本文整理汇总了Java中net.minecraft.client.Minecraft.isAmbientOcclusionEnabled方法的典型用法代码示例。如果您正苦于以下问题:Java Minecraft.isAmbientOcclusionEnabled方法的具体用法?Java Minecraft.isAmbientOcclusionEnabled怎么用?Java Minecraft.isAmbientOcclusionEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.Minecraft
的用法示例。
在下文中一共展示了Minecraft.isAmbientOcclusionEnabled方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawBatch
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void drawBatch(int p_drawBatch_1_)
{
this.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(770, 771);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
if (p_drawBatch_1_ > 0)
{
this.batchBuffer.getBuffer().sortVertexData((float)staticPlayerX, (float)staticPlayerY, (float)staticPlayerZ);
}
this.batchBuffer.draw();
RenderHelper.enableStandardItemLighting();
this.drawingBatch = false;
}
示例2: doRenderLayer
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
@Override
public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (!Arrays.asList(contributors.uuid).contains(entitylivingbaseIn.getUniqueID().toString())) return;
if (!entitylivingbaseIn.isWearing(EnumPlayerModelParts.CAPE)) return;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableCull();
RenderHelper.disableStandardItemLighting();
if (Minecraft.isAmbientOcclusionEnabled()) {
GlStateManager.shadeModel(GL11.GL_SMOOTH);
} else {
GlStateManager.shadeModel(GL11.GL_FLAT);
}
GlStateManager.translate(0, -0.015f, 0);
if (!entitylivingbaseIn.inventory.armorInventory.get(3).isEmpty()) GlStateManager.translate(0, -0.02f, 0);
if (entitylivingbaseIn.isSneaking()) GlStateManager.translate(0, 0.27, 0);
GlStateManager.rotate(90, 0, 1, 0);
GlStateManager.rotate(180, 1, 0, 0);
GlStateManager.rotate(netHeadYaw, 0, -1, 0);
GlStateManager.rotate(headPitch, 0, 0, -1);
Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Calendar calendar = Calendar.getInstance();
if (calendar.get(Calendar.MONTH) == Calendar.OCTOBER) {
spookyScarySkeletons();
} else if (calendar.get(Calendar.MONTH) == Calendar.DECEMBER) {
itsSnowyHere();
} else {
Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelRenderer().renderModelBrightnessColor(ClientProxy.ears_baked, 0.5f, 255, 255, 255);
}
RenderHelper.enableStandardItemLighting();
GlStateManager.depthMask(true);
GlStateManager.popMatrix();
}
示例3: renderModel
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
{
boolean flag = Minecraft.isAmbientOcclusionEnabled() && blockStateIn.getBlock().getLightValue() == 0 && modelIn.isAmbientOcclusion();
try
{
Block block = blockStateIn.getBlock();
return flag ? this.renderModelAmbientOcclusion(blockAccessIn, modelIn, block, blockPosIn, worldRendererIn, checkSides) : this.renderModelStandard(blockAccessIn, modelIn, block, blockPosIn, worldRendererIn, checkSides);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, blockPosIn, blockStateIn);
crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
throw new ReportedException(crashreport);
}
}
示例4: renderModel
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
{
boolean flag = Minecraft.isAmbientOcclusionEnabled() && blockStateIn.getBlock().getLightValue() == 0 && modelIn.isAmbientOcclusion();
try
{
Block block = blockStateIn.getBlock();
if (Config.isTreesSmart() && blockStateIn.getBlock() instanceof BlockLeavesBase)
{
modelIn = SmartLeaves.getLeavesModel(modelIn);
}
return flag ? this.renderModelAmbientOcclusion(blockAccessIn, modelIn, block, blockStateIn, blockPosIn, worldRendererIn, checkSides) : this.renderModelStandard(blockAccessIn, modelIn, block, blockStateIn, blockPosIn, worldRendererIn, checkSides);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, blockPosIn, blockStateIn);
crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
throw new ReportedException(crashreport);
}
}
示例5: renderModel
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderModel(IBlockAccess blockAccessIn, IBakedModel modelIn, IBlockState blockStateIn, BlockPos blockPosIn, WorldRenderer worldRendererIn, boolean checkSides)
{
boolean flag = Minecraft.isAmbientOcclusionEnabled() && blockStateIn.getBlock().getLightValue() == 0 && modelIn.isAmbientOcclusion();
try
{
Block block = blockStateIn.getBlock();
return flag ? this.renderModelAmbientOcclusion(blockAccessIn, modelIn, block, blockStateIn, blockPosIn, worldRendererIn, checkSides) : this.renderModelStandard(blockAccessIn, modelIn, block, blockStateIn, blockPosIn, worldRendererIn, checkSides);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, blockPosIn, blockStateIn);
crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
throw new ReportedException(crashreport);
}
}
示例6: renderModel
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
boolean flag = Minecraft.isAmbientOcclusionEnabled() && stateIn.getLightValue() == 0 && modelIn.isAmbientOcclusion();
try
{
return flag ? this.renderModelSmooth(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand) : this.renderModelFlat(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand);
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, posIn, stateIn);
crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
throw new ReportedException(crashreport);
}
}
示例7: renderStandardBlock
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderStandardBlock(Block block, int i, int j, int k)
{
int l = block.colorMultiplier(blockAccess, i, j, k);
float f = (float)(l >> 16 & 0xff) / 255F;
float f1 = (float)(l >> 8 & 0xff) / 255F;
float f2 = (float)(l & 0xff) / 255F;
if(EntityRenderer.anaglyphEnabled)
{
float f3 = (f * 30F + f1 * 59F + f2 * 11F) / 100F;
float f4 = (f * 30F + f1 * 70F) / 100F;
float f5 = (f * 30F + f2 * 70F) / 100F;
f = f3;
f1 = f4;
f2 = f5;
}
if(block == Block.wood)
{
setTextureOrientation(true,blockAccess.getBlockMetadata(i, j, k));
}
if(Minecraft.isAmbientOcclusionEnabled() && Block.lightValue[block.blockID] == 0)
{
return renderStandardBlockWithAmbientOcclusion(block, i, j, k, f, f1, f2);
} else
{
return renderStandardBlockWithColorMultiplier(block, i, j, k, f, f1, f2);
}
}
示例8: renderTileEntityAt
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@Override
public final void renderTileEntityAt(T te, double x, double y, double z, float partialTicks, int destroyStage)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer VertexBuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(GL11.GL_SMOOTH);
}
else
{
GlStateManager.shadeModel(GL11.GL_FLAT);
}
VertexBuffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
renderTileEntityFast(te, x, y, z, partialTicks, destroyStage, VertexBuffer);
VertexBuffer.setTranslation(0, 0, 0);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
示例9: func_31070_a
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void func_31070_a(TileEntityPiston tileentitypiston, double d, double d1, double d2,
float f)
{
Block block = Block.blocksList[tileentitypiston.getStoredBlockID()];
if(block != null && tileentitypiston.func_31008_a(f) < 1.0F)
{
Tessellator tessellator = Tessellator.instance;
if(block.getRenderBlockPass()==2)
{
bindTextureByName("/betaexpansion/be_blocks.png");
}else
{
bindTextureByName("/terrain.png");
}
RenderHelper.disableStandardItemLighting();
GL11.glBlendFunc(770, 771);
GL11.glEnable(3042 /*GL_BLEND*/);
GL11.glDisable(2884 /*GL_CULL_FACE*/);
if(Minecraft.isAmbientOcclusionEnabled())
{
GL11.glShadeModel(7425 /*GL_SMOOTH*/);
} else
{
GL11.glShadeModel(7424 /*GL_FLAT*/);
}
tessellator.startDrawingQuads();
tessellator.setTranslationD(((float)d - (float)tileentitypiston.xCoord) + tileentitypiston.func_31017_b(f), ((float)d1 - (float)tileentitypiston.yCoord) + tileentitypiston.func_31014_c(f), ((float)d2 - (float)tileentitypiston.zCoord) + tileentitypiston.func_31013_d(f));
tessellator.setColorOpaque(1, 1, 1);
if(block == Block.pistonExtension && tileentitypiston.func_31008_a(f) < 0.5F)
{
field_31071_b.renderPistonExtensionWithAllFaces(block, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord, false, false);
} else
if(block == BEBlocks.launcherExtension && tileentitypiston.func_31008_a(f) < 0.5F)
{
field_31071_b.renderPistonExtensionWithAllFaces(block, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord, false, true);
}else
if(tileentitypiston.func_31012_k() && !tileentitypiston.func_31015_b())
{
Block.pistonExtension.func_31052_a_(((BlockPistonBase)block).func_31040_i());
if(block == BEBlocks.launcherBase || block == BEBlocks.launcherExtension)
{
field_31071_b.renderPistonExtensionWithAllFaces(BEBlocks.launcherExtension, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord, tileentitypiston.func_31008_a(f) < 0.5F, true);
}else
{
field_31071_b.renderPistonExtensionWithAllFaces(Block.pistonExtension, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord, tileentitypiston.func_31008_a(f) < 0.5F, false);
}
Block.pistonExtension.func_31051_a();
tessellator.setTranslationD((float)d - (float)tileentitypiston.xCoord, (float)d1 - (float)tileentitypiston.yCoord, (float)d2 - (float)tileentitypiston.zCoord);
