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Java Material.lava方法代码示例

本文整理汇总了Java中net.minecraft.block.material.Material.lava方法的典型用法代码示例。如果您正苦于以下问题:Java Material.lava方法的具体用法?Java Material.lava怎么用?Java Material.lava使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.material.Material的用法示例。


在下文中一共展示了Material.lava方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: tryFlowInto

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level)
{
    if (this.canFlowInto(worldIn, pos, state))
    {
        if (state.getBlock() != Blocks.air)
        {
            if (this.blockMaterial == Material.lava)
            {
                this.triggerMixEffects(worldIn, pos);
            }
            else
            {
                state.getBlock().dropBlockAsItem(worldIn, pos, state, 0);
            }
        }

        worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:BlockDynamicLiquid.java

示例2: BlockStaticLiquid

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
protected BlockStaticLiquid(Material materialIn)
{
    super(materialIn);
    this.setTickRandomly(false);

    if (materialIn == Material.lava)
    {
        this.setTickRandomly(true);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:11,代码来源:BlockStaticLiquid.java

示例3: tryFlowInto

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private void tryFlowInto(World worldIn, BlockPos pos, IBlockState state, int level) {
	if (this.canFlowInto(worldIn, pos, state)) {
		if (state.getBlock() != Blocks.air) {
			if (this.blockMaterial == Material.lava) {
				this.triggerMixEffects(worldIn, pos);
			} else {
				state.getBlock().dropBlockAsItem(worldIn, pos, state, 0);
			}
		}

		worldIn.setBlockState(pos, this.getDefaultState().withProperty(LEVEL, Integer.valueOf(level)), 3);
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:14,代码来源:BlockDynamicLiquid.java

示例4: getStaticBlock

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public static BlockStaticLiquid getStaticBlock(Material materialIn) {
	if (materialIn == Material.water) {
		return Blocks.water;
	} else if (materialIn == Material.lava) {
		return Blocks.lava;
	} else {
		throw new IllegalArgumentException("Invalid material");
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:10,代码来源:BlockLiquid.java

示例5: checkForMixing

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean checkForMixing(World worldIn, BlockPos pos, IBlockState state)
{
    if (this.blockMaterial == Material.lava)
    {
        boolean flag = false;

        for (EnumFacing enumfacing : EnumFacing.values())
        {
            if (enumfacing != EnumFacing.DOWN && worldIn.getBlockState(pos.offset(enumfacing)).getBlock().getMaterial() == Material.water)
            {
                flag = true;
                break;
            }
        }

        if (flag)
        {
            Integer integer = (Integer)state.getValue(LEVEL);

            if (integer.intValue() == 0)
            {
                worldIn.setBlockState(pos, Blocks.obsidian.getDefaultState());
                this.triggerMixEffects(worldIn, pos);
                return true;
            }

            if (integer.intValue() <= 4)
            {
                worldIn.setBlockState(pos, Blocks.cobblestone.getDefaultState());
                this.triggerMixEffects(worldIn, pos);
                return true;
            }
        }
    }

    return false;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:38,代码来源:BlockLiquid.java

示例6: getFlowingBlock

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public static BlockDynamicLiquid getFlowingBlock(Material materialIn)
{
    if (materialIn == Material.water)
    {
        return Blocks.flowing_water;
    }
    else if (materialIn == Material.lava)
    {
        return Blocks.flowing_lava;
    }
    else
    {
        throw new IllegalArgumentException("Invalid material");
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:BlockLiquid.java

示例7: updateTick

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (this.blockMaterial == Material.lava)
    {
        if (worldIn.getGameRules().getBoolean("doFireTick"))
        {
            int i = rand.nextInt(3);

            if (i > 0)
            {
                BlockPos blockpos = pos;

                for (int j = 0; j < i; ++j)
                {
                    blockpos = blockpos.add(rand.nextInt(3) - 1, 1, rand.nextInt(3) - 1);
                    Block block = worldIn.getBlockState(blockpos).getBlock();

                    if (block.blockMaterial == Material.air)
                    {
                        if (this.isSurroundingBlockFlammable(worldIn, blockpos))
                        {
                            worldIn.setBlockState(blockpos, Blocks.fire.getDefaultState());
                            return;
                        }
                    }
                    else if (block.blockMaterial.blocksMovement())
                    {
                        return;
                    }
                }
            }
            else
            {
                for (int k = 0; k < 3; ++k)
                {
                    BlockPos blockpos1 = pos.add(rand.nextInt(3) - 1, 0, rand.nextInt(3) - 1);

                    if (worldIn.isAirBlock(blockpos1.up()) && this.getCanBlockBurn(worldIn, blockpos1))
                    {
                        worldIn.setBlockState(blockpos1.up(), Blocks.fire.getDefaultState());
                    }
                }
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:47,代码来源:BlockStaticLiquid.java

