题:Java Minecraft.isGuiEnabled方法的具体用法?Java Minecraft.isGuiEnabled怎么用?Java Minecraft.isGuiEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.Minecraft
的用法示例。
在下文中一共展示了Minecraft.isGuiEnabled方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderTick
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event)
{
Minecraft mc = FMLClientHandler.instance().getClient();
World world = mc.theWorld;
if (event.phase != TickEvent.Phase.START) {
if ((Minecraft.getMinecraft().renderViewEntity instanceof EntityPlayer)) {
EntityPlayer player = (EntityPlayer)Minecraft.getMinecraft().renderViewEntity;
if ((player != null) && (mc.inGameHasFocus) && (Minecraft.isGuiEnabled())) {
// If player have radiation detector on hotbar.
if (isPlayerHasItemOnHotbar(player.inventory, ItemsHZDS.radiation_detector)) {
PlayerTracker tracker = TrackerManager.lookupTrackerFromUsername(mc.thePlayer.getCommandSenderName());
if (tracker != null) {
renderRadiation(tracker);
}
}
}
}
}
}
示例2: canRenderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected boolean canRenderName(T entity)
{
EntityPlayerSP entityplayersp = Minecraft.getMinecraft().thePlayer;
if (entity instanceof EntityPlayer && entity != entityplayersp)
{
Team team = entity.getTeam();
Team team1 = entityplayersp.getTeam();
if (team != null)
{
Team.EnumVisible team$enumvisible = team.getNameTagVisibility();
switch (team$enumvisible)
{
case ALWAYS:
return true;
case NEVER:
return false;
case HIDE_FOR_OTHER_TEAMS:
return team1 == null || team.isSameTeam(team1);
case HIDE_FOR_OWN_TEAM:
return team1 == null || !team.isSameTeam(team1);
default:
return true;
}
}
}
return Minecraft.isGuiEnabled() && entity != this.renderManager.livingPlayer && !entity.isInvisibleToPlayer(entityplayersp) && entity.riddenByEntity == null;
}
示例3: func_110813_b
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@Override
protected boolean func_110813_b(EntityLivingBase entity) {
boolean isGUiEnabled = Minecraft.isGuiEnabled();
boolean isPlayer = entity != renderManager.livingPlayer;
boolean isInvisible = !entity.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer);
boolean isBeingRidden = entity.riddenByEntity == null;
return isGUiEnabled && isPlayer && isInvisible && isBeingRidden;
}
示例4: canRenderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected boolean canRenderName(T entity)
{
EntityPlayerSP entityplayersp = Minecraft.getMinecraft().player;
boolean flag = !entity.isInvisibleToPlayer(entityplayersp);
if (entity != entityplayersp)
{
Team team = entity.getTeam();
Team team1 = entityplayersp.getTeam();
if (team != null)
{
Team.EnumVisible team$enumvisible = team.getNameTagVisibility();
switch (team$enumvisible)
{
case ALWAYS:
return flag;
case NEVER:
return false;
case HIDE_FOR_OTHER_TEAMS:
return team1 == null ? flag : team.isSameTeam(team1) && (team.getSeeFriendlyInvisiblesEnabled() || flag);
case HIDE_FOR_OWN_TEAM:
return team1 == null ? flag : !team.isSameTeam(team1) && flag;
default:
return true;
}
}
}
return Minecraft.isGuiEnabled() && entity != this.renderManager.renderViewEntity && flag && !entity.isBeingRidden();
}
示例5: renderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected void renderName(EntityItemFrame entity, double x, double y, double z)
{
if (Minecraft.isGuiEnabled() && !entity.getDisplayedItem().func_190926_b() && entity.getDisplayedItem().hasDisplayName() && this.renderManager.pointedEntity == entity)
{
double d0 = entity.getDistanceSqToEntity(this.renderManager.renderViewEntity);
float f = entity.isSneaking() ? 32.0F : 64.0F;
if (d0 < (double)(f * f))
{
String s = entity.getDisplayedItem().getDisplayName();
this.renderLivingLabel(entity, s, x, y, z, 64);
}
}
}
示例6: canRenderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@Override
protected boolean canRenderName(AbstractClientPlayer entity) {
EntityPlayerSP entityplayersp = Minecraft.getMinecraft().player;
if (TF2Util.isOnSameTeam(entity, entityplayersp))
return super.canRenderName(entity);
else {
boolean flag = !entity.isInvisibleToPlayer(entityplayersp);
if (entity != entityplayersp) {
Team team = Minecraft.getMinecraft().world.getScoreboard().getPlayersTeam(
WeaponsCapability.get(entity).getDisguiseType().substring(2));
Team team1 = entityplayersp.getTeam();
if (team != null) {
Team.EnumVisible team$enumvisible = team.getNameTagVisibility();
switch (team$enumvisible) {
case ALWAYS:
return flag;
case NEVER:
return false;
case HIDE_FOR_OTHER_TEAMS:
return team1 == null ? flag
: team.isSameTeam(team1) && (team.getSeeFriendlyInvisiblesEnabled() || flag);
case HIDE_FOR_OWN_TEAM:
return team1 == null ? flag : !team.isSameTeam(team1) && flag;
default:
return true;
}
}
}
return Minecraft.isGuiEnabled() && entity != this.renderManager.renderViewEntity && flag
&& !entity.isBeingRidden();
}
}
示例7: canRenderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected boolean canRenderName(T entity)
