本文整理汇总了Java中net.minecraft.client.Minecraft.getItemRenderer方法的典型用法代码示例。如果您正苦于以下问题:Java Minecraft.getItemRenderer方法的具体用法?Java Minecraft.getItemRenderer怎么用?Java Minecraft.getItemRenderer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.client.Minecraft
的用法示例。
在下文中一共展示了Minecraft.getItemRenderer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: EntityRenderer
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public EntityRenderer(Minecraft mcIn, IResourceManager resourceManagerIn)
{
this.shaderIndex = shaderCount;
this.useShader = false;
this.frameCount = 0;
this.mc = mcIn;
this.resourceManager = resourceManagerIn;
this.itemRenderer = mcIn.getItemRenderer();
this.theMapItemRenderer = new MapItemRenderer(mcIn.getTextureManager());
this.lightmapTexture = new DynamicTexture(16, 16);
this.locationLightMap = mcIn.getTextureManager().getDynamicTextureLocation("lightMap", this.lightmapTexture);
this.lightmapColors = this.lightmapTexture.getTextureData();
this.theShaderGroup = null;
for (int i = 0; i < 32; ++i)
{
for (int j = 0; j < 32; ++j)
{
float f = (float)(j - 16);
float f1 = (float)(i - 16);
float f2 = MathHelper.sqrt_float(f * f + f1 * f1);
this.rainXCoords[i << 5 | j] = -f1 / f2;
this.rainYCoords[i << 5 | j] = f / f2;
}
}
}
示例2: EntityRenderer
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public EntityRenderer(Minecraft mcIn, IResourceManager resourceManagerIn) {
this.shaderIndex = shaderCount;
this.useShader = false;
this.frameCount = 0;
this.mc = mcIn;
this.resourceManager = resourceManagerIn;
this.itemRenderer = mcIn.getItemRenderer();
this.theMapItemRenderer = new MapItemRenderer(mcIn.getTextureManager());
this.lightmapTexture = new DynamicTexture(16, 16);
this.locationLightMap = mcIn.getTextureManager().getDynamicTextureLocation("lightMap", this.lightmapTexture);
this.lightmapColors = this.lightmapTexture.getTextureData();
this.theShaderGroup = null;
for (int i = 0; i < 32; ++i) {
for (int j = 0; j < 32; ++j) {
float f = (float) (j - 16);
float f1 = (float) (i - 16);
float f2 = MathHelper.sqrt_float(f * f + f1 * f1);
this.rainXCoords[i << 5 | j] = -f1 / f2;
this.rainYCoords[i << 5 | j] = f / f2;
}
}
}
示例3: EntityRenderer
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public EntityRenderer(Minecraft mcIn, IResourceManager resourceManagerIn)
{
this.shaderIndex = SHADER_COUNT;
this.mc = mcIn;
this.resourceManager = resourceManagerIn;
this.itemRenderer = mcIn.getItemRenderer();
this.theMapItemRenderer = new MapItemRenderer(mcIn.getTextureManager());
this.lightmapTexture = new DynamicTexture(16, 16);
this.locationLightMap = mcIn.getTextureManager().getDynamicTextureLocation("lightMap", this.lightmapTexture);
this.lightmapColors = this.lightmapTexture.getTextureData();
this.theShaderGroup = null;
for (int i = 0; i < 32; ++i)
{
for (int j = 0; j < 32; ++j)
{
float f = (float)(j - 16);
float f1 = (float)(i - 16);
float f2 = MathHelper.sqrt(f * f + f1 * f1);
this.rainXCoords[i << 5 | j] = -f1 / f2;
this.rainYCoords[i << 5 | j] = f / f2;
}
}
}
示例4: EntityRenderer
import net.minecraft.client.Minecraft; //导入方法依赖的package包/类
public EntityRenderer(Minecraft mcIn, IResourceManager resourceManagerIn)
{
this.shaderIndex = SHADER_COUNT;
this.mc = mcIn;
this.resourceManager = resourceManagerIn;
this.itemRenderer = mcIn.getItemRenderer();
this.theMapItemRenderer = new MapItemRenderer(mcIn.getTextureManager());
this.lightmapTexture = new DynamicTexture(16, 16);
this.locationLightMap = mcIn.getTextureManager().getDynamicTextureLocation("lightMap", this.lightmapTexture);
this.lightmapColors = this.lightmapTexture.getTextureData();
this.theShaderGroup = null;
for (int i = 0; i < 32; ++i)
{
for (int j = 0; j < 32; ++j)
{
float f = (float)(j - 16);
float f1 = (float)(i - 16);
float f2 = MathHelper.sqrt_float(f * f + f1 * f1);
this.rainXCoords[i << 5 | j] = -f1 / f2;
this.rainYCoords[i << 5 | j] = f / f2;
}
}
}