示例8: canFlowInto

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private boolean canFlowInto(World worldIn, BlockPos pos, IBlockState state)
{
    Material material = state.getBlock().getMaterial();
    return material != this.blockMaterial && material != Material.lava && !this.isBlocked(worldIn, pos, state);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:BlockDynamicLiquid.java

示例9: addRainParticles

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private void addRainParticles()
{
    float f = this.mc.theWorld.getRainStrength(1.0F);

    if (!Config.isRainFancy())
    {
        f /= 2.0F;
    }

    if (f != 0.0F && Config.isRainSplash())
    {
        this.random.setSeed((long)this.rendererUpdateCount * 312987231L);
        Entity entity = this.mc.getRenderViewEntity();
        WorldClient worldclient = this.mc.theWorld;
        BlockPos blockpos = new BlockPos(entity);
        byte b0 = 10;
        double d0 = 0.0D;
        double d1 = 0.0D;
        double d2 = 0.0D;
        int i = 0;
        int j = (int)(100.0F * f * f);

        if (this.mc.gameSettings.particleSetting == 1)
        {
            j >>= 1;
        }
        else if (this.mc.gameSettings.particleSetting == 2)
        {
            j = 0;
        }

        for (int k = 0; k < j; ++k)
        {
            BlockPos blockpos1 = worldclient.getPrecipitationHeight(blockpos.add(this.random.nextInt(b0) - this.random.nextInt(b0), 0, this.random.nextInt(b0) - this.random.nextInt(b0)));
            BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(blockpos1);
            BlockPos blockpos2 = blockpos1.down();
            Block block = worldclient.getBlockState(blockpos2).getBlock();

            if (blockpos1.getY() <= blockpos.getY() + b0 && blockpos1.getY() >= blockpos.getY() - b0 && biomegenbase.canSpawnLightningBolt() && biomegenbase.getFloatTemperature(blockpos1) >= 0.15F)
            {
                double d3 = this.random.nextDouble();
                double d4 = this.random.nextDouble();

                if (block.getMaterial() == Material.lava)
                {
                    this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double)blockpos1.getX() + d3, (double)((float)blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(), (double)blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                }
                else if (block.getMaterial() != Material.air)
                {
                    block.setBlockBoundsBasedOnState(worldclient, blockpos2);
                    ++i;

                    if (this.random.nextInt(i) == 0)
                    {
                        d0 = (double)blockpos2.getX() + d3;
                        d1 = (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
                        d2 = (double)blockpos2.getZ() + d4;
                    }

                    this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double)blockpos2.getX() + d3, (double)((float)blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(), (double)blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
                }
            }
        }

        if (i > 0 && this.random.nextInt(3) < this.rainSoundCounter++)
        {
            this.rainSoundCounter = 0;

            if (d1 > (double)(blockpos.getY() + 1) && worldclient.getPrecipitationHeight(blockpos).getY() > MathHelper.floor_float((float)blockpos.getY()))
            {
                this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
            }
            else
            {
                this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:80,代码来源:EntityRenderer.java

示例10: onUpdate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.getEntityItem() == null)
    {
        this.setDead();
    }
    else
    {
        super.onUpdate();

        if (this.delayBeforeCanPickup > 0 && this.delayBeforeCanPickup != 32767)
        {
            --this.delayBeforeCanPickup;
        }