field_31071_b.renderPistonBaseWithAllFaces(block, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord);
} else
{
field_31071_b.renderBlockWithAllFaces(block, tileentitypiston.xCoord, tileentitypiston.yCoord, tileentitypiston.zCoord);
}
tessellator.setTranslationD(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例10: render
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void render( double x, double y, double z)
{
if(child==null)
{
parent.connectionLines.remove(this);
return;
}
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
//if(dim!=Minecraft.getMinecraft().theWorld.provider.getDimension())return;
Minecraft.getMinecraft().getTextureManager().bindTexture(this.type.texture);
Tessellator tessellator = Tessellator.getInstance();
//tessellator.getBuffer().setTranslation(x,y,x);
GlStateManager.translate(x,y,z);
GL11.glEnable(GL11.GL_BLEND);
GlStateManager.enableAlpha();
//long angle = (System.currentTimeMillis() / 10) % 360;
//GlStateManager.translate(0, 0.07 * Math.sin(Math.PI * angle / 180), 0);
//GlStateManager.rotate(-angle, 1, 1, 1);
GlStateManager.rotate(180, 1, 0, 0);
RenderHelper.disableStandardItemLighting();
GlStateManager.translate(0.33D*parent.x+0.1666,-0.08,-0.33D*parent.z-0.1666);
GlStateManager.rotate(90+(float)heading, 0, 1, 0);
if (Minecraft.isAmbientOcclusionEnabled()) {
GlStateManager.shadeModel(GL11.GL_SMOOTH);
} else {
GlStateManager.shadeModel(GL11.GL_FLAT);
}
//GlStateManager.translate(-(pX+cX)/2,-(pY+cY)/2+0.5,-(pZ+cZ)/2);
Color newColor = new Color(this.parent.getSignal().type.color);
tessellator.getBuffer().begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
int state = (int)(System.currentTimeMillis()/100)%4+1;
tessellator.getBuffer().pos(width/2,0,0).tex(0.25D*state,length).color(newColor.getRed(),newColor.getGreen(),newColor.getBlue(),newColor.getAlpha()).endVertex();
tessellator.getBuffer().pos(width/2,0,length).tex(0.25D*state,0).color(newColor.getRed(),newColor.getGreen(),newColor.getBlue(),newColor.getAlpha()).endVertex();
tessellator.getBuffer().pos(-width/2,0,length).tex(0.25D*(state-1),0).color(newColor.getRed(),newColor.getGreen(),newColor.getBlue(),newColor.getAlpha()).endVertex();
tessellator.getBuffer().pos(-width/2,0,0).tex(0.25D*(state-1),length).color(newColor.getRed(),newColor.getGreen(),newColor.getBlue(),newColor.getAlpha()).endVertex();
tessellator.draw();
GL11.glDisable(GL11.GL_BLEND);
RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
GlStateManager.popAttrib();
}
示例11: renderTileEntityAt
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
this.bindTexture(TextureMap.locationBlocksTexture);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(770, 771);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
worldrenderer.setTranslation((double)((float)x - (float)blockpos.getX() + te.getOffsetX(partialTicks)), (double)((float)y - (float)blockpos.getY() + te.getOffsetY(partialTicks)), (double)((float)z - (float)blockpos.getZ() + te.getOffsetZ(partialTicks)));
World world = this.getWorld();
if (block == Blocks.piston_head && te.getProgress(partialTicks) < 0.5F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.sticky_piston ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.piston_head.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate1, world, blockpos), iblockstate1, blockpos, worldrenderer, true);
worldrenderer.setTranslation((double)((float)x - (float)blockpos.getX()), (double)((float)y - (float)blockpos.getY()), (double)((float)z - (float)blockpos.getZ()));
iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, true);
}
else
{
this.blockRenderer.getBlockModelRenderer().renderModel(world, this.blockRenderer.getModelFromBlockState(iblockstate, world, blockpos), iblockstate, blockpos, worldrenderer, false);
}
worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例12: renderTileEntityAt
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() != Material.AIR && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
vertexbuffer.setTranslation(x - (double)blockpos.getX() + (double)te.getOffsetX(partialTicks), y - (double)blockpos.getY() + (double)te.getOffsetY(partialTicks), z - (double)blockpos.getZ() + (double)te.getOffsetZ(partialTicks));
World world = this.getWorld();
