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Java Material.isLiquid方法代码示例

本文整理汇总了Java中net.minecraft.block.material.Material.isLiquid方法的典型用法代码示例。如果您正苦于以下问题:Java Material.isLiquid方法的具体用法?Java Material.isLiquid怎么用?Java Material.isLiquid使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.block.material.Material的用法示例。


在下文中一共展示了Material.isLiquid方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: isSafe

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean isSafe(World worldIn)
{
    BlockPos blockpos = new BlockPos(this.x, 256.0D, this.z);

    while (blockpos.getY() > 0)
    {
        blockpos = blockpos.down();
        Material material = worldIn.getBlockState(blockpos).getMaterial();

        if (material != Material.AIR)
        {
            return !material.isLiquid() && material != Material.FIRE;
        }
    }

    return false;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:CommandSpreadPlayers.java

示例2: func_111098_b

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean func_111098_b(World worldIn)
{
    BlockPos blockpos = new BlockPos(this.field_111101_a, 256.0D, this.field_111100_b);

    while (blockpos.getY() > 0)
    {
        blockpos = blockpos.down();
        Material material = worldIn.getBlockState(blockpos).getBlock().getMaterial();

        if (material != Material.air)
        {
            return !material.isLiquid() && material != Material.fire;
        }
    }

    return false;
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:18,代码来源:CommandSpreadPlayers.java

示例3: harvestBlock

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:33,代码来源:BlockIce.java

示例4: harvestBlock

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, @Nullable ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest(worldIn, pos, state, player) && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        java.util.List<ItemStack> items = new java.util.ArrayList<ItemStack>();
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            items.add(itemstack);
        }

        net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(items, worldIn, pos, state, 0, 1.0f, true, player);
        for (ItemStack is : items)
            spawnAsEntity(worldIn, pos, is);
    }
    else
    {
        if (worldIn.provider.doesWaterVaporize())
        {
            worldIn.setBlockToAir(pos);
            return;
        }

        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        harvesters.set(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
        harvesters.set(null);
        Material material = worldIn.getBlockState(pos.down()).getMaterial();

        if (material.blocksMovement() || material.isLiquid())
        {
            worldIn.setBlockState(pos, Blocks.FLOWING_WATER.getDefaultState());
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:40,代码来源:BlockIce.java

示例5: tryPlaceContainedLiquid

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean tryPlaceContainedLiquid(World worldIn, BlockPos pos)
{
    if (this.isFull == Blocks.air)
    {
        return false;
    }
    else
    {
        Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
        boolean flag = !material.isSolid();

        if (!worldIn.isAirBlock(pos) && !flag)
        {
            return false;
        }
        else
        {
            if (worldIn.provider.doesWaterVaporize() && this.isFull == Blocks.flowing_water)
            {
                int i = pos.getX();
                int j = pos.getY();
                int k = pos.getZ();
                worldIn.playSoundEffect((double)((float)i + 0.5F), (double)((float)j + 0.5F), (double)((float)k + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);

                for (int l = 0; l < 8; ++l)
                {
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)i + Math.random(), (double)j + Math.random(), (double)k + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
                }
            }
            else
            {
                if (!worldIn.isRemote && flag && !material.isLiquid())
                {
                    worldIn.destroyBlock(pos, true);
                }

                worldIn.setBlockState(pos, this.isFull.getDefaultState(), 3);
            }

            return true;
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:44,代码来源:ItemBucket.java