{
EntityPlayerSP entityplayersp = Minecraft.getMinecraft().thePlayer;
boolean flag = !entity.isInvisibleToPlayer(entityplayersp);
if (entity != entityplayersp)
{
Team team = entity.getTeam();
Team team1 = entityplayersp.getTeam();
if (team != null)
{
Team.EnumVisible team$enumvisible = team.getNameTagVisibility();
switch (team$enumvisible)
{
case ALWAYS:
return flag;
case NEVER:
return false;
case HIDE_FOR_OTHER_TEAMS:
return team1 == null ? flag : team.isSameTeam(team1) && (team.getSeeFriendlyInvisiblesEnabled() || flag);
case HIDE_FOR_OWN_TEAM:
return team1 == null ? flag : !team.isSameTeam(team1) && flag;
default:
return true;
}
}
}
return Minecraft.isGuiEnabled() && entity != this.renderManager.renderViewEntity && flag && !entity.isBeingRidden();
}
示例8: renderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected void renderName(EntityItemFrame entity, double x, double y, double z)
{
if (Minecraft.isGuiEnabled() && entity.getDisplayedItem() != null && entity.getDisplayedItem().hasDisplayName() && this.renderManager.pointedEntity == entity)
{
double d0 = entity.getDistanceSqToEntity(this.renderManager.renderViewEntity);
float f = entity.isSneaking() ? 32.0F : 64.0F;
if (d0 < (double)(f * f))
{
String s = entity.getDisplayedItem().getDisplayName();
this.renderLivingLabel(entity, s, x, y, z, 64);
}
}
}
示例9: renderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected void renderName(EntityPlayer entityplayer, double d, double d1, double d2)
{
if(Minecraft.isGuiEnabled() && entityplayer != renderManager.livingPlayer)
{
float f = 1.6F;
float f1 = 0.01666667F * f;
float f2 = entityplayer.getDistanceToEntity(renderManager.livingPlayer);
float f3 = entityplayer.isSneaking() ? 32F : 64F;
if(f2 < f3)
{
String s = entityplayer.username;
if(!entityplayer.isSneaking())
{
if(entityplayer.isPlayerSleeping())
{
renderLivingLabel(entityplayer, s, d, d1 - 1.5D, d2, 64);
} else
{
renderLivingLabel(entityplayer, s, d, d1, d2, 64);
}
} else
{
FontRenderer fontrenderer = getFontRendererFromRenderManager();
GL11.glPushMatrix();
GL11.glTranslatef((float)d + 0.0F, (float)d1 + 2.3F, (float)d2);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-f1, -f1, f1);
GL11.glDisable(2896 /*GL_LIGHTING*/);
GL11.glTranslatef(0.0F, 0.25F / f1, 0.0F);
GL11.glDepthMask(false);
GL11.glEnable(3042 /*GL_BLEND*/);
GL11.glBlendFunc(770, 771);
Tessellator tessellator = Tessellator.instance;
GL11.glDisable(3553 /*GL_TEXTURE_2D*/);
tessellator.startDrawingQuads();
int i = fontrenderer.getStringWidth(s) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex(-i - 1, -1D, 0.0D);
tessellator.addVertex(-i - 1, 8D, 0.0D);
tessellator.addVertex(i + 1, 8D, 0.0D);
tessellator.addVertex(i + 1, -1D, 0.0D);
tessellator.draw();
GL11.glEnable(3553 /*GL_TEXTURE_2D*/);
GL11.glDepthMask(true);
fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 0x20ffffff);
GL11.glEnable(2896 /*GL_LIGHTING*/);
GL11.glDisable(3042 /*GL_BLEND*/);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}
}
}
示例10: renderName
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
protected void renderName(EntityItemFrame entity, double x, double y, double z)
{
if (Minecraft.isGuiEnabled() && entity.getDisplayedItem() != null && entity.getDisplayedItem().hasDisplayName() && this.renderManager.pointedEntity == entity)
{
float f = 1.6F;
float f1 = 0.016666668F * f;
double d0 = entity.getDistanceSqToEntity(this.renderManager.livingPlayer);
float f2 = entity.isSneaking() ? 32.0F : 64.0F;
if (d0 < (double)(f2 * f2))
{
String s = entity.getDisplayedItem().getDisplayName();
if (entity.isSneaking())
{
FontRenderer fontrenderer = this.getFontRendererFromRenderManager();
GlStateManager.pushMatrix();
GlStateManager.translate((float)x + 0.0F, (float)y + entity.height + 0.5F, (float)z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
GlStateManager.scale(-f1, -f1, f1);
GlStateManager.disableLighting();
GlStateManager.translate(0.0F, 0.25F / f1, 0.0F);
GlStateManager.depthMask(false);
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 771);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
int i = fontrenderer.getStringWidth(s) / 2;
GlStateManager.disableTexture2D();
worldrenderer.begin(7, DefaultVertexFormats.POSITION_COLOR);
worldrenderer.pos((double)(-i - 1), -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(-i - 1), 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(i + 1), 8.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
worldrenderer.pos((double)(i + 1), -1.0D, 0.0D).color(0.0F, 0.0F, 0.0F, 0.25F).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.depthMask(true);
fontrenderer.drawString(s, -fontrenderer.getStringWidth(s) / 2, 0, 553648127);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
else
{
this.renderLivingLabel(entity, s, x, y, z, 64);
}
}
}
}