if (block == Blocks.PISTON_HEAD && te.getProgress(partialTicks) <= 0.25F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.STICKY_PISTON ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.renderStateModel(blockpos, iblockstate1, vertexbuffer, world, true);
vertexbuffer.setTranslation(x - (double)blockpos.getX(), y - (double)blockpos.getY(), z - (double)blockpos.getZ());
iblockstate = iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else
{
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, false);
}
vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}
示例13: renderModel
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public boolean renderModel(IBlockAccess worldIn, IBakedModel modelIn, IBlockState stateIn, BlockPos posIn, VertexBuffer buffer, boolean checkSides, long rand)
{
boolean flag = Minecraft.isAmbientOcclusionEnabled() && stateIn.getLightValue() == 0 && modelIn.isAmbientOcclusion();
try
{
if (Config.isShaders())
{
SVertexBuilder.pushEntity(stateIn, posIn, worldIn, buffer);
}
if (!Config.isAlternateBlocks())
{
rand = 0L;
}
RenderEnv renderenv = buffer.getRenderEnv(worldIn, stateIn, posIn);
modelIn = BlockModelCustomizer.getRenderModel(modelIn, stateIn, renderenv);
boolean flag1 = flag ? this.renderModelSmooth(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand) : this.renderModelFlat(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand);
if (flag1)
{
this.renderOverlayModels(worldIn, modelIn, stateIn, posIn, buffer, checkSides, rand, renderenv, flag);
}
if (Config.isShaders())
{
SVertexBuilder.popEntity(buffer);
}
return flag1;
}
catch (Throwable throwable)
{
CrashReport crashreport = CrashReport.makeCrashReport(throwable, "Tesselating block model");
CrashReportCategory crashreportcategory = crashreport.makeCategory("Block model being tesselated");
CrashReportCategory.addBlockInfo(crashreportcategory, posIn, stateIn);
crashreportcategory.addCrashSection("Using AO", Boolean.valueOf(flag));
throw new ReportedException(crashreport);
}
}
示例14: renderTileEntityAt
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public void renderTileEntityAt(TileEntityPiston te, double x, double y, double z, float partialTicks, int destroyStage)
{
if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos blockpos = te.getPos();
IBlockState iblockstate = te.getPistonState();
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() != Material.AIR && te.getProgress(partialTicks) < 1.0F)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer vertexbuffer = tessellator.getBuffer();
this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
RenderHelper.disableStandardItemLighting();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.enableBlend();
GlStateManager.disableCull();
if (Minecraft.isAmbientOcclusionEnabled())
{
GlStateManager.shadeModel(7425);
}
else
{
GlStateManager.shadeModel(7424);
}
vertexbuffer.begin(7, DefaultVertexFormats.BLOCK);
vertexbuffer.setTranslation((double)((float)x - (float)blockpos.getX() + te.getOffsetX(partialTicks)), (double)((float)y - (float)blockpos.getY() + te.getOffsetY(partialTicks)), (double)((float)z - (float)blockpos.getZ() + te.getOffsetZ(partialTicks)));
World world = this.getWorld();
if (block == Blocks.PISTON_HEAD && te.getProgress(partialTicks) < 0.5F)
{
iblockstate = iblockstate.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else if (te.shouldPistonHeadBeRendered() && !te.isExtending())
{
BlockPistonExtension.EnumPistonType blockpistonextension$enumpistontype = block == Blocks.STICKY_PISTON ? BlockPistonExtension.EnumPistonType.STICKY : BlockPistonExtension.EnumPistonType.DEFAULT;
IBlockState iblockstate1 = Blocks.PISTON_HEAD.getDefaultState().withProperty(BlockPistonExtension.TYPE, blockpistonextension$enumpistontype).withProperty(BlockPistonExtension.FACING, iblockstate.getValue(BlockPistonBase.FACING));
iblockstate1 = iblockstate1.withProperty(BlockPistonExtension.SHORT, Boolean.valueOf(te.getProgress(partialTicks) >= 0.5F));
this.renderStateModel(blockpos, iblockstate1, vertexbuffer, world, true);
vertexbuffer.setTranslation((double)((float)x - (float)blockpos.getX()), (double)((float)y - (float)blockpos.getY()), (double)((float)z - (float)blockpos.getZ()));
iblockstate = iblockstate.withProperty(BlockPistonBase.EXTENDED, Boolean.valueOf(true));
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, true);
}
else
{
this.renderStateModel(blockpos, iblockstate, vertexbuffer, world, false);
}
vertexbuffer.setTranslation(0.0D, 0.0D, 0.0D);
tessellator.draw();
RenderHelper.enableStandardItemLighting();
}
}