示例6: randomDisplayTick

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    double d0 = (double)pos.getX();
    double d1 = (double)pos.getY();
    double d2 = (double)pos.getZ();

    if (this.blockMaterial == Material.water)
    {
        int i = ((Integer)state.getValue(LEVEL)).intValue();

        if (i > 0 && i < 8)
        {
            if (rand.nextInt(64) == 0)
            {
                worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, "liquid.water", rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() * 1.0F + 0.5F, false);
            }
        }
        else if (rand.nextInt(10) == 0)
        {
            worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    if (this.blockMaterial == Material.lava && worldIn.getBlockState(pos.up()).getBlock().getMaterial() == Material.air && !worldIn.getBlockState(pos.up()).getBlock().isOpaqueCube())
    {
        if (rand.nextInt(100) == 0)
        {
            double d8 = d0 + (double)rand.nextFloat();
            double d4 = d1 + this.maxY;
            double d6 = d2 + (double)rand.nextFloat();
            worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]);
            worldIn.playSound(d8, d4, d6, "liquid.lavapop", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }

        if (rand.nextInt(200) == 0)
        {
            worldIn.playSound(d0, d1, d2, "liquid.lava", 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }
    }

    if (rand.nextInt(10) == 0 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down()))
    {
        Material material = worldIn.getBlockState(pos.down(2)).getBlock().getMaterial();

        if (!material.blocksMovement() && !material.isLiquid())
        {
            double d3 = d0 + (double)rand.nextFloat();
            double d5 = d1 - 1.05D;
            double d7 = d2 + (double)rand.nextFloat();

            if (this.blockMaterial == Material.water)
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
            else
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:62,代码来源:BlockLiquid.java

示例7: onUpdate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;
    this.motionY -= (double)this.particleGravity;
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0)
    {
        this.setDead();
    }

    if (this.onGround)
    {
        if (Math.random() < 0.5D)
        {
            this.setDead();
        }

        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }

    BlockPos blockpos = new BlockPos(this);
    IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
    Block block = iblockstate.getBlock();
    block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
    Material material = iblockstate.getBlock().getMaterial();

    if (material.isLiquid() || material.isSolid())
    {
        double d0 = 0.0D;

        if (iblockstate.getBlock() instanceof BlockLiquid)
        {
            d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
        }
        else
        {
            d0 = block.getBlockBoundsMaxY();
        }

        double d1 = (double)MathHelper.floor_double(this.posY) + d0;

        if (this.posY < d1)
        {
            this.setDead();
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:58,代码来源:EntityRainFX.java

示例8: randomDisplayTick

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
    double d0 = (double)pos.getX();
    double d1 = (double)pos.getY();
    double d2 = (double)pos.getZ();

    if (this.blockMaterial == Material.WATER)
    {
        int i = ((Integer)stateIn.getValue(LEVEL)).intValue();

        if (i > 0 && i < 8)
        {
            if (rand.nextInt(64) == 0)
            {
                worldIn.playSound(d0 + 0.5D, d1 + 0.5D, d2 + 0.5D, SoundEvents.BLOCK_WATER_AMBIENT, SoundCategory.BLOCKS, rand.nextFloat() * 0.25F + 0.75F, rand.nextFloat() + 0.5F, false);
            }
        }
        else if (rand.nextInt(10) == 0)
        {
            worldIn.spawnParticle(EnumParticleTypes.SUSPENDED, d0 + (double)rand.nextFloat(), d1 + (double)rand.nextFloat(), d2 + (double)rand.nextFloat(), 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }

    if (this.blockMaterial == Material.LAVA && worldIn.getBlockState(pos.up()).getMaterial() == Material.AIR && !worldIn.getBlockState(pos.up()).isOpaqueCube())
    {
        if (rand.nextInt(100) == 0)
        {
            double d8 = d0 + (double)rand.nextFloat();
            double d4 = d1 + stateIn.getBoundingBox(worldIn, pos).maxY;
            double d6 = d2 + (double)rand.nextFloat();
            worldIn.spawnParticle(EnumParticleTypes.LAVA, d8, d4, d6, 0.0D, 0.0D, 0.0D, new int[0]);
            worldIn.playSound(d8, d4, d6, SoundEvents.BLOCK_LAVA_POP, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }

        if (rand.nextInt(200) == 0)
        {
            worldIn.playSound(d0, d1, d2, SoundEvents.BLOCK_LAVA_AMBIENT, SoundCategory.BLOCKS, 0.2F + rand.nextFloat() * 0.2F, 0.9F + rand.nextFloat() * 0.15F, false);
        }
    }