        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        this.motionY -= 0.03999999910593033D;
        this.noClip = this.pushOutOfBlocks(this.posX, (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D, this.posZ);
        this.moveEntity(this.motionX, this.motionY, this.motionZ);
        boolean flag = (int)this.prevPosX != (int)this.posX || (int)this.prevPosY != (int)this.posY || (int)this.prevPosZ != (int)this.posZ;

        if (flag || this.ticksExisted % 25 == 0)
        {
            if (this.worldObj.getBlockState(new BlockPos(this)).getBlock().getMaterial() == Material.lava)
            {
                this.motionY = 0.20000000298023224D;
                this.motionX = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F);
                this.motionZ = (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F);
                this.playSound("random.fizz", 0.4F, 2.0F + this.rand.nextFloat() * 0.4F);
            }

            if (!this.worldObj.isRemote)
            {
                this.searchForOtherItemsNearby();
            }
        }

        float f = 0.98F;

        if (this.onGround)
        {
            f = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.98F;
        }

        this.motionX *= (double)f;
        this.motionY *= 0.9800000190734863D;
        this.motionZ *= (double)f;

        if (this.onGround)
        {
            this.motionY *= -0.5D;
        }

        if (this.age != -32768)
        {
            ++this.age;
        }

        this.handleWaterMovement();

        if (!this.worldObj.isRemote && this.age >= 6000)
        {
            this.setDead();
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:72,代码来源:EntityItem.java

示例11: tickRate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * How many world ticks before ticking
 */
public int tickRate(World worldIn)
{
    return this.blockMaterial == Material.water ? 5 : (this.blockMaterial == Material.lava ? (worldIn.provider.getHasNoSky() ? 10 : 30) : 0);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:8,代码来源:BlockLiquid.java

示例12: addRainParticles

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
private void addRainParticles() {
	float f = this.mc.theWorld.getRainStrength(1.0F);

	if (!Config.isRainFancy()) {
		f /= 2.0F;
	}

	if (f != 0.0F && Config.isRainSplash()) {
		this.random.setSeed((long) this.rendererUpdateCount * 312987231L);
		Entity entity = this.mc.getRenderViewEntity();
		WorldClient worldclient = this.mc.theWorld;
		BlockPos blockpos = new BlockPos(entity);
		byte b0 = 10;
		double d0 = 0.0D;
		double d1 = 0.0D;
		double d2 = 0.0D;
		int i = 0;
		int j = (int) (100.0F * f * f);

		if (this.mc.gameSettings.particleSetting == 1) {
			j >>= 1;
		} else if (this.mc.gameSettings.particleSetting == 2) {
			j = 0;
		}

		for (int k = 0; k < j; ++k) {
			BlockPos blockpos1 = worldclient
					.getPrecipitationHeight(blockpos.add(this.random.nextInt(b0) - this.random.nextInt(b0), 0,
							this.random.nextInt(b0) - this.random.nextInt(b0)));
			BiomeGenBase biomegenbase = worldclient.getBiomeGenForCoords(blockpos1);
			BlockPos blockpos2 = blockpos1.down();
			Block block = worldclient.getBlockState(blockpos2).getBlock();

			if (blockpos1.getY() <= blockpos.getY() + b0 && blockpos1.getY() >= blockpos.getY() - b0
					&& biomegenbase.canSpawnLightningBolt()
					&& biomegenbase.getFloatTemperature(blockpos1) >= 0.15F) {
				double d3 = this.random.nextDouble();
				double d4 = this.random.nextDouble();

				if (block.getMaterial() == Material.lava) {
					this.mc.theWorld.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, (double) blockpos1.getX() + d3,
							(double) ((float) blockpos1.getY() + 0.1F) - block.getBlockBoundsMinY(),
							(double) blockpos1.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
				} else if (block.getMaterial() != Material.air) {
					block.setBlockBoundsBasedOnState(worldclient, blockpos2);
					++i;

					if (this.random.nextInt(i) == 0) {
						d0 = (double) blockpos2.getX() + d3;
						d1 = (double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY() - 1.0D;
						d2 = (double) blockpos2.getZ() + d4;
					}

					this.mc.theWorld.spawnParticle(EnumParticleTypes.WATER_DROP, (double) blockpos2.getX() + d3,
							(double) ((float) blockpos2.getY() + 0.1F) + block.getBlockBoundsMaxY(),
							(double) blockpos2.getZ() + d4, 0.0D, 0.0D, 0.0D, new int[0]);
				}
			}
		}

		if (i > 0 && this.random.nextInt(3) < this.rainSoundCounter++) {
			this.rainSoundCounter = 0;

			if (d1 > (double) (blockpos.getY() + 1) && worldclient.getPrecipitationHeight(blockpos)
					.getY() > MathHelper.floor_float((float) blockpos.getY())) {
				this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.1F, 0.5F, false);
			} else {
				this.mc.theWorld.playSound(d0, d1, d2, "ambient.weather.rain", 0.2F, 1.0F, false);
			}
		}
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:73,代码来源:EntityRenderer.java

