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Java Minecraft.getProxy方法代码示例

本文整理汇总了Java中net.minecraft.client.Minecraft.getProxy方法的典型用法代码示例。如果您正苦于以下问题:Java Minecraft.getProxy方法的具体用法?Java Minecraft.getProxy怎么用?Java Minecraft.getProxy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.client.Minecraft的用法示例。


在下文中一共展示了Minecraft.getProxy方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: IntegratedServer

import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public IntegratedServer(Minecraft mcIn, String folderName, String worldName, WorldSettings settings)
{
    super(new File(mcIn.mcDataDir, "saves"), mcIn.getProxy(), new File(mcIn.mcDataDir, USER_CACHE_FILE.getName()));
    this.setServerOwner(mcIn.getSession().getUsername());
    this.setFolderName(folderName);
    this.setWorldName(worldName);
    this.setDemo(mcIn.isDemo());
    this.canCreateBonusChest(settings.isBonusChestEnabled());
    this.setBuildLimit(256);
    this.setConfigManager(new IntegratedPlayerList(this));
    this.mc = mcIn;
    this.theWorldSettings = this.isDemo() ? DemoWorldServer.demoWorldSettings : settings;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:14,代码来源:IntegratedServer.java

示例2: getUUID

import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
@Override
public UUID getUUID()
{
    if (cache != null)
        return cache;
    Minecraft mc = Minecraft.getMinecraft();
    Session session = mc.getSession();
    boolean online = true;
    if (session.getToken().length() != 32 || session.getPlayerID().length() != 32)
    {
        online = false;
    }

    UUID uuid;

    if (online)
    {
        YggdrasilAuthenticationService yggdrasilauthenticationservice = new YggdrasilAuthenticationService(mc.getProxy(), UUID.randomUUID().toString());
        GameProfileRepository gameprofilerepository = yggdrasilauthenticationservice.createProfileRepository();
        PlayerProfileCache playerprofilecache = new PlayerProfileCache(gameprofilerepository, new File(mc.mcDataDir, MinecraftServer.USER_CACHE_FILE.getName()));
        uuid = playerprofilecache.getGameProfileForUsername(Minecraft.getMinecraft().getSession().getUsername()).getId();
    }
    else
    {
        uuid = EntityPlayer.getOfflineUUID(session.getUsername().toLowerCase());
    }
    cache = uuid;
    return uuid;
}
 
开发者ID:CreeperHost,项目名称:CreeperHostGui,代码行数:30,代码来源:Client.java

示例3: IntegratedServer

import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public IntegratedServer(Minecraft mcIn, String folderName, String worldName, WorldSettings settings)
{
    super(new File(mcIn.mcDataDir, "saves"), mcIn.getProxy(), new File(mcIn.mcDataDir, USER_CACHE_FILE.getName()));
    this.setServerOwner(mcIn.getSession().getUsername());
    this.setFolderName(folderName);
    this.setWorldName(worldName);
    this.setDemo(mcIn.isDemo());
    this.canCreateBonusChest(settings.isBonusChestEnabled());
    this.setBuildLimit(256);
    this.setConfigManager(new IntegratedPlayerList(this));
    this.mc = mcIn;
    this.theWorldSettings = this.isDemo() ? DemoWorldServer.demoWorldSettings : settings;
    Reflector.callVoid(Reflector.ModLoader_registerServer, new Object[] {this});
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:15,代码来源:IntegratedServer.java

示例4: IntegratedServer

import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public IntegratedServer(Minecraft clientIn, String folderNameIn, String worldNameIn, WorldSettings worldSettingsIn, YggdrasilAuthenticationService authServiceIn, MinecraftSessionService sessionServiceIn, GameProfileRepository profileRepoIn, PlayerProfileCache profileCacheIn)
{
    super(new File(clientIn.mcDataDir, "saves"), clientIn.getProxy(), clientIn.getDataFixer(), authServiceIn, sessionServiceIn, profileRepoIn, profileCacheIn);
    this.setServerOwner(clientIn.getSession().getUsername());
    this.setFolderName(folderNameIn);
    this.setWorldName(worldNameIn);
    this.setDemo(clientIn.isDemo());
    this.canCreateBonusChest(worldSettingsIn.isBonusChestEnabled());
    this.setBuildLimit(256);
    this.setPlayerList(new IntegratedPlayerList(this));
    this.mc = clientIn;
    this.theWorldSettings = this.isDemo() ? DemoWorldServer.DEMO_WORLD_SETTINGS : worldSettingsIn;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:14,代码来源:IntegratedServer.java


注:本文中的net.minecraft.client.Minecraft.getProxy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。