    if (rand.nextInt(10) == 0 && worldIn.getBlockState(pos.down()).isFullyOpaque())
    {
        Material material = worldIn.getBlockState(pos.down(2)).getMaterial();

        if (!material.blocksMovement() && !material.isLiquid())
        {
            double d3 = d0 + (double)rand.nextFloat();
            double d5 = d1 - 1.05D;
            double d7 = d2 + (double)rand.nextFloat();

            if (this.blockMaterial == Material.WATER)
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
            else
            {
                worldIn.spawnParticle(EnumParticleTypes.DRIP_LAVA, d3, d5, d7, 0.0D, 0.0D, 0.0D, new int[0]);
            }
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:63,代码来源:BlockLiquid.java

示例9: tryPlaceFluid

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
/**
 * Tries to place a fluid in the world in block form.
 * Makes a fluid emptying sound when successful.
 * Checks if water-like fluids should vaporize like in the nether.
 *
 * Modeled after {@link net.minecraft.item.ItemBucket#tryPlaceContainedLiquid(EntityPlayer, World, BlockPos)}
 *
 * @param player     Player who places the fluid. May be null for blocks like dispensers.
 * @param worldIn    World to place the fluid in
 * @param fluidStack The fluidStack to place.
 * @param pos        The position in the world to place the fluid block
 * @return true if successful
 */
public static boolean tryPlaceFluid(@Nullable EntityPlayer player, World worldIn, FluidStack fluidStack, BlockPos pos)
{
    if (worldIn == null || fluidStack == null || pos == null)
    {
        return false;
    }

    Fluid fluid = fluidStack.getFluid();
    if (fluid == null || !fluid.canBePlacedInWorld())
    {
        return false;
    }

    // check that we can place the fluid at the destination
    IBlockState destBlockState = worldIn.getBlockState(pos);
    Material destMaterial = destBlockState.getMaterial();
    boolean isDestNonSolid = !destMaterial.isSolid();
    boolean isDestReplaceable = destBlockState.getBlock().isReplaceable(worldIn, pos);
    if (!worldIn.isAirBlock(pos) && !isDestNonSolid && !isDestReplaceable)
    {
        return false; // Non-air, solid, unreplacable block. We can't put fluid here.
    }

    if (worldIn.provider.doesWaterVaporize() && fluid.doesVaporize(fluidStack))
    {
        fluid.vaporize(player, worldIn, pos, fluidStack);
    }
    else
    {
        if (!worldIn.isRemote && (isDestNonSolid || isDestReplaceable) && !destMaterial.isLiquid())
        {
            worldIn.destroyBlock(pos, true);
        }

        SoundEvent soundevent = fluid.getEmptySound(fluidStack);
        worldIn.playSound(player, pos, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);

        IBlockState fluidBlockState = fluid.getBlock().getDefaultState();
        worldIn.setBlockState(pos, fluidBlockState, 11);
    }
    return true;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:56,代码来源:FluidUtil.java

示例10: onUpdate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;
    this.motionY -= (double)this.particleGravity;
    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0)
    {
        this.setExpired();
    }

    if (this.isCollided)
    {
        if (Math.random() < 0.5D)
        {
            this.setExpired();
        }

        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }

    BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
    IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
    Material material = iblockstate.getMaterial();

    if (material.isLiquid() || material.isSolid())
    {
        double d0;

        if (iblockstate.getBlock() instanceof BlockLiquid)
        {
            d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
        }
        else
        {
            d0 = iblockstate.getBoundingBox(this.worldObj, blockpos).maxY;
        }

        double d1 = (double)MathHelper.floor_double(this.posY) + d0;

        if (this.posY < d1)
        {
            this.setExpired();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:53,代码来源:ParticleRain.java