示例13: randomDisplayTick

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    double d0 = (double)pos.getX();
    double d1 = (double)pos.getY();
    double d2 = (double)pos.getZ();

    if (this.blockMaterial == Material.water)
    {
        int i = ((Integer)state.getValue(LEVEL)).intValue();

        if (i > 0 && i < 8)
        {
            if (rand.nextInt(64) == 0)
            {
                worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "liquid.water", rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() * 1.0F + 0.5F, false);
            }
        }
        else if (rand.nextInt(10) == 0)
        {
            worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube())
    {
        if (rand.nextInt(100) == 0)
        {
            double d8 = d0 + (double)rand.nextFloat();
            double d4 = d1 + this.maxY;
            double d6 = d2 + (double)rand.nextFloat();
            worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]);
            worldIn.playSound(d8, d4, d6, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }

        if (rand.nextInt(200) == 0)
        {
            worldIn.playSound(d0, d1, d2, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }
    }

    if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
    {
        Material material = worldIn.getBlockState(pos.down(2)).getBlock().getMaterial();

        if (!material.blocksMovement() && !material.isLiquid())
        {
            double d3 = d0 + (double)rand.nextFloat();
            double d5 = d1 - 1.05D;
            double d7 = d2 + (double)rand.nextFloat();

            if (this.blockMaterial == Material.water)
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
            else
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:62,代码来源:BlockLiquid.java

示例14: onItemRightClick

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
 */
public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
{
    boolean flag = this.isFull == Blocks.air;
    MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(worldIn, playerIn, flag);

    if (movingobjectposition == null)
    {
        return itemStackIn;
    }
    else
    {
        if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
        {
            BlockPos blockpos = movingobjectposition.getBlockPos();

            if (!worldIn.isBlockModifiable(playerIn, blockpos))
            {
                return itemStackIn;
            }

            if (flag)
            {
                if (!playerIn.canPlayerEdit(blockpos.offset(movingobjectposition.sideHit), movingobjectposition.sideHit, itemStackIn))
                {
                    return itemStackIn;
                }

                IBlockState iblockstate = worldIn.getBlockState(blockpos);
                Material material = iblockstate.getBlock().getMaterial();

                if (material == Material.water && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0)
                {
                    worldIn.setBlockToAir(blockpos);
                    playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
                    return this.fillBucket(itemStackIn, playerIn, Items.water_bucket);
                }

                if (material == Material.lava && ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue() == 0)
                {
                    worldIn.setBlockToAir(blockpos);
                    playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
                    return this.fillBucket(itemStackIn, playerIn, Items.lava_bucket);
                }
            }
            else
            {
                if (this.isFull == Blocks.air)
                {
                    return new ItemStack(Items.bucket);
                }

                BlockPos blockpos1 = blockpos.offset(movingobjectposition.sideHit);

                if (!playerIn.canPlayerEdit(blockpos1, movingobjectposition.sideHit, itemStackIn))
                {
                    return itemStackIn;
                }

                if (this.tryPlaceContainedLiquid(worldIn, blockpos1) && !playerIn.capabilities.isCreativeMode)
                {
                    playerIn.triggerAchievement(StatList.objectUseStats[Item.getIdFromItem(this)]);
                    return new ItemStack(Items.bucket);
                }
            }
        }

        return itemStackIn;
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:73,代码来源:ItemBucket.java

示例15: tickRate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * How many world ticks before ticking
 */
public int tickRate(World worldIn) {
	return this.blockMaterial == Material.water ? 5
			: (this.blockMaterial == Material.lava ? (worldIn.provider.getHasNoSky() ? 10 : 30) : 0);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:8,代码来源:BlockLiquid.java


注:本文中的net.minecraft.block.material.Material.lava方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。