示例11: tryPlaceContainedLiquid

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public boolean tryPlaceContainedLiquid(@Nullable EntityPlayer player, World worldIn, BlockPos posIn)
{
    if (this.containedBlock == Blocks.AIR)
    {
        return false;
    }
    else
    {
        IBlockState iblockstate = worldIn.getBlockState(posIn);
        Material material = iblockstate.getMaterial();
        boolean flag = !material.isSolid();
        boolean flag1 = iblockstate.getBlock().isReplaceable(worldIn, posIn);

        if (!worldIn.isAirBlock(posIn) && !flag && !flag1)
        {
            return false;
        }
        else
        {
            if (worldIn.provider.doesWaterVaporize() && this.containedBlock == Blocks.FLOWING_WATER)
            {
                int l = posIn.getX();
                int i = posIn.getY();
                int j = posIn.getZ();
                worldIn.playSound(player, posIn, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F);

                for (int k = 0; k < 8; ++k)
                {
                    worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double)l + Math.random(), (double)i + Math.random(), (double)j + Math.random(), 0.0D, 0.0D, 0.0D, new int[0]);
                }
            }
            else
            {
                if (!worldIn.isRemote && (flag || flag1) && !material.isLiquid())
                {
                    worldIn.destroyBlock(posIn, true);
                }

                SoundEvent soundevent = this.containedBlock == Blocks.FLOWING_LAVA ? SoundEvents.ITEM_BUCKET_EMPTY_LAVA : SoundEvents.ITEM_BUCKET_EMPTY;
                worldIn.playSound(player, posIn, soundevent, SoundCategory.BLOCKS, 1.0F, 1.0F);
                worldIn.setBlockState(posIn, this.containedBlock.getDefaultState(), 11);
            }

            return true;
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:48,代码来源:ItemBucket.java

示例12: onUpdate

import net.minecraft.block.material.Material; //导入方法依赖的package包/类
public void onUpdate()
{
    this.prevPosX = this.posX;
    this.prevPosY = this.posY;
    this.prevPosZ = this.posZ;

    if (this.materialType == Material.WATER)
    {
        this.particleRed = 0.2F;
        this.particleGreen = 0.3F;
        this.particleBlue = 1.0F;
    }
    else
    {
        this.particleRed = 1.0F;
        this.particleGreen = 16.0F / (float)(40 - this.bobTimer + 16);
        this.particleBlue = 4.0F / (float)(40 - this.bobTimer + 8);
    }

    this.motionY -= (double)this.particleGravity;

    if (this.bobTimer-- > 0)
    {
        this.motionX *= 0.02D;
        this.motionY *= 0.02D;
        this.motionZ *= 0.02D;
        this.setParticleTextureIndex(113);
    }
    else
    {
        this.setParticleTextureIndex(112);
    }

    this.moveEntity(this.motionX, this.motionY, this.motionZ);
    this.motionX *= 0.9800000190734863D;
    this.motionY *= 0.9800000190734863D;
    this.motionZ *= 0.9800000190734863D;

    if (this.particleMaxAge-- <= 0)
    {
        this.setExpired();
    }

    if (this.isCollided)
    {
        if (this.materialType == Material.WATER)
        {
            this.setExpired();
            this.worldObj.spawnParticle(EnumParticleTypes.WATER_SPLASH, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        }
        else
        {
            this.setParticleTextureIndex(114);
        }

        this.motionX *= 0.699999988079071D;
        this.motionZ *= 0.699999988079071D;
    }

    BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
    IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
    Material material = iblockstate.getMaterial();

    if (material.isLiquid() || material.isSolid())
    {
        double d0 = 0.0D;

        if (iblockstate.getBlock() instanceof BlockLiquid)
        {
            d0 = (double)BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue());
        }

        double d1 = (double)(MathHelper.floor_double(this.posY) + 1) - d0;

        if (this.posY < d1)
        {
            this.setExpired();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:81,代码来源:ParticleDrip.java


注:本文中的net.minecraft.block.material.Material.isLiquid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。